Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It looks like a problem with the cubemaps, I'll try rebuilding them and updating today.
Are you running the map with HDR turned on?
HDR is turned off on my game to help improve my FPS.
Thank you Ice Cold Venison Chops for the update it fix the problem. If there is any other problems I find on both maps I’ll be sure to let you know.
When I originally made this map I didn't make the assets in a way that retained enough useful information for me to be able to edit them like that. I figured if I ever made a version two of flatforest, I'd make new trees and try to build those resources over from the ground up to allow for multiple variants.
I was sort of rushing to fulfill this idea of a "hyper-performant" forest map when I originally worked on this, so it was entirely my fault for the reckless approach.
Maybe some day. I keep telling myself I'll move on from this engine and work on other things but somehow I keep ending up back here. ╮(. ❛ ᴗ ❛.)╭