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Still gives valve an idea.
(althought they pobably never use them lol)
+25% more dmg
+50% more ammo
-50% from ammo crates and fallen weapons
-15% dmg rom ranged sources
-20% movespeed (also when not deployed)
+ No spinup sound (cuz not a minigun, a light machine gun)
- Beast sound when fired
Recoil systrem: less bullet spread but increases as the user fires
To me it looks like a m240, and i thought it was so big that it sheilded bullets, but also slower walking. It also fires more slowly, but with more powerfull rounds. Also have a huge clip, i couldnt really how "realistic" about -50% ammo from crates and weps was, but if not it was op. And finaly recoil system for some uniqueness. Maybe %s need adjusting.
- Cannot shoot
There. Non-OP stats.
-25% ammo = 250 bullets or maby 350 bullets
+10% damage
-10% firerate
no spinnup time just lower the gun and shoot
can't pickup ammo creates
<insert VALVE ADD THIS PLEASE comment>
-20% damage
+20% firerare
^
I'd do this + 1 original little buff, kinda like how machina has tracers, and FaN has knockback,
i'd say something like, knocks user back slightly when firing?
Idk.
So, something roughly along the lines of this:
-50% clip size
-25% fire rate
-no spin sounds
+10% accuracy
-10% bullet spread
-15% firing rate
+10% damage
+ no spin-up
-cannot resupply from Dispensers
+10% faster move speed while gun is reved up
-More damage taken from flame weapons.
-No ammo from dispensers
people would just rev up the entire time. no point in ever non-reving.