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Rapporter et problem med oversettelse
Other than breaking Dub's Bad Hygiene ground water (it even tells you to not continue :), there were errors about pawns but they seemed to work fine anyway. I don't think it caused any other issues. I'm using EPOE-Forked and already had bionics/adv.bionics installed and this is how it looked on a pawn throwing an error image[i.imgur.com].
Again, I installed mid game knowing it would cause problems. Removing the mod (after a save! hah!) allowed DBH to work again. No big deal, imma just use your mod in my next colony ;)
At first sight, everything is fine on a new colony so great job, can't wait play with it.
Cheers and thanks for the mod. (reposted to add a bit more clarity)
I should have fixed the problem that was causing the errors in the console.
I also added a debug action that should fix the missing parts on all pawns in the game (labelled "Fix all prostheses in the world"), just click it once after loading in and the missing fingers problem should be gone!
Let me know if these features work properly!
Thank you for making this mod, it fixed one of my major issue with the game.
at MSE2.IgnoreSubPartsUtilities.IgnoreAllNonCompedSubparts () [0x001bc] in <3fb9afba4e024d459cd72a70f0ee5c88>:0
at MSE2.MedicalSystemExpansion..cctor () [0x00059] in <3fb9afba4e024d459cd72a70f0ee5c88>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <36108d57f84d49cabdae818c2a53fc38>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <36108d57f84d49cabdae818c2a53fc38>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-1023166848::Update_Patch1>(Root)
Verse.Root_Entry:Update()
https://gist.github.com/66018dc76ba540c6cf2802ab32289a65
Can some one tell me what the hell this means?
Maybe this will help you identify the problem. After removing this mod from the game, everything returned to normal.
https://gist.github.com/c7da3bfba9a28297fad6540783a22977
that mod being removed mid save can cause RimHud to break.
Also is it still broken after the version revert ?
I will try and report here regardless.
I included the logs just in case:
https://gist.github.com/a88d0c8485d89d3fce6b4635a1dea12b
I doubt it will resolve the issue we are talking about but it can help at some points.