tModLoader

tModLoader

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Fargo's Enemy Modifiers
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
1.205 MB
6 Aug, 2021 @ 8:22am
9 Feb @ 8:45pm
18 Change Notes ( view )

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Fargo's Enemy Modifiers

Description
Adds a variety of Modifiers for Enemies. Currently 70 of them
They can do anything from increasing their base stats to buffing other enemies to dropping more loot

Highly customizable:


Current List of Modifiers:

**COMMON**
Blue, Green, Orange, Pink, Purple, Red, Yellow - colors the enemy
Armored - Defense is increased by 50%
Big - 25% increased size and HP, 20% increased damage, 10% reduced speed
Healthy - Increases HP by 50%
Impenetrable - Piercing projectiles are destroyed on hit
Light - Takes increased knockback
Lovestruck - Deals 50% less damage and spawns bursts of hearts on hit and on death. Drops 2x loot
Menacing - Damage is increased by 50%
Poor - Drops no loot, moves 25% slower and has 25% less HP
Rampaging - Deals extremely high knockback to you
Regenerating - Regenerates 10% HP every 5 seconds
Shiny - Glows in the dark and drops torches
Slow - Speed is decreased by 50%
Sluggish - Performs all actions half as fast
Small - 25% reduced size, damage and HP. 20% increased speed
Splitting - Spawns 2-3 smaller versions of itself with reduced stats on death
Stinky - It's stinky and applies stinky on hit. Deals 25% more damage
Swift - Speed is increased by 50%
Unrelenting - Gains knockback immunity
Wealthy - Drops 5x more coins

**UNCOMMON**
Accelerating - Constantly gains speed up to 4x normal speed. If they hit you or you hit them with a melee attack, their speed resets
Bloodthirsty - Gains 25% damage every time they hit you
Bulletproof - Gains 80% resistance to ranged damage
Flaming - Spawns with a permanent On Fire debuff, leaves a trail of damaging flames, 50% increased speed
Fortifying - Defense decreased by 50%. Gains an aura that gives other enemies 50% damage resistance
Frenzied - Gains increased damage and speed as HP drops up to double damage and double speed. Turns red past 50% HP
Hexproof - Damage over time does not work on them
Huge - Size increased by 50%, HP increased by 25%, speed decreased by 15%
Infested - Periodically spawns Baby Spiders
Metallic - Has increased defense, takes less knockback, and drops ore
Miniature - Size decreased by 50%, HP reduced by 25%, speed increased by 20%
Possessed - Replaces its normal AI with Ghost AI
Rallying - Gains an aura that buffs other enemies: +25% damage and +25% speed
Reflective - Reflects projectiles for 1.5 second every 15 seconds. Turns grey when doing so, you have 0.5 seconds to react
Scary - Has an aura of confusion
Shielded - Gains 80% resistance to melee damage
Sleepy - After not taking damage for 10 seconds, falls asleep. Getting hit while asleep deals bonus damage and wakes them
Stealthy - Slowly turns nearly invsible, becomes fully visible when hit
Vaccinated - Immune to all debuffs
Vampiric - Heals some HP when they deal damage
Veiled - Gains 80% resistance to magic and summon damage
Volatile - Explodes on death

**RARE**
Aquarian - Occassionally duke dashes
Celebratory - Spawns confetti occasionally. Explodes into fireworks on death
Chained - They spawn chained to you and cannot leave a radius around you
Devouring - Devours any enemy it comes across with lesser or equal HP. When it does so, it heals itself and gains max HP, damage, and size
Disguised - Changes its sprite to a blue slime
Fluctuating - 2x HP, Grows bigger and smaller over time. Defense and damage changes with size. Max 2.5x damage and defense. Min 0.25 damage and defense
Hyper - Performs all actions twice as fast
Imaginary - Transparent. Ceases to exist when contact is made in any way
Juggernaut - HP increased by 150%, damage, defense, and size increased by 25%. But has Sluggish built in (performs actions half as fast)
Medic - Heals all other enemies in a radius. Healing value is equilavent to Regenerating
Merchant - Replaces its usual AI with Town NPC AI. It will give you one random free item from the Travelling Merchant's current shop then vanish
Rainbow - It's rainbow and Drops 5x more drops not including coins
Shimmering - Phases in and out of visibility, moves 25% faster, drops 2x loot
Showman - On death explodes into smoke and birds
Skeletal - Spawns with 2 skeletron hands
Solidified - Can no longer pass through tiles (only affects enemies that normally do)
Sticky - Leaves a trail of cobwebs
Swarming - Upon spawning, creates 8 copies of itself (without modifiers). Has 4x the HP and 2x the size
Undying - Hangs on with 5 HP for 5 seconds before dying
Worm - Spawns with several body segments that lag behind it. Gains knockback immunity and 2x HP

**MYTHIC** (Only appears in Hard Mode)
Modifying - Adds a new modifier every 10 seconds up to the max allowed
Royal - 200% HP, 200% size, 60% move speed, immune to knockback, spawns mini versions of itself every so often when hurt

NEW UPDATE - V 0.8
-Added Modifying, Aquarian, Reflective, Flucuating,
Shiny, Skeletal, Volatile, Disguised, Stinky, Lovestruck,
Poor, Pink, Frenzied, Shimmering, Big, Small, Scary,
Celebratory, Sleepy, Sticky, and Medic modifiers
-Added Golden Slime hit effect to Wealthy
-Fixed Wealthy potentially multiplying coins way too much when paird with other loot multipliers (like Rainbow)
-Devouring now increases damage more from meals. It also increases in size as it eats and absorbs any modifiers from its meals
-Changed Rainbow from Rare to Mythic and now grants 2x HP and 10x drops instead of 5x
-Added Release Doves on hit to Showman
-Increased Huge HP buff from 25% to 50%, added 40% more damage, reduced speed from 85% to 75%, reduced size from 150% to 140%
-Miniature HP reduced from 75% to 50%, speed increased from 120% to 150%
-Juggernaut damage and defense increased from 25% to 50%, size increased from 125% to 160%
-Removed leading white space in modifier names
Originally posted by tModLoader:
Developed By Fargowilta
Popular Discussions View All (1)
7
1
4 Jul @ 7:00pm
The Community Recommended Blacklist
NovaKatt😽💚
154 Comments
Sans0P 8 Jul @ 8:03am 
I'm not 100% sure but I am running a modded server and I think this mod is causing desync with bosses; not sure but I am continuing to test out what's causing my desync and thought I should let you know
Nyanax 22 May @ 1:55am 
also, sorry to double comment but incase this helps with diagnosing the problem, it has only ever happened to me in multiplayer sessions.
Nyanax 22 May @ 1:53am 
henlo Fargo I played some League matches with you before and I love your mods
this one is really good, but sometimes an enemy appears that has seemingly no modifier and heals extremely fast. If you manage to kill it before it heals, it explodes into another one, and this goes on forever.
just letting you know, amazing mod otherwise!
✝Joe✝ 16 May @ 7:08am 
I really like the idea, but some of the enemies end up being immortal.
Tribow 11 Apr @ 9:34pm 
Gosh this has been a mod I wanted for the longest time and I'm so glad someone made it so I don't have to lmao.

Love this mod, thank you Fargo!
3oss 9 Apr @ 6:51am 
Please add a mythic modifier config that will make it so every boss will have a special mythic modifier that will add a modifier to them every X seconds. Alternatively, they can also have 3-4 modifiers by default and roll a different set of 3-4 every X seconds. Just a fun take on adding difficulty to the game like most mods do nowadays, but more wacky and in-line with the terraria wack experience. Consider! :steamhappy:
Freddy Coomer 26 Mar @ 1:05pm 
Unkillable piranhas????why
trooper 20 Feb @ 9:21am 
i love this mod
however it did make me lose to scal in boss rush cause it glitched her to be invincible
zemieu 13 Feb @ 8:15am 
please come back modify delirious
Fargowilta  [author] 8 Feb @ 4:22pm 
@hnd certainly an interesting idea..

@shyguymask LETS