Garry's Mod

Garry's Mod

Prop Destruction
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
crester  [Entwickler] 27. Apr. 2019 um 0:09
Suggestions
Here you can offer your ideas about destruction process or something else and i'll perhaps realize them.
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Beiträge 115 von 33
Stoque 28. Apr. 2019 um 9:15 
This may be too complicated, but what if the health remaining on the object also manipulated its mass? The less health, the less mass.
crester  [Entwickler] 28. Apr. 2019 um 9:21 
Ursprünglich geschrieben von Another Glass Joe:
This may be too complicated, but what if the health remaining on the object also manipulated its mass? The less health, the less mass.
It's quite easy but i can't understand the sense of it, looking at 1 km cubes, big colomns and other contradictory props.
Zuletzt bearbeitet von crester; 28. Apr. 2019 um 9:22
Copper 28. Apr. 2019 um 11:50 
In a PostDrawOpaqueRenderables hook, instead of simply setting the material to a cracked material, set render.Blend to half, set render.MaterialOverride to your cracked material, and then DrawModel the entity again. This will draw the entity as cracked without changing the look of the textures, and it may help to make your cracked material transparent.
multiplayer fix?
crester  [Entwickler] 28. Apr. 2019 um 23:49 
Ursprünglich geschrieben von »Mr.Kingfisher«:
multiplayer fix?
works fine for me
crester  [Entwickler] 29. Apr. 2019 um 3:21 
Ursprünglich geschrieben von Copper:
In a PostDrawOpaqueRenderables hook, instead of simply setting the material to a cracked material, set render.Blend to half, set render.MaterialOverride to your cracked material, and then DrawModel the entity again. This will draw the entity as cracked without changing the look of the textures, and it may help to make your cracked material transparent.
done
Zuletzt bearbeitet von crester; 29. Apr. 2019 um 3:24
crester  [Entwickler] 29. Apr. 2019 um 8:25 
Ursprünglich geschrieben von »Mr.Kingfisher«:
Ursprünglich geschrieben von crester:
works fine for me
not for my server i just reinstalled it and it is still not detecting and taking any damage for those props you normaly can't destroy
it was tested on my local server which core is used everywhere
Copper 29. Apr. 2019 um 9:02 
Nice job, thsnks
crester  [Entwickler] 29. Apr. 2019 um 10:00 
Ursprünglich geschrieben von »Mr.Kingfisher«:
Ursprünglich geschrieben von crester:
it was tested on my local server which core is used everywhere
but how can i fix this what can cause this problem that i have?
tell me how have you installed the addon
crester  [Entwickler] 29. Apr. 2019 um 17:26 
Ursprünglich geschrieben von »Mr.Kingfisher«:
Ursprünglich geschrieben von crester:
tell me how have you installed the addon
i used gmad
what’s a final path for an addon in your server files?
settings for enabling/disabling entire thing
enabling/disablign recover
health mutli, ect

more cracks the more damaged it is
idk if its possible but maybe like cut off edges slgithly completely the more damages?







that also gives me a idea for a seperate addon that makes bullet holes in props that you can see thorugh and shoot through idk if possible though
crester  [Entwickler] 29. Apr. 2019 um 18:49 
Ursprünglich geschrieben von zorich_michael:
settings for enabling/disabling entire thing
enabling/disablign recover
health mutli, ect

more cracks the more damaged it is
idk if its possible but maybe like cut off edges slgithly completely the more damages?







that also gives me a idea for a seperate addon that makes bullet holes in props that you can see thorugh and shoot through idk if possible though
we need a custom high quality models for this destruction, btw convars will be done today
Zuletzt bearbeitet von crester; 29. Apr. 2019 um 19:39
Hammer and Nails like ZS, so you can increase the HP of your props while also pinning them to a wall, maybe for RP or Sandbox.
Ursprünglich geschrieben von Rhyme:
Ursprünglich geschrieben von »Mr.Kingfisher«:
i used gmad
what’s a final path for an addon in your server files?
GarrysModDS\garrysmod\addons\PropDestruction
crester  [Entwickler] 30. Apr. 2019 um 8:24 
Ursprünglich geschrieben von »Mr.Kingfisher«:
Ursprünglich geschrieben von Rhyme:
what’s a final path for an addon in your server files?
GarrysModDS\garrysmod\addons\PropDestruction
same[i.imgur.com]
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