RimWorld

RimWorld

EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
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Update: 9 Jun @ 10:21pm

V4.4.6 update log
Added compatibility patch for [FSF] Advanced Bionics Expanded. When that mod is active, the major effects listed below:
* EPOE-Forked's overlapping advanced bionics, surrogate and synthetic organs are removed. Existing ones in pawns' bodies during mod swaps will become debug versions to avoid pawn death.
* EPOE-Forked's advanced bionics research is removed and now uses ABE's version.
* EPOE-Forked workbench is forcefully disabled, and crafting method is forcefully set to "Direct Crafting Only".
* Research tab rearrangement. ABE's research are moved into EPOE-Forked's prosthetics tab.

If running both mods at the same time, the users will agree to the following:
* EPOE-Forked and ABE are not liable to any errors generated with other mod interactions due to running both mods.
* EPOE-Forked and ABE are not liable to texture inconsistencies due to running both mods.
* EPOE-Forked and ABE will not attempt re-balancing stats to each other when both mods are active. Requests for this situation will be ignored by both parties.
* EPOE-Forked and ABE will continue their respective independent development of their mods, and not liable to testing, checking or notifying each other if a new interaction conflict may appear.

Update: 3 Jun @ 6:33pm

V4.4.5 update log
* EPOE-Forked now must load after Research Reinvented: Stepping Stones.
* This prevents that mod from messing up the Prosthetic research tab.
* Added to game tips about that mod changing surgery requirements.
* Patch to remove duplicate recipe user and market price from detoxifier lungs and kidneys defs. (Biotech DLC)

Update: 19 May @ 2:41am

v4.4.4 update log
* Removed the internal perfect replica of vanilla prosthetic and bionic items, to reduce future workload on game updates for consistency.
* Silent Jaw Plasteel cost reduced from 15 to 10.
* Advanced Bionic Jaw total costs corrected.
* Restructured HediffDefs folder XML layout, moved all abstract bases into a single file.
* Sorted crafting cost display order with rules: [MA-AI Chip][Other][Neutroamine][Metals][Steel][Plasteel][Components][Advanced Components]
* Removed Replacement radius. Not sure how this was still here.
* Fixed an oversight of Brain Stimulator and AI Chip unable to be installed into Creep Joiners (Anomaly).
* Auxiliary AI: Artisan added buff: Mechanoid shredding speed and efficiency +10% to normal and Anomaly DLC versions.
* Changed a MayRequireAnyOf to MayRequire, for the work station linkables. MayRequireAnyOf has inconsistent and illogical behaviour,

Update: 13 May @ 3:56am

The "Tarojun hates Victorique and never listens" update

-Reverted all Auxiliary AI: Worker type changes for non-Anomaly users. The skill change effect regrettably needs that DLC to be active.
-The stats of Auxiliary AI: Worker type will now differ between games that have Anomaly DLC and those that don't.
-Auxiliary AI: Combat types have no stat differences other than their skill level changes needing the aforementioned Anomaly DLC active.
-Auxiliary AI: Artisan added buff: Smelting speed +20% on both versions.
-Auxiliary AI: Medical added buff: Medical operation speed +15% or +10% (DLC)
-Auxiliary AI: Diplomatic added buff: Arrest success chance, Conversion power, and Suppression power +20% or +10% (DLC)
-Auxiliary AI: Agricultural added buff: Pruning speed +25% or +10% (DLC)
-AI persona core implant added buff: Reading speed +25%
-Small reordering of Auxiliary AI: Worker in the list.
-Hotfix involving MSE2, when adding Advanced Bionic Arm and Leg to map generated loot containers from Ideology and Anomaly.
-Rearranged Elite Bionics Frameworks patch methods.
-Split HediffDef bases for artifical parts and implants for SyntheticBase and AdvancedBase.
-Changed Scyther blade sound to Power claw's. This removes a harmless yellow error if Royalty is not active.

Update: 12 May @ 1:54am

-Added mod icon.
-Exoskeleton suit new buff addition: -10% Stagger Duration Factor.
-Protective Exoskeleton new buff addition: -30% Stagger Duration Factor.
-Protective Exoskeleton new ability: Harden Exoskeleton.
-Harden Exoskeleton ability: +100% to all armor rating, -100% flammability, -30% stagger duration, -2.0 Move Speed, Capped at 40% Moving, x110% melee cooldown factor.
-Rib Implants cost globally increased (1 Component).
-Auxiliary AI: Worker new buff addition: +3 skill level to their related skill.
-Auxiliary AI: Construction nerfs: Construction speed and Smoothing Speed down from +25% to +10%
-Auxiliary AI: Agricultural nerfs: Plant work speed down from +25% to +10%, Plant and Drug harvest yield down from +15% to +10%.
-Auxiliary AI: Mining nerfs: Mining and deep drilling speed down from +25% to +10%, Mining yield down from +15% to +10%.
-Auxiliary AI: Doctor nerfs: Medical surgery success chance down from +20% to +10%, Medical tend Quality and Speed down from +15% to +10%.
-Auxiliary AI: Diplomatic nerfs: Negotiation ability down from +20% to +10%.
-Auxiliary AI: Artisan buffs: +3 skill levels to both Crafting and Artistic.
-Auxiliary AI: Artisan nerfs: General Labor Speed down from +15% to +10%.
-Auxiliary AI: Sharpshooter new buff additions: +2 to Shooting skill, +25% Accuracy Factor to medium and long range, -10% Ranged Cooldown Factor and -0.3 Mortar Miss Radius Factor.
-Auxiliary AI: Sharpshooter nerf: Shooting Accuracy down from 15 to 10.
-Auxiliary AI: Commando new buff additions: +1 to Shooting and Melee skill, 80% Melee Cooldown Factor (faster attacks) and -15% Ranged Cooldown Factor.
-Auxiliary AI: Commando buffs: Mental Break Threshold increased from -6% to -12%. EMP effect significantly lower.
-Auxiliary AI: Brawler new buff additions: +2 to Melee skill, 90% Melee Cooldown Factor, 110% Melee Damage Factor and 90% Stagger Duration Factor .
-Auxiliary AI: Brawler nerfs: Mental Break Threshold down from -14% to -8%.
-EMP effects on Auxiliary AI now have their individual penalties.
-AI Chip buffs: crafting skill down from 11 to 10, added +40% part efficiency, now ignores brain HP for part efficiency.
-AI Chip nerfs: Consciousness down from +100% to +25%.
-Brain stimulator buffs: Capped Consciousness increased from 80% to 90%, added +10% part efficiency, now ignores brain HP for part efficiency.
-Brain stimulator nerfs: Consciousness modifier removed.
-Chance of Death on failed surgery to install brain stimulator down from 20% to 10%.
-AI persona core implant now ignores brain HP for part efficiency.
-AI persona core implant new buff additions: +1 skill levels to all skills, +100% hacking speed (Needs Ideology DLC).
-AI persona core implant glitch nerfs: -1 skill levels to all skill for major glitch, -2 for critical glitch.
-Instinct Optimizer: Improved hand reflex new buff addition: -5% Melee Cooldown Factor
-Instinct Optimizer: Improved hand reflex nerf: Aiming delay factor down from -7.5% to -5%.
-Instinct Optimizer: Nimble instinct new buff addition: -5% Stagger duration factor.
-Added items from this mod to ancient complex loot tables. Compatible with [FSF] Better Ancient Complex Loot.
-Added items from this mod to flesh sacks loot tables.
-Allow schematics to work with research from this mod.
-Cleaned existing patches to get rid of any lingering PatchOperationTest type.
-Tips given translation keys and merged tips patches into the TipsDef itself.
-Updated traders and added extra trades goods from ADS2 mod to prosthesis trader.
-Patch for linkables from VEF-Production removed and integrated into the workbench defs in this mod using MayRequireAnyOf.
-Description changes for Rib Implants and MA-AI Chip research.
-Added description hyperlinks to MA-AI Chip to show both recipe bills.

Update: 24 Apr @ 10:50am

-A minor bugfix and streamlining of surgery inheritance to accomodate for Anomaly. Colonists (labelled "Creepers") joining via event should no longer have specific missing items from this mod.

-All surgeries should now inherit directly from the base surgery which targets "Humans" and "CreepJoiners".

-Additionally, for EPOE-Forked: Royalty DLC Expansion users, the advanced drill arms now fixed to be installed on the shoulder joint.

Update: 14 Mar @ 4:18am

1.5 experimental/unstable is out.

Any and all bugs currently present are on Tynan.

Update: 24 Dec, 2023 @ 2:48pm

Merry Christmas, all you heathens!

Update: 23 Jan, 2023 @ 5:16pm

[Auto-generated text]: Update on 1/24/2023 2:16:31 AM.

Update: 23 Jan, 2023 @ 4:54am

v4.3.5

Patch notes:
* XML Extensions options update: Legacy mode as an experimental option has been re-added.
* New XML Extensions options to add back the old prosthetic workbench, as an experimental option.
* New XML Extensions options for when the mod DE Surgery is used. Experimental option to disable EPOE-Forked patch that removes overlapping surgeries.