Stellaris

Stellaris

4,423 ratings
Trait Diversity
6
3
2
12
2
2
2
2
3
3
2
2
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File Size
Posted
Updated
1.575 MB
4 Dec, 2019 @ 11:12pm
22 Nov, 2024 @ 7:48pm
35 Change Notes ( view )

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Trait Diversity

Description

This mod adds 220 new species traits to the game:
    ■ 169 Biological Traits
    • 113 common traits
    • 46 non-lithoids only
    • 10 lithoids only
    ■ 51 Robotic Traits
    • 33 common traits
    • 7 robots only
    • 11 machines only



The mod contains some origin traits which cannot be added or removed after the start of the game. The traits will provide very distinctive attributes/backgrounds for the species and some of them may alter the gameplay remarkably. They are indicated as blue icons.






User Interface Mods Compatibility
This mod contains Cadence's Extremely Lazily Written Genemodding UI to provide enough space for species modification window. Hence, the mod overrides the user interface file for species modification window:
  • interface/species_mod_window.gui
I've run several tests with some popular UI mods and I found no critical issue; you can use other UI mods without any compatibility mod. You can choose which species modification window you would like to use by sorting the mods. If you want to use the species modification window from other UI mod, sort the UI mod below of this mod. Otherwise, if you want to use the species modification window from CELWGUI, sort this mod below of the UI mod.


Other Compatibility Issue
Note that the mod manipulates and overrides vanilla elements of:
  • (game_rules) pop_has_random_ethics
  • (game_rules) species_has_happiness
I believe these are quite few changes, the mod should be compatible with most other mods.






  • Cadence - the creator of CELWGUI
  • Scradegn - provided polished descriptions
  • oh no - provided polished descriptions
  • C Moore - contributed on the update for Libra (v3.3.*)



[www.paypal.com]
If you really enjoy the mod and wish to support me, you can offer a donation for my work on this mod with a few dollars. Any support is greatly appreciated. Thank you!



Hope you enjoy this mod, please rate it if you like it!
Popular Discussions View All (2)
69
9 May @ 4:31pm
PINNED: Bug Reports & General Feedbacks
Lylant
12
9 Apr @ 1:19pm
Spoilers: Traits List
Lylant
376 Comments
gordon_55 19 Nov @ 8:28pm 
logistic_growth_mult = use it
gordon_55 19 Nov @ 7:37pm 
population!
Redeye 10 Oct @ 8:10pm 
does it work in the 4.0?
Feather 14 Sep @ 1:42pm 
please update this, its such a good mod
asapas 12 Aug @ 8:58am 
it needs an update
Camille1358 27 Jul @ 7:41am 
Could we have a Google Doc with all the traits, along with their effect percentages? plz
€apybara 25 Jul @ 3:51pm 
please update its a must have mod for me.
Red Skull 20 Jun @ 8:57am 
Hope this gets a full update now devs arent updating
Artemys Symetra 8 May @ 12:01pm 
I looked for the problem, and file species_mod_window.gui in Interface folder cause crash. Nevertheless, lot of trait are broken. The job modifier doesn't work anymore. So the mod need a big refit. maybe i lokking for and upload it, if i have the time, (and the motivation ^^)