RimWorld

RimWorld

Empire
Hagen Nutz 7 Mar, 2020 @ 3:10pm
Bugs Or Glitches
Although this is a very nice mod, it is riddled with bugs or glitches due to either itself or other mods interfering, I believe we should have this discussion so that the comments aren't riddled with people complaining
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Showing 1-15 of 379 comments
candys123 8 Mar, 2020 @ 12:15pm 
I dont know if a different mod is incompatible and causes the following, but two days ago everything worked without any change of mods. when i want to make new settlements, their caravan wont spawn, so when i open the event window and than take a look at the console, the following error is being spammed.
Any idea why? Here the error

Exception filling window for FactionColonies.eventWindowFC: System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.eventWindowFC.DoWindowContents (UnityEngine.Rect inRect) [0x00441] in <e02ac28ea1fd41b391bbaaf545a7b9fe>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <000153db58284aa38698b9c41ca1154b>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Last edited by candys123; 8 Mar, 2020 @ 12:16pm
warmainiac 26 Mar, 2020 @ 11:39am 
https://steamproxy.net/profiles/76561198273034943/screenshots/ and yet no errors show up in the console
Aizuki 15 Apr, 2020 @ 5:25pm 
https://steamuserimages-a.akamaihd.net/ugc/1014941671130383014/662F3A4F6E868C05A3A3A0F901DB30248B85DBDB/

because this bug i cant get any bills again , it started when i demolish a settlement and forgot to collect it tax then days after days , no tax comming to me again to accept it. it keep blank
Last edited by Aizuki; 15 Apr, 2020 @ 5:26pm
Jeo Cargo 23 Apr, 2020 @ 12:14am 
upon loading a save with this mod my base is turned into a colony on the map and all my pawns up and leave the map, i do not yet know if its because my colonies name is the same as my factions and maybe the variables get overwritten?
Jeo Cargo 23 Apr, 2020 @ 12:29am 
was able to fix it, i was right, variables got swapped, just had to edit my colonies name in saves
Saakra  [developer] 23 Apr, 2020 @ 4:31am 
Yeah, I pushes out a new patch, it shouldn’t happen again.
Turtlequack 23 Apr, 2020 @ 11:36am 
Same thing just happened to my colony. I did receive the notification ingame for the new version of the mod.
Do you mind explaining what needs to be done to fix the variables?
Last edited by Turtlequack; 23 Apr, 2020 @ 11:39am
Saakra  [developer] 23 Apr, 2020 @ 1:32pm 
If you go into your save file and search for "pcolony" the first one that pops up change to "PlayerColony"
Turtlequack 23 Apr, 2020 @ 1:34pm 
Originally posted by Saakra (Wolf):
If you go into your save file and search for "pcolony" the first one that pops up change to "PlayerColony"

Thanks a lot. My colony is functional once again :)
Therealbean 23 Apr, 2020 @ 3:33pm 
Sometimes I get my taxes twice instead of just once. I noticed it when I got my gun shipment twice and had 4 weapons around my tax spot instead of the usual 2 and then I looked at the message and it did go off twice for the one settlement.
Last edited by Therealbean; 26 Apr, 2020 @ 2:27pm
Haram Bae 26 Apr, 2020 @ 2:11pm 
I'm having a spammed error about an index being out of an acceptable parameter. I think its this mod, since it involves something called "FactionColonies.updateChanges" and "FC.WorldComponentTick"

This is the verbatim log. it just spams several times a second, until the debug logger shuts down. Thank you in advance for any assistance or insight you can provide.

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00031] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at FactionColonies.FactionColonies.updateChanges () [0x00246] in <fb834fbae5bf4ccf8591622644f55e7c>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x0002b] in <fb834fbae5bf4ccf8591622644f55e7c>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?1680898176::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Winter 26 Apr, 2020 @ 2:39pm 
Animal tithes seem to have trouble with Rimworld of Magic installed. The debug log says:

Failed to find Verse.PawnKindDef named TM_GiantSkeletonR. There are 314 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
FactionColonies.SettlementFC:newTaxReport(String, Int32, Int32, Double, List`1)
FactionColonies.FactionFC:addTax(Boolean)
FactionColonies.FactionFC:TaxTick()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch2>?-378863616::DoSingleTick_Patch2>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

The tax bill is still added to the list, but the error seems to trigger another round of attempting to generate it, as I get extra bills from not only the settlement trying to send the animal tithe, but also any settlement where the bill is partially silver and partially tithes. I'd guess it keeps trying to generate a bill without errors, even though bills with silver and partial tithes are already added to the bill list.
Bon 26 Apr, 2020 @ 3:54pm 
I too am having an issue with it spamming the debug log until it forces itself to stop logging. Happens as soon as i start a new colony or load a save.

System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.FactionColonies.updateChanges () [0x00250] in <20887e4cc0e849758f5599f4f0537365>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x0002b] in <20887e4cc0e849758f5599f4f0537365>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?36774912::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-415987968::Update_Patch1>(Root_Play)
Mr Ginger 27 Apr, 2020 @ 1:16pm 
Every time my taxes should arrive i get a notification about the arrival and nothing appears in the tax spot and i get these error messages (im playing without the royalty dlc) :p i hope it helps, i really love this mod



DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_VPE_ChemfuelPond55883, but it's already here. label=chemfuelPond (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved(Object, String)
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, String, Object[])
VanillaPowerExpanded.CompChemfuelPump:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.Scribe_Deep:Look(Thing&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Thing&, String, Object[])
Verse.Map:ExposeData()
Verse.Scribe_Deep:Look(Map&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()

Empire Mod - TaxTick - Catching Up - Did you skip time? Report this if you did not
Verse.Log:Message(String, Boolean)
FactionColonies.FactionFC:TaxTick()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch1>?-1732462976::UpdatePlay_Patch1>(Game)
Verse.Root_Play:Update()

DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_VPE_ChemfuelPond55883, but it's already here. label=chemfuelPond (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved(Object, String)
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, String, Object[])
VanillaPowerExpanded.CompChemfuelPump:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.Scribe_Deep:Look(Thing&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Thing&, String, Object[])
Verse.Map:ExposeData()
Verse.Scribe_Deep:Look(Map&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()

Object with load ID Thing_Human158575 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear()
Verse.ScribeSaver:FinalizeSaving()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()

Object with load ID Thing_Human209629 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear()
Verse.ScribeSaver:FinalizeSaving()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00031] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at FactionColonies.PaymentUtil.placeThing (Verse.Thing thing) [0x0009a] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.PaymentUtil.deliverThings (FactionColonies.FCEvent events) [0x00019] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.FCEventMaker.ProcessEvents (System.Collections.Generic.List`1[FactionColonies.FCEvent]& events) [0x001e3] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x00008] in <b0b8c3bb42104645977250eb3f1e836d>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch1>?-1732462976::UpdatePlay_Patch1>(Game)
Verse.Root_Play:Update()
Naka 27 Apr, 2020 @ 7:54pm 
I'm having the same problem

Originally posted by Mr Ginger:
Every time my taxes should arrive i get a notification about the arrival and nothing appears in the tax spot and i get these error messages (im playing without the royalty dlc) :p i hope it helps, i really love this mod
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