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Generally speaking, the game will crash if there's ANY conflicting data. There can be conflicting data inside a single mod which, alone, can cause the game to crash, but most of the time there will be two different mods that both effect the same table in the data packet, and since the game cannot apply two different override values simulatneously it will crash.
I would suggest using Pack File Manager to open up the Japan Expanded mod and see what tables it uses, then use the same utility to open up Customized Darthmod and delete those tables from CDM. That should (hopefully) clear up the compatibility issue. Most likely the overlapping table is something to do with the campaign map factions or start positions. Let me know if you still have trouble with it and I'll try and devote some time this weekend toward making it compatible.
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Regarding legality, you can do whatever you want with mod data without worrying about breaking the law, because it is all done with the approval of Creative Assembly, who owns the rights to the game. The only thing you cannot do is SELL any content they produced or users produced, as that would be illegal.
It's more a matter of ethics. If you're only editing the file for your own, personal use? You can do whatever you want. But if you want to distribute it, you're ethically obligated to ask for permission from the people whose work you're using. In this case, specifically, you'd want to ask Darth Vader at Total War Center first, and then me last. But that's only if you want to distribute it on Steamworks or a forum or something.
Are you crashing with zero mods selected?
And are you certain there are no other mods selected?
Because I hate to tell you this, cherub007, but it's not an issue with this particular .pack. The only reason for your game to crash on startup--if it's a mod issue--is if you have two different mods with conflicting override data in them.
If there's something wrong with the mod itself, the game will still start up, and will only crash when you try to load or start a new game.
Oh, no don't worry, I don't think you're trolling or anything. It' just with 1900+ subscribers and only 1 person having the issue, it's almost certainly a problem on your end. (Though I will admit, after reading your post I booted up my game with ONLY the CDM selected).
Anyway, no it could not be an issue with other mods or other games. The only thing that should be effecting your game at all should be stuff in the game's specific directory.
I can't really offer much of anything in the way of tech support, however I can suggest the following three things:
1.) Try starting the game without any mods selected. Does it still crash or does it perform normally? Test everything (go to main menu, start/load campaign, initiate a battle and load the battle map, etc.) If nothing works, there's a problem with your install of the game. If you get crashes later on--when trying to start/load a campagin or a battle--then you possibly have another mod in your install directory (like something you installed yourself, not using the Workshop, that does not require the Mod Manager to activate). If the game does work with no other mods selected, please download the original Darthmod 5.0 from SteamWorks and try starting the game with it selected to determine whether or not the issue is with CDM or DM in general.
2.) Go to the workshop and unsubscribe from CDM. Then, go into the SteamApps/common/Total War SHOGUN 2/data directory and look for a file called customized_darthmod_shogun_sw.pack. If it is there, delete it. Then restart Steam and re-subscribe to CDM to re-download it and try again.
3.) The only other thing I can think of to try is to simply uninstall Shogun 2, manually delete the Shogun 2 directory from the SteamApps folder and re-install it. At 25GB, if you have to go this far, you're probably best off letting it d/l while you sleep.
I hope something in there was helpful.
Can I ask you (or anyone who reads this) - does everyone else have a folder called awesomium_cache in the game folder? It stood out as an oddly named folder when I was looking for the data folder and I just want to be sure it's legit. I had a bit of trouble moving my Steam folders on to a new PC when I bought it in June so there's always the possibility some kind of bug sneaked in at that stage which is causing issues.
Finally, please don't take anything I have said as anything other than straight feedback on my experience. I loathe the generation of entitled loudmouths who generally dominate any kind of online gaming discussions nowadays and I so appreciate the work you and others like you put in to expand and improve these games. If the awesomium thing comes to nothing I'll do a full reinstall and see what happens.
Thanks again.
The only thing I can think of is that you've got another mod in the data folder that you put there manually, and it is in conflict with Darthmod. Did you try the original Darthmod file?
If you did move any mods into the data folder manually, however, uninstalling via steam will not delete those files.
encyclopedia, text and UI folders and the following files; boot.pack, bp_orig.pack, customized_darthmod...pack, data.pack, language, local_en.pack, manifest, models.pack, models2.pack, movies.pack, movies2.pack, patch.pack, patch_movies.pack (numbered up to 5), patch2 to patch20 packs, shaders.pack, shaders_patch.pack (numbered up to 12), sound.pack and terrain.pack.
If it's not one of them causing the problem, it must be some other issue specific to my machine.
Now to my little big request/answer:
The very first time i started the game with your mod, i also had radious mod accidentaly activated. Well, after i played some 30 rounds, i felt that the unit card info maybe displayed wrong values, which i also felt inside battles. Mightve been my imagination tho. Not 100% sure.
Other than that, the gameplay was amazing. Very intense on Legendary with alot of difficult choices/battles and lots of losses when taking a province even against only a garrison. (Auto-Resolve was displaying chances incorrectly while taking cities tho, no big deal)
After i noticed the above, i unchecked the radious mod, started a new game, but the gameplay felt worse. 2 Rounds for traditional unit creation, only 1 talent point per level etc. (which are changes i thought were from darthmod initially)
To break it down: Is there an easy way to check if unit values/costs are working and displayed correctly ingame with both mods activated? (There are tons of units now, alot feeling obsolete, so disabling units is also a fine solution)
Thinking of it, my biggest issue is after a few rounds with only your DarthMod activated is probably the 2-turns it takes to create traditional units, if you could tell me how/where to change it, i'd be more than happy to deactivate radious mod to eliminate possible problems.
But i urge you to try it out with both your and radious FoTs (pack3 i believe it is) activated. The gameplay feels great and demanding. Maybe abit too much of unit variatoons, but thats stuff i could simplay ignore.