Stellaris

Stellaris

Trait Diversity
Lylant  [developer] 4 Dec, 2019 @ 11:16pm
Spoilers: Traits List
This is a full list of traits in this mod. As the number of the traits are bit immense and to avoid further spoliers, the list will provide the names of the traits only :D

Traits - POP Attributes
  • Multi-hiveminded
  • Emotionless
  • Psychopathic
  • Futurespawns
  • Witness
  • Noblesse Oblige
  • Aristocratic
  • Lust for Power
  • Rite of Succession
  • Assimilation
  • Fast Adaption
  • Camouflage
  • Harmonization
  • Slow Adaption
  • Nostalgia
  • Paradise Lost
  • Clones
  • Self-replicating
  • Natural Selection
  • Split
  • Unintended Fusion
  • Hypofertile
  • Infanticidal
  • Last Children
  • Territorial
  • Rooted
  • Sympathetic
  • Unflinching

Traits - POP Outputs
  • Paragon
  • Lazy
  • Fruitage
  • Hunter-Gatherers
  • Hunters
  • Gatherers
  • Eolithic
  • Abominations
  • Radiant Vein
  • Pyrokinetic
  • Metallizing Touch
  • Ignis Fatuus
  • Flintknapping
  • Genius
  • Brilliant
  • Vacuous
  • Great Excuses
  • Technicism
  • Physicalism
  • Biologism
  • Technological Lag
  • Cultural Lag
  • Technophobes
  • Numerophobes
  • Verbophobes
  • Army Traditions
  • Symbiotic
  • Aggressive
  • Bloodthirsty
  • Meatballs
  • Toxic
  • Bitter

Traits - POP Upkeeps
  • Aura Absorption
  • Sanguivore
  • Lithovore
  • Energivore
  • Metalivore
  • Controlled Metabolism
  • Efficient Metabolism
  • Photosynthetic
  • Gluttony
  • Sitomaniac
  • Devourers
  • Pyromaniac
  • Therianthropic
  • Tidy
  • Messy
  • Vampiric
  • Sadists
  • Photosensitive

Traits - Leader Attributes
  • Heroism
  • Born to Rule
  • Arrested Learning
  • Eternal Youth
  • Unhurried
  • Precocious
  • Hale

Traits - Special Attributes
  • Evolving
  • Simplified Gene
  • Complicated Gene
  • Twins
  • Parasite
  • Virus
  • Swarm that Walks
  • Energy Slimes
  • Slimy
  • Meteor Strike
  • Aerobatics
  • Flying
  • Floating
  • Air Swimming
  • Multidimensional
  • Phase Shift
  • Shadow Creatures
  • Mirror Images
  • Dimensional Absent
  • Force Manipulation
  • Electromagnetic Armour
  • Magnetic
  • Monopole
  • Explosive Cyst
  • Force Breath
  • Fire Breath
  • Beast Howling
  • Tail Blades
  • Gaia
  • Gigantic
  • Big
  • Small
  • Tiny
  • Nanoorganisms
  • Healing Factor
  • Dragon Scales
  • Petrification
  • Metal Exoskeleton
  • Carapace
  • Persistent
  • Iron Bone
  • Translucent Skin
  • Aerogel Skin
  • Deformed
  • Rotting Body
  • Boneless
  • Weathering
  • Holey
  • Hemophilia
  • Inside Out
  • Clairvoyance
  • Extrasensory
  • Keen Sense
  • Disrupted
  • Phantom Pain
  • Delayed Sense
  • Hypervision
  • Telescopic Sight
  • Microscopic Sight
  • Third Eye
  • Blind

Traits - Pseudo-ascension Traits
  • Ghosts
  • Echoes of the Dead
  • Flesh and Spirit
  • Living Dead
  • Shifting Souls
  • Artificial Spirits
  • Psionic Network
  • Remote Telepathic
  • Common Thoughts
  • Telepathic
  • Vestigial Psionic
  • Exiles of the End
  • Closed-minded
  • Umbral Shroud
  • Thymoleptic Implants
  • Pseudo-cybernetics
  • Basic Cybernetics
  • Semimechanized

Traits - Biological Ascension Traits
  • Living Alloy
  • Abundant
  • Rock Salt
  • Indestructible
  • Terrible Punishment

Traits (Robotic) - POP Attributes
  • Thymoleptic Scripts
  • Obedience Code
  • Adaptive Coating
  • Mechanical Organism
  • Quantitative Advance
  • Quality Control
  • Printed Body
  • Handcrafted
  • Ragged
  • Identifying Gems
  • Reassembly
  • Brain in a Vat

Traits (Robotic) - POP Outputs
  • Omni-functional System
  • Pollinator Drones
  • Gardeners
  • Negative Attenuation
  • Quasi-superconductive
  • Earthshaking Excavators
  • Ore Scanner
  • Quantum Algorithms
  • Ternary Logic Circuits
  • Thought Inhibitor
  • Infinity Machines
  • Children of Singularity
  • Autoanalysis
  • Mobile Synchrotrons
  • Curiosity Scripts
  • Missing Number
  • Unity Functions
  • Deus Ex Machina
  • Golems
  • Machine Cults

Traits (Robotic) - POP Upkeeps
  • Regenerative Alloy
  • Steampowered
  • Regular Breakdown
  • Automatons
  • Goldberg Machines

Traits (Robotic) - Leader Attributes
  • Legendization Protocol
  • Heroization Protocol
  • Insufficient Memory
  • Experience Database

Traits (Robotic) - Special Attributes
  • Miniaturized
  • Supermassive
  • Flying
  • Heavy Bombers
  • Plasma Weaponary
  • Rocket Armaments
  • Laser Blasters
  • Armoured

Traits (Robotic) - Pseudo-ascension Traits
  • Psionic Emulators
  • Psionic Oscillator
Last edited by Lylant; 6 Dec, 2019 @ 6:50pm
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Showing 1-10 of 10 comments
Rabbit 6 Dec, 2019 @ 4:31pm 
Quick question, do these traits apply Empire wide modifiers? For example traits like ship damage +10% or station mineral output +20%?
Lylant  [developer] 6 Dec, 2019 @ 5:41pm 
Originally posted by Rabbit:
Quick question, do these traits apply Empire wide modifiers? For example traits like ship damage +10% or station mineral output +20%?

No, these traits will not affect empire directly unlike civics or some other trait mods, only affect POPs' attributes as vanilla traits do.
Rabbit 6 Dec, 2019 @ 7:26pm 
Ok good. There's way too many trait mods that just give out empire wide bonuses.
Orthodoxia 12 Dec, 2019 @ 1:41pm 
What does Mechanical Organism do? Does it allow Robots to Trade?
Lylant  [developer] 13 Dec, 2019 @ 8:34pm 
Originally posted by Refresh:
What does Mechanical Organism do? Does it allow Robots to Trade?

Mechanical Organism
  • cost: -4
  • Machines only
  • Cannot be added or removed after the start of the game
  • Effects:
    • Habitability: -140%

As machines have base habitability 200%, <Mechanical Organism> makes that as 60%.
Last edited by Lylant; 13 Dec, 2019 @ 8:36pm
Delmagor 25 May, 2020 @ 2:04pm 
Could you tell me what id Mechanical Organsims has?
The vanilla traits got ids like: trait_robot_mecanical_organsim or trait_mecanical_organism, but these don't work.
Lylant  [developer] 25 May, 2020 @ 10:38pm 
Originally posted by Delmagor:
Could you tell me what id Mechanical Organsims has?
The vanilla traits got ids like: trait_robot_mecanical_organsim or trait_mecanical_organism, but these don't work.

The trait IDs are following some simple rule. I'll give you some examples.

1. traits for bio species (trait_td_<trait name>)
e.g.) Multi-hiveminded: trait_td_multi_hiveminded
e.g.) Great Excuses: trait_td_great_excuses

2. traits for lithoids only (trait_td_lith_<trait name>)
e.g.) Meteor Strike: trait_td_lith_meteor_strike

3. robotic traits (trait_td_rbot_<trait name>)
e.g.) Laser Blasters: trait_td_rbot_laser_blasters

Note that some bio traits have alternative version of the trait for lithoids. For instance, <Gigantic> is separated as trait_td_gigantic and trait_td_lith_gigantic. If the trait affect [food output, food consumption, pop growth speed, leader lifespan], I'm pretty sure they have an alternative.

So, for <Mechanical Organism>, 'trait_td_rbot_mechanical_organism' will be its ID.
Last edited by Lylant; 25 May, 2020 @ 10:39pm
Delmagor 26 May, 2020 @ 12:47pm 
Thank you for this detailed response :steamhappy:
Grandsome 22 Nov, 2023 @ 3:26pm 
The Multi-hiveminded trait says "not affected by hapinness", does that mean the population is no longer affected by happiness or the bonus from the traits are not affected by happiness?
Eternal youth makes your leaders immortal. I can choose negative traits that reduce my leader's age (these are either vanilla or added by your mod as this is the only trait mod I've added). Shouldn't those be excluded? Immortal - 5 years is still immortal, right?

EDIT: fleeting (vanilla) is indeed excluded, but Hemophilia isn't,
Last edited by Darrow O' Lykos; 23 Mar @ 4:20am
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