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报告翻译问题
Any idea why? Here the error
Exception filling window for FactionColonies.eventWindowFC: System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.eventWindowFC.DoWindowContents (UnityEngine.Rect inRect) [0x00441] in <e02ac28ea1fd41b391bbaaf545a7b9fe>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <000153db58284aa38698b9c41ca1154b>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
because this bug i cant get any bills again , it started when i demolish a settlement and forgot to collect it tax then days after days , no tax comming to me again to accept it. it keep blank
Do you mind explaining what needs to be done to fix the variables?
Thanks a lot. My colony is functional once again :)
This is the verbatim log. it just spams several times a second, until the debug logger shuts down. Thank you in advance for any assistance or insight you can provide.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00031] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at FactionColonies.FactionColonies.updateChanges () [0x00246] in <fb834fbae5bf4ccf8591622644f55e7c>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x0002b] in <fb834fbae5bf4ccf8591622644f55e7c>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?1680898176::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Failed to find Verse.PawnKindDef named TM_GiantSkeletonR. There are 314 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
FactionColonies.SettlementFC:newTaxReport(String, Int32, Int32, Double, List`1)
FactionColonies.FactionFC:addTax(Boolean)
FactionColonies.FactionFC:TaxTick()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch2>?-378863616::DoSingleTick_Patch2>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
The tax bill is still added to the list, but the error seems to trigger another round of attempting to generate it, as I get extra bills from not only the settlement trying to send the animal tithe, but also any settlement where the bill is partially silver and partially tithes. I'd guess it keeps trying to generate a bill without errors, even though bills with silver and partial tithes are already added to the bill list.
System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.FactionColonies.updateChanges () [0x00250] in <20887e4cc0e849758f5599f4f0537365>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x0002b] in <20887e4cc0e849758f5599f4f0537365>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?36774912::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?-415987968::Update_Patch1>(Root_Play)
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_VPE_ChemfuelPond55883, but it's already here. label=chemfuelPond (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved(Object, String)
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, String, Object[])
VanillaPowerExpanded.CompChemfuelPump:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.Scribe_Deep:Look(Thing&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Thing&, String, Object[])
Verse.Map:ExposeData()
Verse.Scribe_Deep:Look(Map&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()
Empire Mod - TaxTick - Catching Up - Did you skip time? Report this if you did not
Verse.Log:Message(String, Boolean)
FactionColonies.FactionFC:TaxTick()
FactionColonies.FactionFC:WorldComponentTick()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch1>?-1732462976::UpdatePlay_Patch1>(Game)
Verse.Root_Play:Update()
DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_VPE_ChemfuelPond55883, but it's already here. label=chemfuelPond (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved(Object, String)
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Building_ChemfuelPond&, String, Object[])
VanillaPowerExpanded.CompChemfuelPump:PostExposeData()
Verse.ThingWithComps:ExposeData()
Verse.Building:ExposeData()
Verse.Scribe_Deep:Look(Thing&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Thing&, String, Object[])
Verse.Map:ExposeData()
Verse.Scribe_Deep:Look(Map&, Boolean, String, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()
Object with load ID Thing_Human158575 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear()
Verse.ScribeSaver:FinalizeSaving()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()
Object with load ID Thing_Human209629 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Verse.Log:Warning(String, Boolean)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear()
Verse.ScribeSaver:FinalizeSaving()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:DMD<DMD<SaveGame_Patch4>?729087872::SaveGame_Patch4>(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?1675396864::Update_Patch1>(Root)
Verse.Root_Play:Update()
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Linq.Enumerable.ElementAt[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Int32 index) [0x00031] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at FactionColonies.PaymentUtil.placeThing (Verse.Thing thing) [0x0009a] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.PaymentUtil.deliverThings (FactionColonies.FCEvent events) [0x00019] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.FCEventMaker.ProcessEvents (System.Collections.Generic.List`1[FactionColonies.FCEvent]& events) [0x001e3] in <b0b8c3bb42104645977250eb3f1e836d>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x00008] in <b0b8c3bb42104645977250eb3f1e836d>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch1>?-1732462976::UpdatePlay_Patch1>(Game)
Verse.Root_Play:Update()