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Vanilla:
Solar Pillar
Vortex Pillar
Nebula Pillar
Stardust Pillar (posessed modifier in particular was causing significant issues)
Sharkron (both variants from Duke Fishron)
Golem (all five parts)
Digger (all three parts, splitting specifically was causing endless respawns)
Calamity:
Great Sand Shark
Cryogen
Cryogen Shield
Rock Pillar (Ravager projectile)
Aquatic Scourge (head and body)
Catalyst:
Nova Slime (Astrageldon minion)
Note that this list is only up to Moon Lord, non-inclusive, and was normally specific modifiers causing mostly boss fight issues. Difficulty was death/eternity (with the exception of golem)
I also had Thorium, Homeward Journey, and Mod of Redemption enabled for this playthrough, but the modifiers didn't cause any notable issues that I encountered.
I've updated the post with Zap's additions, aaand Fargo, let me know when the "vanilla, manually added" has been added to the default (and if any of them didn't make the default) and I will update the list again with moving things up into the default category. :)
Eater of Worlds (three entries, head, body, tail)
Vile Spit (two entries)
Mysterious Portal
Eternia Crystal
Solar Pillar
Vortex Pillar
Nebula Pillar
Stardust Pillar
Mutant
SuperDummy
Souls
Crystal Leaf
ShadowOrb
Any modifier that increases size or speed or causes multiple of an entity to spawn is going to break WoF.
The best advice I can offer in all of these cases is to add all minibosses of these events to the blacklist, and if possible in a future update it might be a good idea to make them default blacklisted at least until the modifier(s) that breaks them get fleshed out.