Stellaris
[Mod Merged!]Additional Mega Planets
Complex  [developer] 6 mai. 2019 às 11:45
Bugs
Bugs
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Xata 6 mai. 2019 às 18:57 
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ
Complex  [developer] 6 mai. 2019 às 20:42 
Originalmente postado por Spoony:
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ

Hey man! thanks for the feedback! that is the individual output a maintnence drone has. you have 67 drones working there and tending to the queen, so you have +268 (you can see that by expanding the jobs)! hope it helps!

remember queens need a lot of maintnence, thats why you see only a 9 amenities output in the planet summary
Xata 7 mai. 2019 às 7:53 
Originalmente postado por Complex:
Originalmente postado por Spoony:
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ

Hey man! thanks for the feedback! that is the individual output a maintnence drone has. you have 67 drones working there and tending to the queen, so you have +268 (you can see that by expanding the jobs)! hope it helps!

remember queens need a lot of maintnence, thats why you see only a 9 amenities output in the planet summary

I was misunderstanding what base job production meant, thanks for the clarification.
jlmdragon 10 mai. 2019 às 12:07 
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
Complex  [developer] 10 mai. 2019 às 13:31 
Originalmente postado por jlmdragon:
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
oh! probably just a tooltip error, will fix it asap
Complex  [developer] 10 mai. 2019 às 13:33 
Originalmente postado por jlmdragon:
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
there, uploaded it with the new tooltip, sorry about that and thanks for letting me know!! hope you are enjoying the mod!
Galphanore 4 jan. 2020 às 10:59 
Running into a bit of a problem. I have a couple Matryoshka worlds and, somehow, one of them has gotten stuck with "Center of Drug Trade". It has 0% crime (yay Antivirus Agents), 71% stability, 417 available housing, 75 available jobs, 25 available amenities...but somehow it's still the center of drug trade. In an all-machine empire. Regardless of that bit, though, I am getting a pop-up every few months saying that the crime has been reduced/eliminated there but the center of drug trade thing doesn't go away. Is this because it used to be the world of a biological race and I kinda converted them into energy and used that to power the conversion of their planet into a giant computer?
Galphanore 4 jan. 2020 às 11:21 
Originalmente postado por Galphanore:
Running into a bit of a problem. I have a couple Matryoshka worlds and, somehow, one of them has gotten stuck with "Center of Drug Trade". It has 0% crime (yay Antivirus Agents), 71% stability, 417 available housing, 75 available jobs, 25 available amenities...but somehow it's still the center of drug trade. In an all-machine empire. Regardless of that bit, though, I am getting a pop-up every few months saying that the crime has been reduced/eliminated there but the center of drug trade thing doesn't go away. Is this because it used to be the world of a biological race and I kinda converted them into energy and used that to power the conversion of their planet into a giant computer?

Basically, every few months I get an event saying "Order Restored on Unimatrix Three" but nothing changes.
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