Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
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Cryswar  [developer] 8 Aug, 2020 @ 3:04pm
Lord and Faction Effect Changes
Empire
Karl Franz
Faction
  • Changed: Empire diplomacy 10->20
  • Added: +1 recruit rank for all units
Lord
  • Added: +5 MA to army
  • Added: +5 MD to army
Volkmar
Faction
  • Changed: Flagellant damage 30->20%
  • Changed: Arch Lector recruit rank 2->4
  • Added: Warrior Priest recruit rank +4
  • Added: +3 untainted factionwide
  • Added: -40 relations with all Vampiric factions
Lord
  • Added: 20% damage to Flagellants
  • Added: -30% upkeep to Flagellants
Gelt
Faction
  • N/A
Lord
  • Changed: artillery damage buff 10->20%
Markus
Faction
  • Added: +50% raiding income
  • Added: +50% sacking income
Lord
  • Added: +15% reload speed for missile units
  • Added: +15% ammunition for missile units


Generic Background Skills
  • Changed: Imperious: +20 charge bonus, +10 MA/MD, +10% weapon damage
  • Changed: Monster Hunter: 15->30 bonus vs large, +20 armor, immune to psychology
  • Changed: Monster Tracker: 10->50% campaign line of sight, 10->20% campaign movement, +10% agent action success, -10% enemy agent success
  • Changed: Regal: +1 public order factionwide
Last edited by Cryswar; 10 Aug, 2020 @ 2:24pm
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Showing 1-15 of 35 comments
Cryswar  [developer] 8 Aug, 2020 @ 3:15pm 
Dwarfs
Thorgrim
Faction
  • Changed: Military building construction cost reduction 25->50%
  • Changed: Recruit rank +2 for Hammerers->+2 to all melee infantry, +1 for Hammerers
  • Added: +1 bombs for all Gyro units
Lord
  • Added: +20 armor to Ironbreakers and Irondrakes
  • Added: +5 MD to Dwarf melee infantry
Grombrindal
Faction
  • Added: +10% damage to Greenskins
Lord
  • Changed: 50->100% reinforcement range
  • Added: +10% campaign movement range
Belegar
Faction
  • Added: +20% to all damage when sieging
Lord
  • Added: +20% damage to Ranger units
  • Added: +5 MA to Hammerers
Ungrim
Faction
  • Added: +5 Bonus vs Infantry to Slayers
  • Added: -30% upkeep to Slayers
Lord
  • Added: +20% damage to Slayers
  • Added: -20% upkeep to Slayers


Generic Background Skills
  • Changed: Grimnir: 5->10 melee attack, Ability: Frenzy
  • Changed: Grungni: -15->20% building construction cost, -20% construction time
  • Changed: Monster Tracker: 10->50% campaign line of sight, 10->20% campaign movement, +10% agent action success, -10% enemy agent success
  • Changed: Valaya: +10% replenishment to army
Last edited by Cryswar; 10 Aug, 2020 @ 2:26pm
Cryswar  [developer] 8 Aug, 2020 @ 3:26pm 
Greenskins
Grimgor
Faction
  • Added: +10% replenishment rate
Lord
  • Added: +10% physical resistance to Black Orcs
  • Added: -35% upkeep to Biguns and Black Orcs
Azhag
Faction
  • Added: -1 construction time for all buildings
Lord
  • Added: +5 MD to army
  • Added: +15% campaign movement range
Skarsnik
Faction
  • Added: +20% movement speed in battle
Lord
  • Added: +20% to all damage for goblin units
  • Changed: Squig Hopper charge bonus 14->20
  • Added: -10% upkeep to goblins
Wurrzag
Faction
  • Added: +10% physical resistance for savage orcs
  • Added: -25% upkeep for savage orcs
  • Changed: 25->15 charge bonus for savage orcs
Lord
  • Changed: 15->10 physical resistance for savage orcs
  • Changed: 50->25% upkeep reduction for savage orcs
  • Added: +15 charge bonus for savage orcs


Generic Background Skills
  • Changed: Big Bully: -10->-20% recruit cost, 1->2 recruit rank, and +5 AP damage for biguns and black orcs
  • Changed: Bragga: 5->10 leadership, +5 leadership to army
  • Changed: Mushroom Addicted: -15->-20% upkeep for goblins, +5 MA for goblins
  • Changed: Serial Danca: +20% movement speed
  • Changed: Tortura: -3->-5 public order in enemy province, -3->-4 leadership for enemy army
Last edited by Cryswar; 10 Aug, 2020 @ 2:29pm
Cryswar  [developer] 8 Aug, 2020 @ 4:20pm 
Vampire Counts
Mannchild
Faction
  • 15% Grave Guard/Black Knight upkeep reduction increased to 20%
Lord
  • Added: +15% damage to Black Knights and Grave Guard
  • Added: +15 armor to Black Knights and Grave Guard
Helman Ghorst
Faction
  • Changed: 20->30% research rate
Lord
  • Changed: Helman's Blight now reduces armor by 15
  • Added: 50% fatigue resistance to army
  • Added: Corpse Carts in army now give a speed buff in an area
Vlad
Faction
  • Added: -10% upkeep
  • Added: +15% campaign movement range
  • Added: +20% damage to Sylvanian units
Lord
  • Added: -50% upkeep to Blood Knights
  • Changed: +10 AP damage to Blood Knights
Isabella
Faction
  • Added: +3 recruit rank for vampire heroes
Lord
  • Added: +15 charge bonus for Dire Wolves and Fellbats
Kemmler
Faction
  • Added: -15% upkeep for Wraithly units
  • Added: +15% magic resist to Wraithly units
  • Added: +3 recruit rank to Banshees
Lord
  • Changed: Necromancer recruit rank 2->4, changed from local to factionwide
  • Added: Wraith units in army gain Perfect Vigor
  • Added: Cairn Wraiths in army gain +10 Bonus vs Infantry
The Red Duke
Lord
  • Changed: no longer rolls a random generic trait
  • Added: -30% upkeep to Black Knights and Blood Knights
  • Added: +10 BvI to Black Knights and Blood Knights
  • Added: +20% movement speed to Black Knights and Blood Knights
  • Added: +8 MD to Black Knights and Blood Knights
Necrarch Bloodline Lord
Lord
  • Changed: no longer rolls a random generic trait
  • Added: +30 Winds of Magic
  • Added: -15% cooldown to all spells
  • Added: -15% cost to all spells
Lahmian Bloodline Lord
Lord
  • Changed: no longer rolls a random generic trait
  • Added: +15 diplomacy with all factions
  • Added: +5 vampiric corruption in local province
  • Added: -8 MA to enemy units in region
Blood Dragon Bloodline Lord
Lord
  • Changed: no longer rolls a random generic trait
  • Added: +15 charge to army
  • Added: +15 weapon damage to army
  • Added: +15 armor to army
Von Carstein Bloodline Lord
Lord
  • Changed: no longer rolls a random generic trait
  • Added: +2 public order factionwide
  • Added: +20% range to Sylvanian missile units
  • Added: +20% missile damage to Sylvanian missile units
  • Added: +10 leadership to army
Strigoi Bloodline Lord
Lord
  • Changed: no longer rolls a random generic trait
  • Added: +10 AP damage to bestial units (crypt ghouls, vargheists, etc)
  • Added: Attribute: Strider to bestial units (crypt ghouls, vargheists, etc)
  • Added: Ability: Frenzy to bestial units (crypt ghouls, vargheists, etc)


Generic Background Skills
  • Changed: Dark Majesty: leadership aura 25->50% size, 3->10 leadership aura effect,, +50% leadership aura size
  • Changed: Devious: -10->-50% agent action cost, 5->20% agent action success chance
  • Changed: Dread Incarnate: -4->-5 enemy leadership
  • Changed: Lore Keeper: building construction cost -10->-20%, +10% local income
  • Changed: Master: -10 to -15% miscast chance, +20 winds of magic
Last edited by Cryswar; 3 Dec, 2020 @ 7:13pm
Cryswar  [developer] 8 Aug, 2020 @ 4:24pm 
Norsca
Wulfrik
Faction
  • Added: +15 charge bonus to Marauder units
  • Added: -15% upkeep to Marauder units
Lord
  • Added: -15% upkeep to Marauder units
  • Added: +20 armor to Marauder units
Throgg
Faction
  • Added: +20 growth
  • Changed: 20->30% upkeep reduction to trolls
Lord
  • Changed: 1->3 public order to local province
  • Changed: 2->5 chaos corruption to local province
  • Added: +20% damage to trolls
Last edited by Cryswar; 10 Aug, 2020 @ 2:34pm
Cryswar  [developer] 8 Aug, 2020 @ 4:34pm 
Bretonnia
Louen
Faction
  • Changed: leadership aura size when attacking +50->100%
  • Changed: campaign movement range 10->20%
Lord
  • Added: -30% vigor loss for all cavalry units
Alberic
Faction
  • Changed: trade income +25->50%
  • Added: farming income +15%
  • Added: all melee infantry gain the 'Rowdy' passive ability
Lord
  • Changed: all cavalry now gain +10 MD instead of just Knights of the Realm
  • Added: +15 charge bonus for cavalry
  • Added: +20% damage to melee infantry
  • Added: +20 armor to melee infantry
Fay Enchantress
Faction
  • Added: +6 AP damage to Battle Pilgrims
  • Added: -1 local and global recruit time for Grail Knights/Guardians
Lord
  • Added: +20 charge bonus to Grail Knights
  • Added: +10 bonus vs. infantry to Grail Guardians
Repanse
Faction
  • Changed: 8->10 MD for Questing Knights
  • Added: +5 BvI for peasant units
Lord
  • Clarified: vanilla +15% phys res to peasants is now correctly labeled factionwide
  • Clarified: vanilla +10% leadership to peasants is now correctly labeled factionwide
  • Added: +10 BvI to Questing Knights
  • Added: +100% AP missile damage to peasant archers
Henri le Massif
Hero
  • Added: +30 bonus vs large
  • Added: +20% weapon damage


Generic Background Skills
  • Changed: Magnanimous: 5->10% local income, 0->20 local growth
  • Changed: Melancholic: -1->-5 public order to enemy province, -5->-20% enemy agent success chance, 0->20% agent success chance
  • Changed: Phlegmatic: 5->100% campaign line of sight, 1->5 local public order
  • Changed: Sanguine: -3->-10% enemy agent success chance, 5->10 melee attack, 0->5 leadership to army, 0->50% leadership aura size
  • Changed: Uncompromising: 0->5 melee defense to army
  • Changed: Audacity: 0->10 MA, 0->10 MD, 15->20% weapon damage
  • Changed: Confidence: +20% health, Attribute: Charge Defense Vs. All
  • Changed: Heroism: Bonus vs. large 12->30, Attribute: Unbreakable
  • Changed: Honorable: +10 morale to army
  • Changed: Ideal: 5->10 MA, 5->10 MD, +20 BvI, 10% movement speed
  • Changed: Impetuous Knight: 20->40% movement speed, +40 charge bonus
  • Changed: Joust: +10% movement speed to army
  • Changed: Knightly Temper: +20% weapon damage, +30% health
  • Changed: Noble Disdain: 15->30% missile resist, +10MA, +10MD
  • Changed: Penitent: 5->10% ward save, +20% weapon damage, Attribute: Vanguard, -50% leadership aura size
  • Changed: Stoicism: +10 leadership aura effect, +25% leadership aura size
Last edited by Cryswar; 10 Aug, 2020 @ 2:19pm
Cryswar  [developer] 9 Aug, 2020 @ 5:11pm 
Wood Elves
Durthu
Faction
  • Added: -15% upkeep for tree spirits
  • Added: +15% damage for tree spirits
Lord
  • Added: +20% missile resistance for tree spirits
Orion
Faction
  • Added: +20% ammunition
  • Added: +10 charge bonus to all elven units
Lord
  • Added: -50% vigor loss reduction for all elven units


Generic Background Skills
  • Changed: Talon of Kurnous (generals): 10->12% missile range, +12% missile damage
  • Changed: Talon of Kurnous (heroes): 10% missile range, +10% missile damage
Last edited by Cryswar; 3 Dec, 2020 @ 7:25pm
Cryswar  [developer] 9 Aug, 2020 @ 5:15pm 
Beastmen
Khazrak
Faction
  • Changed: 40->50% income from raiding
  • Added: -30% upkeep for bestigors
  • Added: -1 recruit duration for bestigors
  • Changed: 10->15 charge bonus for bestigors
Lord
  • Added: -20% upkeep for bestigors
Morghur
Faction
  • Added: +20% damage for chaos spawn
Lord
  • Added: +8 MA for chaos spawn
Malagor
Faction
  • N/A
Lord
  • Added: +30 winds of magic


Generic Background Skills
  • Changed: Booze Cravings: -10->-20% centigor upkeep
  • Changed: Khorne's Fury: +3MA to army
  • Changed: Nurgle's Foul Stink: +10% physical resist
  • Changed: Torment Utterances: 10->20% razing income
  • Changed: Unsated Bloodthirst: 10->15% minotaur damage
  • Added: Skirmisher: +3BvI, +10 armor, -15% upkeep for Warhounds, Razorgor Herds, and Harpies
Last edited by Cryswar; 10 Aug, 2020 @ 12:59pm
Cryswar  [developer] 9 Aug, 2020 @ 5:19pm 
Chaos
Archaon
Faction
  • Added: +5 MA for Chaos Warriors and Chosen
Lord
  • Changed: 5->10% ward save to army
  • Added: +3 charge bonus to Chaos Knights per rank
Kholek
Faction
  • Added: +15% damage for dragon ogres
Lord
  • Added: +15 charge bonus to army
Sigvald
Faction
  • Added: +10% movement speed
  • Added: +2 horde growth
Lord
  • Added: +15% movement speed


Generic Background Skills
  • Changed: Diabolic Splendor: 40->50% leadership aura size, +5 leadership aura effect, -5 enemy morale
  • Added: Mutator: 8% ward save and 15% damage for Forsaken and Chaos Spawn
  • Added: Marauder: 15% replenishment, 6 MA, and 20% missile damage for Marauder units
  • Added: Chariot Master: Attribute: Strider and Attribute: Vanguard for Chaos Chariots and Gorebeast Chariots
  • Added: Infantry Master: +15% missile resist for infantry, +15% speed for infantry, +20% upkeep for monster units
Last edited by Cryswar; 3 Dec, 2020 @ 7:25pm
Cryswar  [developer] 9 Aug, 2020 @ 5:24pm 
High Elves
Tyrion
Faction
  • Added: +15% income from trade
Lord
  • N/A
Teclis
Faction
  • Added: +15 winds of magic
  • Added: +5 starting winds of magic
Lord
  • Changed: 30->15 winds of magic
  • Added: +5 starting winds of magic
  • Added: -10 winds of magic for enemies
Alarielle
Faction
  • Added: +4 recruit rank for handmaidens
Lord
  • Added: +25% magic resist to army
Alith Anar
Faction
  • Changed: 10->20% campaign movement range
Lord
  • Added: +15% missile damage to army
  • Added: +15% range to army
Eltharion
Faction
  • N/A
Lord
  • Added: Attribute: Stalk to Rangers
Imrik
Faction
  • N/A
Lord
  • Added: +6 AP damage to Dragon Princes


Generic Background Skills
THERES SO MANY ill do it later
Last edited by Cryswar; 10 Aug, 2020 @ 2:45pm
Cryswar  [developer] 9 Aug, 2020 @ 5:39pm 
Lizardmen
Mazdamundi
Faction
  • Changed: -30->-50% cost to rituals
  • Added: +5 MA/MD for Temple Guard
  • Added: +5 recruit rank for Slann
Lord
  • Added: +20 armor for Temple Guard
Kroq'Gar
Faction
  • Added: +2 cap to Saurus Scat-Veteran heroes
  • Added: +2 cap to Feral Feral Sarians, +1 cap to Dread Saurians
  • Added: +2 recruit rank for all dinosaur units
Lord
  • N/A
Tehenhauin
Faction
  • Added: -30% upkeep for skinks
  • Added: +30% missile damage for Salamander and Razordon hunting packs
Lord
  • Added: +15% physical resistance for skinks
  • Added: +15% weapon damage for skinks
Tiktaqto
Faction
  • Changed: 25->40% campaign line of sight
  • Added: 20% campaign movement range
Lord
  • Added: +10% battle movement speed
Nakai
Faction
  • -10% upkeep for Kroxigors
Lord
  • Changed: -10 to -30% recruit cost
  • Added: +20 charge bonus for kroxigors
  • Added: +15% missile resist for kroxigors
Gor-Rok
Faction
  • Added: +3 untainted
Lord
  • Added: +15 armor for Saurus Warriors
  • Added: +15% health for Gor-Rok
Second Generation
Lord
  • Changed: 50->100 XP per turn
Third Generation
Lord
  • Changed: 40->90 XP per turn
Fourth Generation
Lord
  • Changed: 30 to 80 XP per turn


Generic Background Skills
  • Changed: Arrogant: 10->30 charge bonus, +30% weapon damage
  • Changed: Pompous: -4->-5 enemy morale, +5 leadership aura effect
  • Changed: Uncompromising: +5 melee defense to army
  • Changed: Humble: +10 leadership aura effect
Last edited by Cryswar; 3 Dec, 2020 @ 7:25pm
Cryswar  [developer] 10 Aug, 2020 @ 12:40pm 
Dark Elves
Malekith
Faction
  • Added: +20% weapon/missile damage for units rank 7 and above
  • Added: +2 recruit rank for Black Guard
Lord
  • Added: +10% ward save for Black Guard and Black Dragons
  • Added: +1 breath uses for War Hydras and Black Dragons
  • Added: -30% breath cooldown for War Hydras and Black Dragons
Morathi
Faction
  • Added: -15% upkeep for Harpies, Medusas, and Witch Elves
Lord
  • Added: -25 winds of magic for opposing armies
  • Added: +20 charge bonus for Harpies and Medusas
  • Added: +1 ability uses for Doomfire Warlocks and Slaanesh's Harvesters
  • Added: -15% upkeep for Harpies, Medusas, and Witch Elves
Hellebron
Faction
  • Added: +15% missile res to all units
  • Added: +4 recruit rank for Death Hags
Lord
  • Added: +5 melee attack for army
  • Added: +15% weapon damage for army
Lokhir
Faction
  • Added: -25% public order penalty from slaves
  • Added: immune to sea attrition
Lord
  • Added: +50% AP damage for corsairs
  • Added: +50% AP missile damage for corsair handbows
  • Added: +3 recruit ranks for corsairs
  • Added: +20% missile resist for army
Malus
Faction
  • N/A
Lord
  • Added: +20 charge bonus for Cold Ones
Lord
  • Changed: 6->10 MA for corsairs
  • Changed: 10->15% missile resist to army
  • Added: +15% movement speed to army


Generic Background Skills
  • Changed: Cruel: 10->20% raid income, 5->20% sacking income, +10% captives postbattle
  • Changed: Malevolent: 25->100% leadership aura size while attacking, +10 leadership to army
  • Changed: Malicious: +2->+4 recruit rank to Death Hags, +1 cap to Death Hags
  • Changed: Vicious: 3->10 MA/MD, +20% melee damage
Last edited by Cryswar; 10 Aug, 2020 @ 2:41pm
Cryswar  [developer] 10 Aug, 2020 @ 1:22pm 
Skaven
Skrolk
Faction
  • Added: Can build Cauldrons in major settlements, causing permanent plagues
  • Added: Plagueclaw Catapult projectiles dissolve mid-flight to bathe foes
  • Added: -30% upkeep for plague units
Lord
  • Added: -20% upkeep for plague units
  • Added: +2 recruit rank for plague units
  • Added: Plagueclaw Catapult projectiles dissolve mid-flight to bathe foes
Queek
Faction
  • Added: 15% missile resist for clanrats and stormvermin
  • Added: -20% upkeep for clanrats and stormvermin
Lord
  • Changed: -50%->-30% upkeep reduction for clanrats and stormvermin
  • Changed: +1->+2 uses of Menace Below
  • Added: +10 leadership to all units
  • Added: Enable poison attacks to all units
Tretch
Faction
  • Added: +20 armor for stormvermin
  • Added: +20% damage for stormvermin
Lord
  • Added: Attribute: Strider for army
  • Added: +15% physical resistance for stormvermin
Snikch
Faction
  • Added: 150 XP/turn to all units
Lord
  • Added: +15 charge bonus to Clan Eshin units
Ikit Claw
Faction
  • N/A
Lord
  • Changed: upkeep reduction now works on Globadiers as well


Generic Background Skills
  • Changed: Sharp Claws: 4->20 charge bonus, 5->20 melee damage, +5 melee attack
  • Changed: Sharp Teeth: 5->50 AP damage, 3->10 MA, 0->20 BvI
  • Changed: Sneaky: Attribute: Stalk, Attribute: Vanguard, +10% movement speed
  • Changed: Warpstone Hoarder: -12->-20% upkeep reduction, +5% reload for artillery, +3 local skaven corruption
Last edited by Cryswar; 3 Dec, 2020 @ 7:26pm
Cryswar  [developer] 10 Aug, 2020 @ 1:59pm 
Vampire Coast
Luthor Harkon
Faction
  • Added: +5 leadership to all units
  • Added: +6 MA to lords and heroes
  • Added: +20% ammunition to all units
Lord
  • Added: +15% missile damage to army
Noctilus
Faction
  • Added: -15% upkeep for Depth Guard
Lord
  • Changed: -20->-30% upkeep reduction for Necroflex Brolossi
  • Added: +15% weapon damage for Deckhands and Depth Guard
  • Added: +25% missile resist for Depth Guard
Aranessa
Faction
  • Added: -20% upkeep for Free Company, Prometheans, and Leviathans
Lord
  • Added: +3 recruit rank for Sartosan units
Cylostra
Faction
  • Changed: -20->30% upkeep reduction for Syreens and Mournghouls
  • Added: -50% recruit cost for Syreens and Mourghouls
  • Added: +20 winds of magic
Lord
  • Changed: 5->10% physical resist to army
  • Added: 10% magical resist to army
  • Added: -20% upkeep for Syreens and Mournghouls
Tech Admiral 1
Lord
  • Changed: -15->30% recruitment cost for all units
  • Added: -20% upkeep for all units
  • Added: +10 leadership for all units
Tech Admiral 2
Lord
  • Changed: 15->30% ambush defense chance
  • Added: -30% fatigue loss for army
  • Added: +15% movement speed for army
Tech Admiral 3
Lord
  • Added: +5 MA for all units during naval battles
Tech Admiral 4
Lord
  • Changed: 10->30 bonus vs large
  • Changed: 10->30% missile range
  • Added: 30% missile damage
  • Added: 30% weapon damage
Damned Paladin
Hero
  • Changed: 5->20% weapon damage
  • Changed: 10->50% leadership aura size
  • Changed: 3->10% ward save
  • Added: +5 leadership aura effect


Generic Background Skills
  • Changed: Arsonist: -2->-4 holdout time, 20% to all damage in sieges, +50% income from razing
  • Changed: Looter: raiding income 10->20%, 0->20% post battle loot, 0->20% ancillary drop
  • Changed: Murderer: -3->-5 enemy morale, +10% melee damage, +10 melee attack, +10% melee damage to army
  • Changed: Ringleader: 0->150 XP/turn to army
  • Changed: Schemer: +8 MA to army during ambushes, +10 morale to army during ambushes
  • Changed: Smuggler: 0->-20% construction time, 0->-20% building cost, +20% ammunition to army
Last edited by Cryswar; 10 Aug, 2020 @ 2:42pm
Cryswar  [developer] 10 Aug, 2020 @ 2:17pm 
Tomb Kings
Settra
Faction
  • Added: -40% cost for construct buildings
  • Added: +1 unit cap for Khemrian Warsphinxes
Lord
  • Added: +5 MA/MD for Tomb Guard and Chariots
Khatep
Faction
  • Changed: 2->4 canopic jars a turn
  • Changed: 5->10% campaign movement range
  • Added: +1 unit cap for Hierotitans
Lord
  • Changed: +3->+4 Liche Priest recruit rank
  • Added: +20 Winds of Magic
  • Added: +1 uses to abilities for Hierotitans
Khalida
Faction
  • Added: -30 diplomatic relations with all vampires
  • Added: +4 unit cap to Skeleton Archers
  • Added: +2 unit cap to each snake construct
  • Added: +15% range to all missile units
Lord
  • Added: +15% missile damage to army
Arkhan
Faction
  • Added: +2 unit cap to Tomb Scorpions
Lord
  • Added: +5 melee attack to vampiric units
Lahmizzash
Lord
  • Changed: 10->20% missile damage for Ushabti Greatbows
  • Changed: 6->20% weapon damage for Ushabti
Thutep
Lord
  • Changed: 5->20 armor for sphinxes
Wakhaf
Lord
  • Changed: 10->20% missile range to army


Generic Background Skills
  • Changed: Imbuer: +1->+2 recruit rank for sphinxes/ushabti, +2 cap for Ushabti
  • Changed: Infantry Master: 8->10 MA/MD
  • Changed: Cavalry Master: 8->10 MA/MD
  • Changed: Chariot Master: 8->10 MA/MD
  • Changed: Channeler: -25->-40% cooldown for Arcane Conduit, +15 winds of magic
  • Changed: Eternal: 5->15% physical resist, +15% health
  • Changed: Master of Ceremony: 2->5 untainted, 15 winds of magic
  • Changed: Prepared: 5->10% missile damage to army
  • Changed: Proficient Caster: -10->-15% miscast chance, 20 winds of magic
  • Changed: Scavenger: 3->10% ancillary drop, 20->30% ancillary steal, 10->20% post battle loot
  • Changed: Trustworthy: 5->10 diplomacy with all, 1->5 local public order
  • Changed: Wrathful: 10->20 BvI, 30% weapon damage
  • Bugfix: Treacherous: changed effect scope so heroes with this skill can also buff Scorpions in the same army
  • Changed: Ushabti Carver: +1->+2 basic Ushabti unit cap
  • Changed: Wise: 2->5 canopic jars a turn
  • Added: Deathtouched: +5 MA to vampiric units, +2 unit cap for Crypt Ghouls, Arkhan faction only
Cryswar  [developer] 10 Aug, 2020 @ 2:52pm 
Universal Background Skills
  • Changed: Aggressive: 8->30 charge add, 10->20% weapon damage, +5 MA
  • Changed: Confident: 4->5 leadership to army, +10% weapon damage to army
  • Changed: Cunning: 10->25% ambush success chance, +8 MA to army during ambushes
  • Changed: Determined: 3->10 leadership, Attribute: Expert Charge Defense, Ability: Hold the Line
  • Changed: Disciplined: +2 melee defense
  • Changed: Fleet Footed: Attribute: Guerilla Deployment
  • Changed: Intelligent: +10% research rate, -20% local construction time
  • Changed: Knowledgeable: 5->8 winds of magic factionwide, -15% miscast chance
  • Changed: Perceptive: +1 recruit rank for all units in army, -20% success chance for enemy agents
  • Changed: Strategist: 5->10% campaign movement range, +10% replenishment to army
  • Changed: Strong: 15->20 armor, 10->20% melee damage
  • Changed: Tactician: 10% missile range, 10% missile damage
  • Changed: Tough: +15 physical resistance
  • Changed: Weapon Master: 35->75 AP damage, 8->10 MA, +10 BvI
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