Stellaris
[Mod Merged!]Additional Mega Planets
Complex  [producent] 6 maja 2019 o 11:45
Bugs
Bugs
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Xata 6 maja 2019 o 18:57 
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ
Complex  [producent] 6 maja 2019 o 20:42 
Początkowo opublikowane przez Spoony:
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ

Hey man! thanks for the feedback! that is the individual output a maintnence drone has. you have 67 drones working there and tending to the queen, so you have +268 (you can see that by expanding the jobs)! hope it helps!

remember queens need a lot of maintnence, thats why you see only a 9 amenities output in the planet summary
Xata 7 maja 2019 o 7:53 
Początkowo opublikowane przez Complex:
Początkowo opublikowane przez Spoony:
I'm not super knowledgeable about the game but may have found a bug. The description for the maintenance drones made it seems like they would be producing quite a bit more than 4 amenities but thats all mine seemed to be producing(same with the agri-drones). Attached a screenshot so you can look. If I'm just misunderstanding then sorry and feel free to remove the post.

https://imgur.com/a/eyJX8kZ

Hey man! thanks for the feedback! that is the individual output a maintnence drone has. you have 67 drones working there and tending to the queen, so you have +268 (you can see that by expanding the jobs)! hope it helps!

remember queens need a lot of maintnence, thats why you see only a 9 amenities output in the planet summary

I was misunderstanding what base job production meant, thanks for the clarification.
jlmdragon 10 maja 2019 o 12:07 
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
Complex  [producent] 10 maja 2019 o 13:31 
Początkowo opublikowane przez jlmdragon:
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
oh! probably just a tooltip error, will fix it asap
Complex  [producent] 10 maja 2019 o 13:33 
Początkowo opublikowane przez jlmdragon:
so for the machine mega world i found a bug where the decision requires you to fill the world with hive districts (hivemind cities) rather than nexus districts (machine cities)
there, uploaded it with the new tooltip, sorry about that and thanks for letting me know!! hope you are enjoying the mod!
Galphanore 4 stycznia 2020 o 10:59 
Running into a bit of a problem. I have a couple Matryoshka worlds and, somehow, one of them has gotten stuck with "Center of Drug Trade". It has 0% crime (yay Antivirus Agents), 71% stability, 417 available housing, 75 available jobs, 25 available amenities...but somehow it's still the center of drug trade. In an all-machine empire. Regardless of that bit, though, I am getting a pop-up every few months saying that the crime has been reduced/eliminated there but the center of drug trade thing doesn't go away. Is this because it used to be the world of a biological race and I kinda converted them into energy and used that to power the conversion of their planet into a giant computer?
Galphanore 4 stycznia 2020 o 11:21 
Początkowo opublikowane przez Galphanore:
Running into a bit of a problem. I have a couple Matryoshka worlds and, somehow, one of them has gotten stuck with "Center of Drug Trade". It has 0% crime (yay Antivirus Agents), 71% stability, 417 available housing, 75 available jobs, 25 available amenities...but somehow it's still the center of drug trade. In an all-machine empire. Regardless of that bit, though, I am getting a pop-up every few months saying that the crime has been reduced/eliminated there but the center of drug trade thing doesn't go away. Is this because it used to be the world of a biological race and I kinda converted them into energy and used that to power the conversion of their planet into a giant computer?

Basically, every few months I get an event saying "Order Restored on Unimatrix Three" but nothing changes.
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