Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
The Turians and Salarians are usually boxed in and don't expand significantly. Humans however have the entire Traverse and Terminus systems to use. I would suggest including more habitable worlds in Council Space and getting rid of the many low-habitability ones that dot the Alliance and the Traverse (in my playthroughs the humans become significantly more powerful in the mid-late game as a result)
Also would suggest including Omega as an empire as it provides some balance in the north of the map, which otherwise remains empty.
Thank you for this mod by the way! It's been a lot of fun to play!
I was anticipating that the Rachni would expand throughout the eastern Traverse and block the Systems Alliance, was this not the case in your game?
Also, what was your experience with Cerberus and the Batarians? Did they pose a threat to the humans?
The Rachi were nearly destroyed by the Collectors early in the game. I think deleting the hyperlanes to Tartarus and turning the galactic core into an L-system type event would work well as they do otherwise drastically change the balance of power, and doing so would leave the Rachni a much more credible threat in the Traverse.
As for the Batarians and Cerberus they only had one colony each, and so seemed rather weak. Perhaps adding more habitable worlds near them would help. I noticed the Salarians, Cerberus, and the Batarians hadn't settled outside their capital even after a century had passed.
Echoing what some others said, I found I quickly pulled ahead of the others economically, even on Grand Admiral difficulty, because of the abundance of potential colonies available to me. Many AIs had just one or two colonies. The Asari did a little better, and were near the top of the leaderboard, as did Illium.
I agree with the suggestion about Omega too; there needs to be more of a presence in the galactic north/Terminus systems, which is almost empty.
I'm thinking about adding a few more minor empires, including omega. Hopefully they will be included in the next patch.
My own run was set to 1.5x hyperlanes (which admittedly cut off some of my own expansion into the Traverse) rather than Full (which I think was the default for your mod). But even with my eastward expansion limited, I still had far more planets than the others. Namely, I had 9 planets. Looking back at the file, the Courts of Dekuuna actually had the next most, with 7, followed by the Vorcha at 6. The Asari and the Rachni had 3, and everyone else had 1 or two.
The Krogan were especially hemmed in between the Asari, Turians, and Salarians. Interestingly though, due to their proximity to it, they would probably have a pretty good chance of reaching the Citadel via hyperlanes, if the game were to go on longer, or if they were in the hands of a human player.
And yes max hyperlanes is default, as that's what I thought working best for this mod, but I left the option open for players as I know people like the strategy gameplay with fewer lanes.
But I'm fully open to suggestions regarding those topics.