Team Fortress 2

Team Fortress 2

Heavy Artillery
RADICAL TF2 STUNTMAN 20 FEB 2014 a las 9:14 a. m.
Can we NOT get OP as hell stats?
every single time I go on a stats thread,
first-7th poster is always posting stacked/op as hell stats.

If valve's going to ever add weapons, it can't be like, the only game you have to use to dominate the entire team. Think about it, if this had 100% less weapon spread, and 70% slower deploy, guess what? You're an automatic sniper... not happening

tl;dr, post some real stats please. (not with 4 buffs and 1 small debuff)

EDIT: also, just saying, don't see too many weapons with like 8 debuffs and buffs, keep things simple m8

One's I like so far:
Publicado originalmente por BirdWithAHat©:
+Faster Deploy speed
+10% Faster firing speed
+Bullet spread is reduced when crouching while firing
-Must completely use all ammunition before picking up ammo from ground/box (Excluding dispensers)
-Super Loud
-20% Damage
Última edición por RADICAL TF2 STUNTMAN; 25 FEB 2014 a las 8:22 p. m.
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Mr. Casual 20 FEB 2014 a las 9:25 a. m. 
Since the stat discussions aren't serious anyways, and will never be considered when thinking up actual stats, they don't matter. It's just for a bit of fun, m'kay?
RADICAL TF2 STUNTMAN 20 FEB 2014 a las 9:36 a. m. 
Publicado originalmente por Darude-&storm:
Since the stat discussions aren't serious anyways, and will never be considered when thinking up actual stats, they don't matter. It's just for a bit of fun, m'kay?

Still gives valve an idea.
(althought they pobably never use them lol)
Nissehamp 20 FEB 2014 a las 10:33 a. m. 
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.



Última edición por Nissehamp; 20 FEB 2014 a las 10:43 a. m.
Dave 20 FEB 2014 a las 11:05 a. m. 
+ 1 Health
- Cannot shoot

There. Non-OP stats.
[MM] TChuso 20 FEB 2014 a las 11:16 a. m. 
Publicado originalmente por Dave:
+ 1 Health
- Cannot shoot

There. Non-OP stats.
+1 on this
76561198076223565 20 FEB 2014 a las 11:30 a. m. 
maby:
-25% ammo = 250 bullets or maby 350 bullets
+10% damage
-10% firerate
no spinnup time just lower the gun and shoot
can't pickup ammo creates
RADICAL TF2 STUNTMAN 20 FEB 2014 a las 11:52 a. m. 
Publicado originalmente por Dave:
+ 1 Health
- Cannot shoot

There. Non-OP stats.

<insert VALVE ADD THIS PLEASE comment>
Zenith 20 FEB 2014 a las 12:24 p. m. 
Publicado originalmente por Im nvisible at da night:
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.
Such Stat
Recursion 20 FEB 2014 a las 12:42 p. m. 
Publicado originalmente por Im nvisible at da night:
-35%firing speed
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires


To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.
Really? He already said not to have more than 4 buffs/debuffs!!!!!! *sigh* im thinking that it should be like this


-20% damage
+20% firerare
RADICAL TF2 STUNTMAN 20 FEB 2014 a las 12:43 p. m. 
Publicado originalmente por moodyman2275:
im thinking that it should be like this


-20% damage
+20% firerare

^
I'd do this + 1 original little buff, kinda like how machina has tracers, and FaN has knockback,
i'd say something like, knocks user back slightly when firing?
Idk.
Última edición por RADICAL TF2 STUNTMAN; 20 FEB 2014 a las 12:45 p. m.
Recursion 20 FEB 2014 a las 12:43 p. m. 
You can add on to my stats, i didn't put too many on it
the exotic fruit 20 FEB 2014 a las 1:05 p. m. 
it doesnt look like it has an awfully large clip, neither does it spin up, neither can this type of gun actually fire as fast as a 6-barreled minigun. However, it does look alot more stable and of course lighter than said minigun..

So, something roughly along the lines of this:
-50% clip size
-25% fire rate
-no spin sounds
+10% accuracy
-10% bullet spread
The Drink 20 FEB 2014 a las 1:10 p. m. 
I could see it being a Tomislav reskin, but that's just me. And here's my idea for stats:

-15% firing rate
+10% damage
+ no spin-up
-cannot resupply from Dispensers
Five 20 FEB 2014 a las 1:35 p. m. 
+Damage Increases over time as you fire. ( Up to a max of 25% more dmg in 10 secs)
+10% faster move speed while gun is reved up
-More damage taken from flame weapons.
-No ammo from dispensers
RADICAL TF2 STUNTMAN 20 FEB 2014 a las 2:05 p. m. 
Publicado originalmente por =LAS= Dutchsnake5:
+Damage Increases over time as you fire. ( Up to a max of 25% more dmg in 10 secs)
+10% faster move speed while gun is reved up
-More damage taken from flame weapons.
-No ammo from dispensers

people would just rev up the entire time. no point in ever non-reving.


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