Team Fortress 2

Team Fortress 2

Heavy Artillery
Can we NOT get OP as hell stats?
every single time I go on a stats thread,
first-7th poster is always posting stacked/op as hell stats.

If valve's going to ever add weapons, it can't be like, the only game you have to use to dominate the entire team. Think about it, if this had 100% less weapon spread, and 70% slower deploy, guess what? You're an automatic sniper... not happening

tl;dr, post some real stats please. (not with 4 buffs and 1 small debuff)

EDIT: also, just saying, don't see too many weapons with like 8 debuffs and buffs, keep things simple m8

One's I like so far:
Originally posted by BirdWithAHat©:
+Faster Deploy speed
+10% Faster firing speed
+Bullet spread is reduced when crouching while firing
-Must completely use all ammunition before picking up ammo from ground/box (Excluding dispensers)
-Super Loud
-20% Damage
Last edited by RADICAL TF2 STUNTMAN; 25 Feb, 2014 @ 8:22pm
< >
Showing 1-15 of 364 comments
Mr. Casual 20 Feb, 2014 @ 9:25am 
Since the stat discussions aren't serious anyways, and will never be considered when thinking up actual stats, they don't matter. It's just for a bit of fun, m'kay?
Originally posted by Darude-&storm:
Since the stat discussions aren't serious anyways, and will never be considered when thinking up actual stats, they don't matter. It's just for a bit of fun, m'kay?

Still gives valve an idea.
(althought they pobably never use them lol)
Nissehamp 20 Feb, 2014 @ 10:33am 
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.



Last edited by Nissehamp; 20 Feb, 2014 @ 10:43am
Dave 20 Feb, 2014 @ 11:05am 
+ 1 Health
- Cannot shoot

There. Non-OP stats.
[MM] TChuso 20 Feb, 2014 @ 11:16am 
Originally posted by Dave:
+ 1 Health
- Cannot shoot

There. Non-OP stats.
+1 on this
76561198076223565 20 Feb, 2014 @ 11:30am 
maby:
-25% ammo = 250 bullets or maby 350 bullets
+10% damage
-10% firerate
no spinnup time just lower the gun and shoot
can't pickup ammo creates
Originally posted by Dave:
+ 1 Health
- Cannot shoot

There. Non-OP stats.

<insert VALVE ADD THIS PLEASE comment>
Zenith 20 Feb, 2014 @ 12:24pm 
Originally posted by Im nvisible at da night:
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.
Such Stat
Recursion 20 Feb, 2014 @ 12:42pm 
Originally posted by Im nvisible at da night:
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.
Really? He already said not to have more than 4 buffs/debuffs!!!!!! *sigh* im thinking that it should be like this


-20% damage
+20% firerare
Originally posted by moodyman2275:
im thinking that it should be like this


-20% damage
+20% firerare

^
I'd do this + 1 original little buff, kinda like how machina has tracers, and FaN has knockback,
i'd say something like, knocks user back slightly when firing?
Idk.
Last edited by RADICAL TF2 STUNTMAN; 20 Feb, 2014 @ 12:45pm
Recursion 20 Feb, 2014 @ 12:43pm 
You can add on to my stats, i didn't put too many on it
the exotic fruit 20 Feb, 2014 @ 1:05pm 
it doesnt look like it has an awfully large clip, neither does it spin up, neither can this type of gun actually fire as fast as a 6-barreled minigun. However, it does look alot more stable and of course lighter than said minigun..

So, something roughly along the lines of this:
-50% clip size
-25% fire rate
-no spin sounds
+10% accuracy
-10% bullet spread
Guilty 20 Feb, 2014 @ 1:10pm 
I could see it being a Tomislav reskin, but that's just me. And here's my idea for stats:

-15% firing rate
+10% damage
+ no spin-up
-cannot resupply from Dispensers
Five 20 Feb, 2014 @ 1:35pm 
+Damage Increases over time as you fire. ( Up to a max of 25% more dmg in 10 secs)
+10% faster move speed while gun is reved up
-More damage taken from flame weapons.
-No ammo from dispensers
Originally posted by =LAS= Dutchsnake5:
+Damage Increases over time as you fire. ( Up to a max of 25% more dmg in 10 secs)
+10% faster move speed while gun is reved up
-More damage taken from flame weapons.
-No ammo from dispensers

people would just rev up the entire time. no point in ever non-reving.


< >
Showing 1-15 of 364 comments
Per page: 1530 50