Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
 This topic has been pinned, so it's probably important
Cryswar  [developer] 6 Aug, 2020 @ 3:54pm
Legendary Lord Defeat Trait Changes
BST
Khazrak: added Vanguard (lord)
Malagor: added Strider (lord), existing bonuses reduced but changed from Lord to Army scope

BRT
Repanse: 5 growth changed to factionwide, +1 horde growth factionwide

CHS
Archaon: ImmPsy changed from Lord to Army scope, 0->5% ward save to army
Sigvald: 0->8 BvI

DWF
Thorgrim: 10->30% local building cost reduction
Belegar: 0->10% siege damage to army
Grombrindal: added Unbreakable (lord)
Ungrim: 5->10% of magic/missile resists

EMP
Franz: added 2LD 2MA 2MD to army

GRN
Grom: added -5% upkeep to army

HEF
Alarielle: 5->10 wom
Alith Anar: added 10% agent defense
Teclis: 10->15

LZD
Mazdamundi: added 10 wom, 25->100% aura size

SKV
Queek: 6->10 BvI
Skrolk: added swamp/plague immunity (army)

VMP
Mannfred: 50>100% vampiric attrition resistance, added 10% research
Vlad: added 15% health

WEF
Orion: existing bonuses changed from Lord to Army scope, 10% fatigue resist to army
Durthu: added 10 armor, 10% WD
Last edited by Cryswar; 12 Aug, 2020 @ 3:53pm
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Showing 1-7 of 7 comments
Arthrex 7 Aug, 2020 @ 9:44am 
-10% from Grom is huge. I would suggest to reduce it to 5%.
ONZE 10 Aug, 2020 @ 5:35am 
great job Cryswar but when will it be available?
Cryswar  [developer] 10 Aug, 2020 @ 9:07am 
The defeat trait updates are already in game.
ONZE 12 Aug, 2020 @ 3:48pm 
thank you
Rythir 31 Dec, 2020 @ 2:18am 
Is there any way to add variables based on who defeated them?

Playing as any vampire faction and killing Mannfred doesn't really make sense.
And if for some reason it's not possible, Maybe changing the attrition to something else like more winds reserve or something. The AI have such huge resistance to attrition that it doesn't matter.

The only time defeating him is okay is if you play another faction besides vampires, but the corruption would then be gone a few turns later once you get the settlement up and running.
Last edited by Rythir; 31 Dec, 2020 @ 2:21am
Cryswar  [developer] 31 Dec, 2020 @ 11:03am 
TECHNICALLY, yes, the way the defeat traits work is that the game has a listener script running that checks if a LL was defeated in battle and gives the trait to the winner. But without overwriting the vanilla script, I can't add racial locks to it.

Given that this mod adds some research rate to beating Mannfred, it's still a good trait to have even for vamps, tho certainly less useful - an overall resistance to attrition would have been more useful, but short of data coring (which is bad) I can't replace the vanilla value very easily, just change the number or add new ones on top.
Gajoob 3 Dec, 2021 @ 7:17am 
Don't know if this has been brought up before but Belegar seems to get both the siege damage and unbreakable bonuses while Grombrindal is unchanged. Not sure if this is intended or not?
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