Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
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Update: 16 Aug, 2021 @ 2:52pm

Nerfed Kemmler's faction/lord bonuses. His new vanilla skill tree gives wraiths BVI anyways, and his faction tree is still arguably overloaded, it's just now it's less overloaded.

Update: 15 Aug, 2021 @ 10:05pm

Very small update that adds the ROR Shadow Warriors to the units affected by Alith Anar's missile weapon swap.

Update: 15 Aug, 2021 @ 5:26pm

Volkmar: Removed some faction bonuses due to the last DLC massively increasing them. He's still significantly stronger than pre-patch.

Gelt: (faction) +20% ammo, (lord) -15 armor to enemies in region. Hopefully driving home his FAITH STEEL AND GUNPOWDER vibe, making Chaos Warriors more vulnerable to helstorm rocket batteries.

Arkhan: -30% vigor loss to army. Kinda boring, but he's a great necrodancer, so it sounded fun?

Azhag: At level 20, he can upgrade one of his skills to grant special cursed ammunition to Orc Arrer Boyz, which gains new visuals, deals increased magical armor-piercing damage, and explodes with low AP. Aside from looking DOPE AS HELL, hopefully it'll make Arrer Boyz perform a little better in the mid-lategame as you start running into tougher stuff. Let me know if these seem fun or are OP.

Update: 14 Aug, 2021 @ 6:46pm

Oxyotl (faction): 1->3% on multi bonuses

Morghur (lord skills): moved spirit essence stuff, retained spawn choice, nuked other skills

Tyrion (lord): 10 armor for elite infantry, 5 MA to army

Teclis (lord): 10% ward save to rank 7+ swordmasters/phoenixes

Alarielle (lord): -30% construction time in local province

Alith Anar (lvl2 lord skill): replaces Shadow Warrior/Walker missile weapons with versions that have better AP, also adds Shieldbreaker for Shadow Warriors, to hopefully incentivize using a mix of both even lategame

Eltharion (lord skill): 10->20 armor for shielded units

Rakarth (lord): 15% monster damage

Throt (lord): 10->15 armor, 15 charge

Louen defeat trait: 10->15 charge

Oxyotl defeat trait: +10% move speed to army

Booze Cravings: 20% upkeep->20% weapon damage for centigors and chariots

Update: 14 Aug, 2021 @ 12:24am

Update: 30 Jul, 2021 @ 9:30pm

Minor changes, mostly fixing some UI stuff.

Update: 29 Jul, 2021 @ 7:33pm

Thorgrim: lvl2 versions of skills folded into lvl1, faction bonuses nerfed, gyro missile swaps

Thorek: Proven Tools swap, lvl2 turns them into flame cannons/organ guns

Mazdamundi: solar beam is now +150% ap missile damage, instead of a weapon swap. Does not affect explosion damage

Khazrak: faction/lord bonuses shifted around, most unique skills dropped, bestigor bonuses rolled into existing, giant skill saved

Malagor: WIP, but unique skills removed, harpy bonuses and cygor summon folded into fitting skills. Might get a little more love

Tehen skink buffs per rank:
mult: 3% damage, ward save
add: +1 BvI

Update: 15 Jul, 2021 @ 1:57pm

Balance update 1 for DLC

Thorgrim faction bonuses weakened

Beastmen lord buildings no longer unlock recruitment or reduce upkeep (except for Khazrak with poison warhounds), but give unit cap instead, due to the number of tier changes and upkeep reduction from update.

Khazrak now gives charge bonus as a lord bonus.

Update: 14 Jul, 2021 @ 10:41am

Minor compatibility update for Silence and Fury.

Actual balance changes will come Soon(tm)

Update: 3 Dec, 2020 @ 5:49pm

Updated for Twisted whatever dlc, I forget the name

-Archaon now has a lord-level scaling Chaos Knight charge bonus (+3 per rank)

-Mannfred's factionwide Grave Guard/Black Knight upkeep reduction changed from 15 to 20% to better differentiate im from Vlad the Dad's universal 10%. Vlad has versatility, Mannchild von Cuckstein has heavy metal frontline.

-Tretch's Doomwheel Strider army buff changed to universal armywide Strider.

-Mazdamundi lost his ammunition and 30 WoM buff since the new 2nd gen Slann trait gives him a bunch of other stuff, including more WoM anyways.

-Durthu's lord's army 20% upkeep reduction removed since vanilla gave him 30% LOL, factionwide 30% reduced to 15% since tree spirits are way scarier now.

-Lord and Hero level Talon of Kurnous traits are nearly identical to this mod's values for them pre-patch; the lord level one gives 12% range/damage and the hero one was reduced to 10% of both. This effectively removes CA's nerf to hero-level ToK, idk if that's a good thing yet lol.