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Wow, somebody care about this.
I have some plans for map with destruction with bfbc2 style. But i havent any time for doing that motivation and incentive to create a "masterpiece" which adapted to gmod.
It's not hard, it takes a lot of time. Especially when it comes to attracting third-party programs that will do everything for me (or without my participation) - it sounds cool, but in practice it doesn’t work like that. The Source engine is the only one I know where the system you just named is one whole and very painstaking and requires a special approach. This system should only be accessed through very old programs, which, by the way, I use - MilkShape 3D and kHED.
Another feature of the Source engine is the big difference between a physical model and a model that is pre-existing on a certain map - with the second I have more interaction options than with the first. Therefore, as I wrote above - I want to make the first map with destructibility like in good games. But it takes a lot of time, I have a life, job and so on.
Builded with toolgun will be literally bruh, real destructions gigachads want real shiеt like what can looks greate and very detailed