Black Mesa

Black Mesa

Classic Controller
 This topic has been pinned, so it's probably important
Brain Dead  [developer] 3 Oct, 2019 @ 4:06pm
Questions
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Showing 1-15 of 24 comments
SHAK0-C0P 3 Oct, 2019 @ 10:14pm 
Will the Gargantua be next?
Brain Dead  [developer] 3 Oct, 2019 @ 10:54pm 
Originally posted by SP00PY-B0I:
Will the Gargantua be next?

It likely will be.
Kenster 4 Oct, 2019 @ 4:22am 
This is more of a general question, but will you add the missing animations for the other classic models? Like, the Xen Tree stabbing a Bullsquid and the Alien Grunt beating up the Vortigaunt, along with the Vortigaunts getting scared?
Brain Dead  [developer] 5 Oct, 2019 @ 10:23pm 
Originally posted by KenpachiCultist:
This is more of a general question, but will you add the missing animations for the other classic models? Like, the Xen Tree stabbing a Bullsquid and the Alien Grunt beating up the Vortigaunt, along with the Vortigaunts getting scared?

The bullsquid and vortigaunt should already be fixed. I'll update the grunt soon.
gabeluna27 7 Nov, 2019 @ 10:35pm 
Think you can try and re-post most of the classic monster sounds like the Gargantua? Because if there's anything I hate most about Black Mesa, it's their direction of remaking the classic Half-Life monster sounds.

Their remade monster sounds don't have that level of "alien creativity" in them (as they do in Half-Life). Majority of the "new replacement sounds" for the classic monsters that didn't appear in Half-Life 2 are just literally copied and tweaked from other existing miscellaneous sound libraries that you hear elsewhere. For instance, the Gargantua and Gonarch don't have that level of "alien" in their sounds anymore, they just use generic dinosaur sounds.
(Which is really a big downer for me because I love the level of "alien sounding creativity" those two big guys have in Half-Life, which is why they are two of some of my most favorite enemies in that game, but I fricking hate them in this one instead because of their "remade" sound design decisions.)

Others, on the other hand, which are the Zombies and Nihilianth, sound too "simple" in their voice acting and tweaking from what they are in Half-Life 2 and Half-life itself as what I call "advanced", the latter being this fan game's intended fan-made remake.


(The only monster sounds that probably don't count in my con list for this game are probably the tentacles. But I don't really know because I haven't played the game myself in a while, but I have seen multiple gameplay videos lately, and no one has made any videos showcasing the "fan-remade" monster sounds yet, besides the zombies.)
Last edited by gabeluna27; 7 Nov, 2019 @ 10:51pm
Brain Dead  [developer] 8 Nov, 2019 @ 1:52am 
Originally posted by gabeluna27:
Think you can try and re-post most of the classic monster sounds like the Gargantua? Because if there's anything I hate most about Black Mesa, it's their direction of remaking the classic Half-Life monster sounds.

Their remade monster sounds don't have that level of "alien creativity" in them (as they do in Half-Life). Majority of the "new replacement sounds" for the classic monsters that didn't appear in Half-Life 2 are just literally copied and tweaked from other existing miscellaneous sound libraries that you hear elsewhere. For instance, the Gargantua and Gonarch don't have that level of "alien" in their sounds anymore, they just use generic dinosaur sounds.
(Which is really a big downer for me because I love the level of "alien sounding creativity" those two big guys have in Half-Life, which is why they are two of some of my most favorite enemies in that game, but I fricking hate them in this one instead because of their "remade" sound design decisions.)

Others, on the other hand, which are the Zombies and Nihilianth, sound too "simple" in their voice acting and tweaking from what they are in Half-Life 2 and Half-life itself as what I call "advanced", the latter being this fan game's intended fan-made remake.


(The only monster sounds that probably don't count in my con list for this game are probably the tentacles. But I don't really know because I haven't played the game myself in a while, but I have seen multiple gameplay videos lately, and no one has made any videos showcasing the "fan-remade" monster sounds yet, besides the zombies.)

Yeah I should do that sometime soon.

I love the old sounds, and I agree about the new replacements. Most of the new ones just sound kind of generic, or like they didn't want people to notice them.
Last edited by Brain Dead; 8 Nov, 2019 @ 9:15pm
Flaninty 23 Nov, 2019 @ 9:51pm 
Will you ever make a Classic Gonarch?
Brain Dead  [developer] 23 Nov, 2019 @ 10:51pm 
Originally posted by Flaninty:
Will you ever make a Classic Gonarch?

Yeah, sometime. I don't have much time to work on anything like that right now though.
Flaninty 24 Nov, 2019 @ 11:05am 
Originally posted by Brain Dead:
Originally posted by Flaninty:
Will you ever make a Classic Gonarch?

Yeah, sometime. I don't have much time to work on anything like that right now though.
It's fine, don't rush yourself over these.
KrokZombie 15 Dec, 2019 @ 4:33pm 
You have done a great job with your models, they're all amazing and much closer to the original models. Keep up the great work!

Hopefully, you'll remake the zombie one of these days, I really dislike the Black Mesa headcrab zombie,the textures are too dark and the model is messy in general, it's hard to see the features that make the headcrab zombie cool (the chest cavity being barely visible for example)
Brain Dead  [developer] 16 Dec, 2019 @ 12:34am 
Originally posted by KrokZombie:
You have done a great job with your models, they're all amazing and much closer to the original models. Keep up the great work!

Hopefully, you'll remake the zombie one of these days, I really dislike the Black Mesa headcrab zombie,the textures are too dark and the model is messy in general, it's hard to see the features that make the headcrab zombie cool (the chest cavity being barely visible for example)

Thanks. I want to make a zombie model eventually but it will probably be one of the more difficult ones.
JJD 7 Jan, 2020 @ 8:53am 
Any plans for a classic Nihilanth?
Flaninty 7 Jan, 2020 @ 4:05pm 
Originally posted by JJD:
Any plans for a classic Nihilanth?
I pray the answer is yes
Brain Dead  [developer] 8 Jan, 2020 @ 9:11pm 
Originally posted by Flaninty:
Originally posted by JJD:
Any plans for a classic Nihilanth?
I pray the answer is yes

It is.
Flaninty 8 Jan, 2020 @ 9:28pm 
Originally posted by Brain Dead:
Originally posted by Flaninty:
I pray the answer is yes

It is.
YES! THANK YOU!
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