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รายงานปัญหาเกี่ยวกับการแปลภาษา
My advice would be to use down strong and focus punch fairly often in slow start.
Down strong because it covers the radius around him (albeit not very far) and doesn't have to face a certain direction to stop a potential attack
Focus punch purely on he cannot be knocked back on this move, this can be used to shut down a cocky player's combo. The victim doesn't need to be exactly infront of where his fist is going to land, the hit box for the attack is cut down the center sort of so just being the front half of his hitbox will land the attack. So if an opponent were trying to land another hit, you can use this move at the same time, so that the opponent's move animation gives them less reaction time to dodge or parry. Plus it hits pretty hard so i'd definitely use it as a go-to move for him.
After slow start, his new speed alone makes him a difficult character to deal with.
Despite his horrible range he practically has no blind spots in hand to hand, he can sweep under him with down smash, he can use his up strong to smack anyone arching over him even from behind, he can kick down or swing from behind anyone that tries to go for an aerial combo, you get the point.
So while his move set gives him a pretty linear strategy, he can be really annoying to deal with if the player knows the difference between swatting the opponent away and actively attacking them.