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Повідомити про проблему з перекладом
Could not resolve cross-reference to Verse.RecipeDef named InstallNaturalEye (wanter=recipes)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
ModManager.Manifest:For(ModMetaData)
ModManager.Extensions:MatchesIdentifier(ModMetaData, String)
ModManager.ModButton_Installed:MatchesIdentifier(String)
ModManager.<>c__DisplayClass49_0:<get_LoadOrderIssues>b__1(ModButton_Installed)
System.Linq.Enumerable:First(IEnumerable`1, Func`2, Fallback)
System.Linq.Enumerable:FirstOrDefault(IEnumerable`1, Func`2)
ModManager.Manifest:get_LoadOrderIssues()
ModManager.Manifest:get_Issues()
ModManager.ModButton_Installed:get_Issues()
ModManager.ModButton:DoModIssuesIcon(Rect)
ModManager.ModButton_Installed:DoModButton(Rect, Boolean, Action, Action, Boolean, String)
ModManager.Page_BetterModConfig:DoActiveMods(Rect)
ModManager.Page_BetterModConfig:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I didn't get this bug before changing to this mod. Other version worked fine.
i will try to gather information like logs and mods, mod order and the like right now, but wanted to at least inform you.
Here is the HugsLib log: https://gist.github.com/f18c2324095c54b1c0d1b3ca53aebb91
Here's ModsConfig.xml: https://pastebin.com/dS4eeuk2
Tested Savegame: https://www.dropbox.com/s/ycji9lyko5gbj5g/The%20Red%20Octopus%20Bimabor.rws?dl=0
Important: in the savegame i don't have this EPOE Mod installed!
its the first time i installed a mod that does something with prostethics and didnt even know there was a mod called EPOE
Edit: Checking the save file, indeed, you got bills for the Bionic Heart in the fabrication, and an unfinished one existing in game..
As a unrelated side note, you got overlapping power lines on same tiles in 3 locations next to each other, at the (105-107, 142) co-ordinates. It kind of may spam your logs in the future.
I believe you have underwater conduits overlapping with the watermill generator, if I read your save file without loading the game.
I will try that and will report back later
Only thing I can think of that can do that is A RimWorld of Magic on enemy mage pawns, a self-destruct mechanism upon being downed, so you can't capture and recruit mages so easily.
Typically, when reporting a bug, you should first give your absolute best to narrow down the possibilities, and the first step would be disabling the mod you're suspecting the most.