Counter-Strike 2

Counter-Strike 2

AWP - ASIIMOV
Question
I LOVE your AWP and M4.

Out of curiosity, how did you get the paint job to include the barrel and scope? Whenever I try to do a paint job, it excludes those parts and just paints the body.
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Näytetään 1-15 / 54 kommentista
nice
ODESSA 12.11.2013 klo 10.49 
GJ
add this
He did a custom paint job. Meaning he directly edited the VTF file and drew on that. He did not use the workbench to create the skin. Meaning he did not use "patina, anodized, spraypainted," or other premade skin tools. He drew the skin in a program (probably photoshop) and then uploaded it onto the workbench.
ok, this is probably the dumbest question, but how do I get this skin (or any other skin made in workbench) and use it in my CS:GO? (sorry for such a basic question)
Boindil 12.11.2013 klo 12.44 
there is a seperate scope vtf file
may this helps u
Cletus 12.11.2013 klo 12.51 
Violent Vagina lähetti viestin:
He did a custom paint job. Meaning he directly edited the VTF file and drew on that. He did not use the workbench to create the skin. Meaning he did not use "patina, anodized, spraypainted," or other premade skin tools. He drew the skin in a program (probably photoshop) and then uploaded it onto the workbench.

I know that, but the workshop ignores the barrel and scope when I select the "Custom Paint Job" finish.


Boindil GER lähetti viestin:
there is a seperate scope vtf file
may this helps u

How do I open up more than one VTF file in the workbench? The sample TGA file that Valve provides show the barrel and scope in it. Why would there be a separate file?
_ _ 12.11.2013 klo 13.22 
I wanna know how paint that weapon parts too..... the autor could explain this....
;-)
G-Rew 12.11.2013 klo 15.44 
man this ♥♥♥♥ is sick i want it
Coridium  [kehittäjä] 12.11.2013 klo 15.46 
Hi all!

Thanks for taking the time to comment!

I struggled for a while trying to understand why the barrel and the scope (and some other parts) would not accept custom paint on the AWP. After much playing around I figured out that the wear on the weapon is stronger on different parts of the weapon. (I guess the barrel gets hot and the scope sticks out so it makes sense these areas get more damaged)

To get custom paint on these areas you have to play around with the speed at which different parts take damage, you can do this by editing the alpha of the texture. The darker the alpha the longer that section will take to damage. (see this link for valves write-up on it http://blog.counter-strike.net/workshop/finishes/durability_b.html)

I hope that makes sense, I will try to post some examples when I get back from holidays. :-)

Cheers
Chris
Cletus 12.11.2013 klo 15.52 
Even when I have the settings on Factory New, it still doesn't show a pattern, and it doesn't show anything when I hit the little UV button in the bottom right.
Coridium  [kehittäjä] 12.11.2013 klo 15.58 
Did you custom edit the alpha channel? Also it only works on certain paint modes. Try changing the alpha of your texture to be dark and try changing paint modes.
_ _ 12.11.2013 klo 23.45 
OK. When you have free time.... please... a tutorial how did you get the paint job to include the barrel and scope.
;-)
very nice :D
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