ARK: Survival Evolved

ARK: Survival Evolved

Shads Atlas Imports
 This topic has been pinned, so it's probably important
Shadlos  [developer] 12 Feb, 2019 @ 6:52pm
Creature Info
#1. Razortooth
-Spawning: Green Desert, Jungle, Sunken Forest, Fertile Chamber
-Knockout Tame
Razortooth focus more on agility and combat prowress as opposed to being a tanky supporter like Ark's Yutyrannus. Though less durable, they are far more capable in a fight than Yutyrannus and can also do a Yutyrannus's job, though they'll have a harder time than Yutyrannus doing a buffing/fearing role. Uncommon, this apex predator of the jungle will make an excellent mount for anybody who can obtain one!
-Less health than Yutyrannus or Rex, but a faster attack rate!
-Immune to Radiation
-Much faster than Rex or Yutyrannus
-Left click Bite. Great attack rate and damage, shreds and penetrates armor
-right click fear roar. Same as yutyrannus, but has a longer cooldown and more stamina cost (thus making it slightly less effective!)
-C key courage roar. Same as yutyrannus, but has a longer cooldown and more stamina cost (thus making it slightly less effective!)
-X key Savage Bite. Cannot be done while moving, very high base damage but a slow interval. Shreds/penetrates armor and causes bleeding.

#2. Shieldhorn
-Spawning: Green Desert, Jungle, Sunken Forest, Fertile Chamber
-Knockout Tame
Shieldhorn are more aggressive than their triceratops or pachyrhinoceratops cousins. They will charge from a distance, and I don't mean fast walk- I mean full blown charge! They are very fast runners that can keep that charge up long distances, and they are also quite capable in a fight as well. If you can tame one, they prove a far better and reliable mount and companion than Triceratops, for a longer period in your journey as well!
-Rivalry mechanic. +25% attack and defense when activated
-Can use default trike saddle (for added compatibilities with saddle mods)
-Like normal trike, takes reduced projectile damage from the front.
-Immune to Radiation!
-Left click Tusk&Horn Gore. Shreds/penetrates armor, harvests corpses, can be used while moving. Good knockback, harvests berries
-right click stomp. More damage but smaller radius, cannot be done while moving, harvests berries, better knockback.
-C key taunt. For aesthetic, also toggles/refreshes the rivalry ability.

#3. Aegis (Atlas's Nice Whale)
-Spawning: Ocean, Genesis Ocean Biome
-Tameable: Tranq or Passive
A species of baleen whale, they are primarily fish-eaters, and will roam vast distances in search of their prey. Gentle giants, they flee upon being struck. They offer little in terms of self-defense against the ocean's greatest threats, and their combat prowess is barely anything noteworthy. However, they are an excellent traveling companion due to their heavily migratory habits. They can swim at fast speeds for practically an infinite amount of time, and can carry heavy amounts of resources when doing so. Most notably though is their ability to turn the saddle into a mobile smithy, making utility crafting on the go in the oceans very versatile.
-Passive: flees upon being attacked
-infinite stamina when running
-Immune to electrocution
-purely fish eater
-gives insulation to rider.
-regens 2x health at surface
-Saddle is like an argy: a portable smithy with the same weight reductions.
-left click bite, the only attack. Same as a pelagornis, one-shotting fish, jellyfish, and gathering organic polymer.

#4. Naga (Atlas's Giant Snake)
-Spawning: Swamp, Jungle, Fertile Chamber, Sunken Forest
-Tameable: Tranq Tame
A massive snake that prefers to ambush prey, it lives in dense environments and uses its camoflauge and low body to its advantage to sneak up on prey. Boasting razor sharp barbs and teeth, as well as a poisonous spit, it is an excellent tactical mount for middle-to-late survivors, or for those who wish for a giant rideable snake for a mount that isn't as large as basilisk. For those who can tame them, Naga will prove their use as a creature of stealth.
-Immune to my mods' various Venom debuffs and poison wyvern breath
-slight natural armor
-Decent swimmer
-Can toggle turret mode and special attacks
-Left click Bite. Inflicts venom
-Right click Tail swing. Hits twice behind self.
-C key venom spit. Spit has same effect as dilo venom
-X key aesthetic roar


#5. Harbinger (Atlas's Mean Whale)
-Spawning: Ocean, Genesis Deep ocean
-Tameable: Tranq Tame
Often fully called “Black Harbingers”, these are massive, aggressive whales that are the scourge of the seas. Infamous for in their aggression for sinking ships, they are far more powerful and dangerous than the mighty leedsichthys, hunting them, tusoteuthis, and any other creature in the sea. Rafts and other boats are also prone to their anger, so be wary traveling by sea. Completely vicious animals, when tamed, they become incredible allies. Nimble for their size and able to support a platform upon their back, they can use their surprising speed, power, and ability to destroy rafts and structures to their owner's aid. The only thing one may need to consider is their health, which is inferior to that of other apexes of the ocean...
-Immune to electric shocks and tuesoteuthis ink, as well as bleeding
-Harbinger ignores 15% of incoming damage by default
-Harbinger only takes 25% of damage from projectiles that hit its head.
-gives the rider an insulation buff that prevents them from being effected by tusotuethis ink.
-Harbinger are aggressive towards rafts, but also other sea life. They'll often be found out in the ocean hunting other marine life. From small fish to prey as large as megalodon and more. BE WARNED: IF A HARBINGER BECOMES AGGRESSIVE TOWARDS A VANILLA WOODEN RAFT OR SIMILAR SPEED WOODEN BOAT, THERE IS NO OUTRUNNING IT. KILL IT OR GET TO LAND TO SAVE YOUR RAFT. However, compared to leedsichthys, it has a MUCH smaller aggression radius. Harbinger actually has to be nearby to become aggressive to you and rafts, as opposed to Leeds who becomes aggressive from a massive distance.
-Harbinger's bite deals x7 damage to wooden rafts. A lvl 180 one is capable of killing a vanilla wooden raft in about 10 hits.
-If you're wondering WHY they're so dangerous to rafts, its because the original creature in Atlas is a massive threat to boats in the base game, so im reflecting it here.
-Less health than mosa and tuso, but more damage.
-Deals increased damage to Tuso (as its a sperm whale)
-Left click bite. Deals strong damage and damages stone structures.
-Right click Shred. A stronger, more savage and brutal bite. Harbinger will grab targets in his mouth and shake them violently to inflict damage before letting them go (similar to sarco deathroll). It is capable of grabbing Megalodons, so be warned. This also inflicts bleeding and breaks stone structures, as well as causing x7 damage to rafts. The bite is base 115, the maul is base 150. The maul inflicts a bleed that is base 45 damage per tick.
-C key roar, for aesthetic
-X key to toggle echolocation (predator vision). Left control to untoggle. Echolocation can drain torpor on nearby critter.

#6. Atlas Drake
-Spawning: Varies
-Tameable: Tranq tame.
An impressive species of dragon, the Atlas Drake is adapted to flight in a different way as our normal wyverns. As a species of dragon adapted to soaring long distances over oceans, it is able to regenerate its stamina by hovering midflight. Also granted this and its size, it makes it an excellent tame for any who can find and claim one. While less than a wyvern in some ways, it also surpasses it in its own ways as well, such as flight stamina recovery, hauling and gathering resources, superior land strength and movement. For those who want power and flexibility, the Atlas Drake may be what they seek...
-Only eats Mythos Kibble for taming
-Less health than rex and wyverns, but higher damage
-naturally armored
-Diving flight (like griffin or snow owl)
-Heavy materials (stone, metal, etc) get a weight reduction in inventory
-can regenerate stamina by hovering (or not sprinting) while flying.
-Atlas Drakes will naturally attack on land, but will flee by flying.
-Left click: bite. Good dps and damage
-Right click: breath attack
-C key: Claw slash. Works on land or while flying. Harvests metal.
-X Key: roar, for aesthetic.
-Left Control: Alternate Breath Attack/Ability

Variants:
"Flame Drake"
-Spawns in Mountains, Volcanic Environments, Volcano Biomes, Scorched Mountain
-Fire breath attack, immune to fire damage.
-Left control attack is a fireball. No explosive damage, just a burst damage fire projectile with an aoe.

"Storm Drake"
-Spawns in Tundra, Tundra Biodome
-Immune to electrical attacks and wind damage
-Right click Tornado Shot. The projectile that shoots is electric damage, so those immune to it will take no damage. The shot deals high knockback. On detonation, it will spawn a tornado at site of impact. This tornado inflicts "Wind Damage", dealing high knockback to those it can while remaining on the field. If a creature under 250 drag weight steps into the tornado, it will take damage and be launched vertically. Creatures too big will take tick damage instead.
-Left Control wind breath. Its like a standard fire breath attack, but with many more projectiles and less damage per projectile. It also has a very far reach and can travel its full distance almost instantly, making it great for reach. It's best however for its high knockback, inflicting "Wind Damage" to push the targets away it can.


#7. Atlas Hydra (much smaller than its default Atlas Size)
-Spawning: Swamp, Ocean, Biolume Area, Sunken Forest
-Tameable: Tranq Tame
This aggressive animal is the definition of imposing force. The Atlas Hydra is an amphibious creature with unparalelled strength, with a fighting style focused on shock and awe to control the battlefield. It prefers to live in aquatic environments and uses various forms of powerful crowd control to dominate its prey. For any survivor who can tame one, the Atlas Hydra can become a powerful and versatile mount able to meet almost any creature head-on and make a firm stand against it. Its sheer power and visage alone make it the dream target of any survivor.
-Atlas's hydra boss, smaller and tameable!
-Only eats Mythos Kibble for taming
-Immune to venom, poison wyvern poison, acid, fire, and radiation.
-Naturally armored
-Excellent swimmer
-Heavy materials (stone, metal, etc) weigh only 40% in inventory
-turns in place
-left click arm swing. Swings with the arm based on the direction you look. Destroys stone structures and harvests mineral resources
-Right click bite. Bites with all 5 heads at once. Hits twice for massive damage.
-C key firebreath. The middle head of the hydra will shoot a blast of fire towards the ground in front of it. Has a cooldown and cannot be used with insufficient stamina.
-X key Acid breath. The far left head will shoot a blast of dissolving acid. This is similar to Arthropleura's but stronger, breaking through all manner of structures and dissolving player armor. also inflicts venom
-Left control key stunning roar. High base damage. All heads will roar at once and stun all small-to-medium sized creatures nearby. Has a lengthy cooldown.

#8. Lion
-Spawning: Fertile Chamber, Grassland, Desert Biodome, Green Desert
-Tameable: Tranq Tame
A larger feline that tends to dwell in arid environments. Pride hunters, they make excellent companions to those who live out in the desert. More muscular than Sabertooth, they can be used to carry resources and even be used as a form of portable smithy on the go. Tamed, they are excellent mounts for those who get them.
-Sexually dimorphic. Males have manes, females don't
-Saddle can be used as a form of portable smithy
-Immune to radiations and sandstorms.
-Pack/gang mechanic.
-left click bite or claw slash. Deals good damage.
-right click snarl. Other pride members will do this when a player-mounted individual does.
-Spacebar to jump.

#9. Savage Hammerhead (Atlas Shark)
-Tameable: Tranq Tame (patch incoming to fix, currently only immersive tameable)
-spawning: Ocean, Genesis open ocean
A smaller shark that hunts in gangs. They have slight armor to negate some incoming damage, which also makes them immune to shock and bleeding. They get their name from their ecology and hunting- a diet that consists primarily of other sharks: even Megalodon! While not as durable as megalodon, they are quicker and give bites that drain stamina, allowing them to be used in a more tactical mobbing sense, or for hit-and-run. tamed, they don't even require a saddle to ride.
-Gang mechanic of up to +12
-Will be drawn to corpses from a considerable distance away
-Natural armor and immunity to electrocution and bleeding.
-Deals 50% more damage to sharks (megalodon, itself, helicoprion{aquaria}, Great white {aquaria}, Great Hammerhead {aquaria}, Tiger Shark {aquaria}, Broadtooth Mako {aquaria})
-Does not REQUIRE saddle.
-Left click bite, pierces armor and drains stamina
-Right click grab and maul. Pierces armor and drains stamina, sli
-X key to toggle electromagnetic detection.

#10. Atlas Horse
-Spawning: Grassland, Green Desert, Fertile Chamber, Sunken Forest
-Tameable: Riding tame (like normal Equus)
Like horses but hate how actually useless the vanilla equus is, and how slow it is? Atlas Horse should be right up your ally. More pleasing to look at, slightly better stats overall and better performance, and also faster. Comes with its own saddle from atlas that has higher base armor than Equus saddle, but can be ridden bareback and use any saddle Equus can: try your bards on an Atlas Horse sometime! (Atlas horse can use Equus saddle too, though the saddle mesh may not be 100% perfect due to difference in models
-All the same abilities as old equus, but with better stats, performance, speed and stamina.
-Left click head push or bite.
-Right click buck kick. Deals great torpor.
-C key Rear-up. For aesthetic.
-Spacebar to jump!

#11. Apophis Rattlesnake (Atlas Rattlesnake)
-Spawning: Green Desert, Scorched Mountains, Desert Biodome
-Tameable: KO Tame
The desert-dwelling cousin of the Naga and a viper that focuses more on strength as opposed to gimmicks. For those that want a more desert-oriented and brute force snake, this aggressive snake is the one for you.
-Immune to venom and sandstorms
-Only takes 30% damage from fire.
-Left click Bite. Deals Venom Damage.
-Right click rattle. Rattle your tail fast to stack a melee damage buff

#12. Ostrich
-Spawning: Desert Biodome, Grassland, Green Desert
-Tameable: KO tame or passive tame.
A large, flightless bird capable of running at high speeds. Like horses, they are an excellent creature to obtain early game for travel and resource farming. Those favoring agility and endurance may often choose ostriches over horses.
-Does not require a saddle to ride
-When equipped with a saddle, the Ostrich functions as a portable mortar and pestle, like the Equus. However, it can also reduce the weight of stuff like metal, wood, crystal, and obsidian- but only down to 70%- so dont use it for any extensive harvesting. However it reduces narcoberries and narcotic to 20% of usual weight.
-lays eggs at rapid intervals, like dodo birds.
-Left click bite. Low damage, high dps. Harvests berries, as well as corpses. Gathers fiber
-Spacebar to jump

#13. Atlas Kodiak (Atlas Bear)
-Spawning: Redwoods, Tundra, Tundra Biodome
-Tameable: KO tame
A powerful, even larger species of bear than the usual direbear. Coming with its own strengths, the improved strength of the Atlas Kodiak allows riders to use it as a mobile smithy: carrying and crafting resources on the go. Bulkier than a usual direbear, they are a powerful and dangerous mount excellent for anybody who wants something medium-sized and extremely powerful.
-Inventory functions same as a portable smithy, but with weight reductions from both beaver AND argent.
-Can use default direbear saddle (for added compatibilities with saddle mods)
-Protects riders from bees
-left click bite. Harvests corpses, berries, and fiber.
-right click claw slash. Cannot be used while moving, harvests honey, deals x8 damage to coelacanth, salmon, and megapiranha.
-C roar, for aesthetic.
-Spacebar to change stances from biped to quadroped. You can't move in Biped, but it allows faster claw attacks with increased DPS, but you become vulnerable to knockback. In quadroped, you're immune to knockback. The claw slash is base 70 when quadruped. When Biped, the base damage is 58.

#14. Pelagic Crocodile (Atlas Crocodile)
-Spawning: Desert Oasis, Freshwater, Sunken Forest Water, Luminous Marshlands, Swamp, Oceans, Bog Biome
-Tameable: KO Tame
The Pelagic Crocodile is the name given to a large crocodile that lives on the arks, bearing a similar appearance and behavior to the modern Saltwater Crocodile, only much, much larger. One thing worth note, however, is its teeth. They are incredibly sharp and hard, and combined with its powerful jaws, it allows the Pelagic Crocodile to bite into stone and become an effective amphibious harvester. Its also nowhere of a pushover, as it has the power to easily protect itself and its owner in a fight! Tribes can use that strength of it and use the Pelagic Crocodile to quite literally drill their way in through enemy stone structures!
-Slightly armored
-immune to bleeding and venom
-Reduces the weight of heavy/mineral resources in inventory
-Left click bite. Harvests mineral resources like an Ankylosaurus and deals piercing damage. Harvests meat and corpses too.
-Right click Deathroll Drill. Same damagetype as tamed Giga, this attack turns the Deathroll ability into a drill- with high damage and dps, but at a heavy stamina cost (cannot do with no stamina). Damages stone structures.
-C key lunge. Grabs medium sized targets and deals damage.
-X key roar. For aesthetic, also drops grabbed targets

15. Gorgon
-Spawning: Jungle, Fertile Chamber, Sunken Forest
-Tameable: KO Tame
Although it may seem a species of intelligent life, the Gorgon acts more like a wild animal than an intelligent being. Extremely rare, these creatures make their kill by wounding and maiming their prey into submission rather than direct force, using the aid of other snakes to their advantage. If tamed, they can be used as a tactical force in battle, summoning wild snakes to one's aid.
-Cannot be ridden, but can equip naga's implant for armor.
-Very rare
-Immune to venom
-Claw slash that inflicts venom and shreds armor. Cannot be used while moving.
-Banshee scream that stuns all medium-sized targets nearby. Cannot be done while moving.
-Projectile attack same as a standard naga's
-Can summon Nagas and Apophis rattlesnakes. These have gang bonus and spawn above wild dino cap for your server. However, they spawn with a "Death mark" debuff which slowly kills them over time.

16. Siren (Atlas Mermaid)
N/A

#17. Flying Fisherman (Atlas Bat)
-Habitat: Beaches, Freshwater, Fertile Chamber, Sunken Forest
-Tameable: Passive tame
A massive bat that despite its size, is docile towards humans unless provoked. A relative of the bulldog bat (AKA Fishing bat), its preferred food is actually fish and small animals, but groups will even hunt megalodon if the chance arises, diving down into the water to hunt them. If coerced out of the sky long enough to accept food, one will find them excellent and useful early-to-middle game fliers, with the water versatility also useful.
-Never lands (so stamina regains when not moving)
-Neutral to players and their tames
-Does not loose affinity from taking damage
-Recommend using corpses to try and lure them down out of the sky (luring them underwater also helps)
-Cannot move when landed
-left click bite. Same as pelagornis: gathering organic polymer and killing fish
-right click bug bite. Same as Beelzebufo but without the torpor. Gathers cementing paste from insects and trilobites.
-c key shriek, for aesthetic
-x key to toggle echolocation, left control to disable
-Spacebar for flight or landing. When landed, you cannot move.

#18. Lodestone Golem (Atlas Golem)
N/A

#19. Inferal (Atlas Fire Elemental)
N/A

#20. Atlas Tiger
-Spawning: Sunken Forest, Redwoods, Jungle, Fertile Chamber
-Tameable: tranq tame
A powerful and beautiful feline, the Atlas Tiger is a well-rounded and formidable predator. Those who want a good balance of power and agility should have this creature on their radar....
-When equipped with a saddle, gets the same inventory of Atlas Kodiak- a smithy inventory with weight reductions from both Argentavis AND Casteriodes!
-White tigers are a thing, but a bit less common. See if you can find a FULLY white tiger! Want an even harder-to-find challenge? Try looking for an all black one- it's an even rarer chance!
-Does not require saddle to ride
-Left click bite. Good damage and attack rate.
-Right click claw slash. Drains stamina and shreds armor.
-c key roar
-Spacebar to jump

#21. Leatherwing
-Spawning: Beach, Jungle, Mountain, Fertile Chamber, Sunken Forest
-Tameable: Tranq
A large and aggressive pterosaur, the Leatherwing is a true master of flight. Fast, maneuverable, and flexible, one is hard-pressed to find a creature better adapted at flight. Aerial predators, they will hunt even Argentavis or Quetzalcoatlus if they feel like it, and have the speed to do so. Tamed, they make excellent flier companions, with their flexibility and strength in the air unmatched, great for traveling and soaring vast distances, as well as being great at aerial combat.
-Same inventory type as Ostrich. (mortar and pestle with weight reductions)
-uses Pteranodon's saddle (heard there were plans for Ptera in Saddle emporium: compatibility away!)
-Has diving flight like the griffin or Snow Owl
-Left click bite. Deals decent damage
-Right click grab (flying only). Picks up most creatures (and slightly more) than Argy can.
-C key drill attack. (Flying only) Works a bit different than the pteranodon's verson. Drill attack only hits during the spin itself and hits 3 times, inflicting piercing damage of base 35 each. Hit with all three attacks by aiming the attack just right (doesn't launch you forward like Pteranodon's) to inflict massive damage!
-X key taunt. For aesthetic, land or air.
-Spacebar to fly.

#22. Feral Boar (Atlas Pig)
-Spawning: Redwoods, Grassland, Green Desert, Fertile Chamber, Sunken Forest
-Tameable: Tranq
Aggressive and territorial omnivores known for moving in small groups. Their are ravenous in their appetite and known for tearing up the countryside in their search for food. Their aggressive group mentality and heightened senses, however, do make them a great companion whether alone or in groups.
-Gang mechanic (caps at +8)
-Has an 8x gather rate for ALL forms of mushroom (Rare+Aberration)
-Territorial: attacks if you draw near
-Inventory works similar to a smithy+all forms of mushroom weigh less in it
-Left click bite. Decent damage, omnivore damagetype (Gathers berries, meat, hide, fiber, etc). Eating a cropse will grant it a healing buff.
-Right click horn attack. Higher damage and knockback.
-C key sniff. Temporarily applies a form of predator vision to make you temporarily more aware of your surroundings.
-Spacebar to jump

#23. Gargantuna (Atlas Tuna)
-Spawning: Ocean
-Tameable: Trap
Just another type of fish, but these ones can get pretty big. Can be tamed via a fish basket, flees upon being attacked. A decent source of food, can be fished.

#24. Nyoomarlin (Atlas Marlin)
-Spawning: Ocean
-Tameable: Trap
just another type of fish, pretty fast and flees upon being attacked. Can be tamed upon caught via a fish basket, and is a decent source of food. Can be fished. Has weak piercing damage, so a decent guard.

#25. Derpmouth Cod (Atlas Cod)
-Spawning: Freshwater
-Tameable: Trap
Just another type of fish. Can be tamed via a fish basket, flees upon being attacked. A decent source of food, can be fished.

#26. Pirareeba Catfish (Atlas Catfish)
-Spawning: Freshwater
-Tameable: Trap
Another type of fish, and can be tamed via a fish basket and also fished up. HOWEVER: these are powerful base guards, easily able to kill other fish and shred player's armor very easily. They can also be bred as well.

#27. Leech Viper (Gorgon's projectiles)
-Spawning: Fresh Water
-Tameable: Fish Basket Trap Tame
A strange, snake-like creature that may lack a skeleton, it lives completely in the water. Their bizzare appearance and behavior is only matched by their disturbing abilities. While posessing a venomous bite, they are also parasitic and vampiric. A single bite often times is enough to heal and nourish the creature. Aggressive, approach with caution. Too aggressive for passive taming and too weak to render unconscious, trapping them may be the only way to train them. In groups, they could make great guards. Sneaking up undetected with their small size and inflicting venom, while feeding off their target mid-battle to recover their vitality.
-Fully aquatic
-Horrible stats (health, damage output, etc)
-1st attack is a standard bite. Shreds armor and weak damage, but inflicts Venom.
-2nd Attack is a feeding bite, they will do this roughly every 5 seconds or so. Upon contact with the foe the Leech Viper will regnerate about 75 food and 30% of its health in about 3 seconds. However their health is so low by default, even in groups, that its possible for strong enough tames to oneshot them and offset this. Use them wisely if you persue them as an option for defense.

#28. Atlas Giraffe
-Spawning: Jungles, Desert Biodome, Fertile Chamber, Green Desert, Bog Biome
-Tameable: Tranq Tame
A titanic species of giraffe commonly found in arid environments. Tamed, they are one of the best creatures for traversing their natural habitat. Their saddle is a wonder for storing, carrying, and crafting items on the go, they have good movement speed & stamina, and they are unphased by vicious sandstorms. Any survivor of the desert will try to get their hands on one as soon as possible.
-Immune to sandstorms
-Inventory the same as Atlas Kodiak (Smithy, Beaver+Argent weight reductions)
-Left click stomp attack. His twice, cannot be done while moving.
-Right click head swing. Good knockback and damage.

#29. Midgard Moray (Atlas Eel)
-Spawning: Ocean, Ocean Biome Shallows (genesis)
-Tameable: Tranq, Passive, or Trap
A large species of territorial, aggressive eel. A slow ambush predator, it glides through the water before rushing prey with bleed-inducing fangs. Tamed, they could make good base guards or attack groups for those that have a strong navy
-Immune to venom
-Bite inflicts Bleeding and shreds armor.
-If you are playing as it on Play as Dino, X can toggle EMF detection (predator vision) with Left Control to disable it

#30. Luminous Angler (Atlas Angler)
-Spawning: Ocean
-Tameable: Trap Tame
A Somewhat small but hardy ocean fish with a bright light and vibrant colors. While it would seem a beacon for predators, it is the exact opposite: this creature is highly venomous and any predator trying to prey upon it will figure out the hard way why hunting one of these creatures is not a wise idea. Tamed, they make decent fish for aquaria, pond guards, and can slowly produce Angler Gel in their inventory over time
-Angler gel weighs nothing in its inventory and it can create 100 max, every 120 seconds it creates a singular angler gel.
-Attacking the Luminous Angler returns 50% of melee damage back to the attacker and inflicts them with the Dilo Spit debuff
-Bite shreds armor and inflicts Venom

#31. Phantom Manta (Atlas Manta)
-Spawning: Ocean, Ocean Biome Shallows (genesis)
-Tameable: Passive Tame
A massive species of manta that slowly floats through the ocean like an ominous specter, though it is completely harmless to humans. Gentle enough to be ridden without being tamed, They are excellent ocean travelers with the ability to carry various resources as well as travel long distances. A worthwhile tame for anybody traversing the ocean on a regular basis
-Does not require a saddle, but can use manta's for armor
-Should be resistant to shocks
-Black pearls and silica pearls weigh less in its inventory
-The Phantom Manta will simulate filter-feeding, like regular mantas. If the Manta does not have food (Fish only) in its inventory, it will begin to feed itself. If it does not have 50 raw fish meat in its inventory, it will slowly produce 1 fish meat every 5 minutes to feed itself. If it does not have 50 raw prime fish in its inventory, it will produce 1 raw prime fish meat every 15 minutes to feed itself. If you're smart with this, you can use this to create a fish farm.
-Stamina regenerates when moving at the same speed it would when standing still, so no need to stop and regenerate stamina after running. Its quick default swim speed should still help keep pace and momentum.
-Most ocean animals shouldn't become aggressive to it.
-Left click bite. Same as the pelagornis and insta-kills fish, as well as gathers organic polymer.
-Right click feed. Same as an angler, harvesting pearls from the sea floor.


#32. Pangolin Rhino
-Habitat: Grassland, Desert Biodome, Green Desert
-Tameable: Tranq
A species of armored rhino that lives in arid environments, the Pangolin Rhino is more combat-focused species compared to the ark's usual tundra species: boasting sturdy armor and a powerful horn. Tamed, they make a powerful siege engine, smashing through structures with ease: especially when up to full powered momentum
-Same inventory as Atlas Kodiak
-Immune to bleeding as well as sandstorms, and being set on fire
-Damage scales with momentum
-Left click horn attack. Breaks stone and harvests metal structures, breaks stone structures


#33. Atlas Capuchin (Monkey)
-HabitatL Sunken Forest, Jungle, Redwoods, Fertile Chamber
-Tameable: Passive
Another shoulder pet skittish monkey. Simply a slightly stronger version of the vanilla mesopithecus.


#34. Forest Elephant (Elephant)
-Habitat: Jungle, Sunken Forest, Fertile Chamber, Bog Biome
-Tameable: Tranq
A species of Elephant native to forested regions around the island. Bulkier and faster than mammoths, Forest Elephants offer much of the same strength but better for a jack-of-all-trades herbivore. When tamed, they can carry massive amounts of weight: evidenced by their ability to carry a total of six tribemates at a time: the rider and five passengers!
-Inventory weight decreases most generic items to 50% of their usual weight (structures, resources, food, etc)
-When saddled, can support up to 5 passengers. These passengers have full control of their TPV (third person view), unlike normal passenger saddles.
-Left click Tusk jab or Tusk Swing. Does either at random, the jab is a quicker attack while the swing covers more area. Gathers wood very well.
-Right click stomp. Good damage, cannot be done while moving. Has high knockback and harvests wood.
-C key trumpet, for aesthetic


#35. Grand Tortugar
-Habitat: Beach, Inland Water, Ocean, Ocean Biome Shallows (genesis)
-Tameable: Tranq
A large, aggressive, omnivorous turtle. Approach this behemoth with caution regarding it's personal space. Though a pain to tame, it can prove a slow but useful amphibious mount, able to carry and harvest various resources with ease. When equipped with reins, this creature can be told to open its shell and allow passengers inside, protecting them from outside dangers and elements- making Tortugar great as a tank, submarine, or similar transport creature!
-Aggressive if approached
-Immune to radiation and sandstorms, electrocution as well. Also immune to knockback
-Takes x2 damage from explosions
-When Grand Tortugar is equipped with a "Saddle" (he doesn't require one to ride), he allows for up to 6 passengers.
-Inventory reduces weight of many resources.
-Left click bite. This gathers more fish than usual and deals 2.25x damage to any kind of "soft bodied fish". Things like sharks, standard fish, even cephalopods...
-Right click headbutt. Like an anky, gathers berries and rocks. Decent knockback
-C key tail whip. Gathers pearls, large aoe and knockback
-X key open doors. Opens the doors to let passengers out, then closes them. Doors open for about 5 seconds. While doing this, cannot attack.
-Left control roar, for aesthetic, land only.

#36. Pampas Cat (Atlas Cat)
-Habitat: Jungle, Fertile Chamber, Sunken Forest
-Tameable: Passive
No fancy filler here. It's just a little cat companion. Though it does have the feature to unlock doors for you like mesopithecus.

#37. Heracles (Atlas Parrot)
-Spawning: Jungle, Sunken Forest, Sanctuary City, Fertile Chamber, Ocean Biome Islands (genesis)
-Tameable: Passive or Tranq
A giant, friendly parrot. Easily able to be domesticated, these humorous, herbivorous birds make great tames. Decently flexible, they are great mounts able to travel plenty of distance.
-Does not require a saddle, but has an implant.
-Gliding flight
-Left click bite. Gathers berries, fiber, and harvests corpses.
-Right click (land only) emote. Just a cute little aesthetic taunt of sorts.
-Spacebar (flight)

#38. Mongrel Cyclops
-Spawning: Desert Biodome, Mountain, Scorched Mountain, Monster Island.
-Tameable: Tranq
A giant, muscular brute of a monster that has surprising speed and strength. For those that could tame them, Mongrel Cyclops's unnatural strength is invaluable as a beast of burden or beast of war is unmatched except only by the most well trained apex mounts.
-Cannot breed
-As mongrel Cyclops cannot breed, its oxygen stat is locked, causing stats that would be “Wasted” in oxygen when wild to be redistributed to other stats. It also has significantly higher level ups, when tamed and wild, than most other creatures. Don't be shocked if your Cyclops has startlingly high melee when you tame it. It's intended to help the creature stand out against others that can breed.
-Reduces weight of heavy resources in inventory
-Turns in place
-immune to radiation
-Left click club swing. Swings the direction you look. Gathers stone and wood.
-Right click Overhand club swing. Inflicts Trike stun, which will slow targets.
-C key Club uppercut. Deals knockback and launches targets under 250 drag weight vertically
-X key spin attack, hits twice for knockback
-left ctrl roar.

#39. Jiiba Dolphin
-Spawning: Ocean
-Tameable: Passive
Friendly pod-dwelling dolphins. They are great in groups and great travel companions
-Eats fish
-Faster than ichthyosaurus
-Gang bonus, becoming more durable in groups, but like ichthyosaurus, ai dolphins will flee from aggression. Only consider fighting as a dolphin pod if you've brought friends
-Left click bite, usually oneshots fish.

#40 Olfend
-Spawning: Green Desert, Wasteland Easy, Desert Biodome
-Tameable: Tranq tame
A camel-like creature that, like morellatops, has the ability to store water in their bodies. Although not as durable as morellatops, or able to store as much water, it as its own advantages. It is faster and more agile, as well as being able to spray its rider with water in order to help them resist the heat easier. Tamed, they make great desert companions.
-Immune to sandstorms
-Gathers water like Morellatops, but holds less.
-Left click bite. Gathers fiber and corpses, as well as berries.
-Right click stomp. Cannot be done while moving.
-C key rider spray. The Olfend will spray a jet of water on its rider to cool them off. For 5 minutes, the rider, even if they dismount, will get a buff that gives them resistance to hot temperatures. It also makes the person immune to Extinction's wasteland hunger buff.
-Spacebar jump.

#41. Yakalo
-Spawning: Jungle, Grassland, Sunken Forest, Bog Biome, Snow Biodome (Polar), Snow (polar)
-Tameable: Tranq
Named for their appearance, which bares similarities to Yaks and Buffalo. Like both, they are powerful and quick for their size, as well as foul-tempered. Despite the danger however, they make excellent mounts for nomads. For their size, they have great carry capacity and surprising combat potential. their long horns can gore attackers, quickly evening the playing field. As such, for their size class, they are one of the island's most powerful herbivores: highly sought after for being a perfect blend of just about everything.
-has a Polar variant, distinguished by its more shaggy fur. There's no difference in stats between the two, but the Polar variant gives insulation to the rider. The insulation effects only work on cold temperatures, however.
-the inventory of the Yakalo decreases most generic items (resources, food, etc) in its inventory to 70% of their carry weight. (I did this to reflect how yaks and water buffalo are often used by people in other countries to carry weight, or as mounts)
-Left click horn attack. Gathers berries and thatch, and inflicts deinonychus-styled bleed.
-Spacebar to jump

#42. Hippocampus
-Spawning: Ocean, Genesis Ocean Shallows
-Tameable: Tranq or Passive
A mammal-like creature dwelling in the ocean, Hippocampus is one of the island's most agile water animals. Though largely passive, they are a threat when provoked: able to spit a blinding and paralyzing toxin onto attackers to slow them down and make for an even easier escape. However, they spend most of their time swimming through the open seas: chasing down schools of fish or browsing on aquatic foliage. To anybody who tames one, Hippocampus make great and speedy ocean mounts.
-Ominvorous by nature, but only eats fish meat as its meat.
-Has a secondary Herbivorous variant that does not spawn. Block the default one (Hippocampus_character_bP_c) and add in the other with either INI or Simple Spawners (Hippocampus_character_bp_herbivore_c)
-Can run for very long periods
-is immune to electrocution
-Left click bite. Harvests corpses, fibers from aquatic plants, berries as well.
-Right click venom spit. These projectiles inflict dilophosaurus venom, slowing and blinding targets. Has a heavy stamina cost and decent cooldown, cannot use with insufficient stam.

#43. Tyrant Scorpion
-Spawning: Mountain, Scorched Mountain, Desert Biodome, Genesis Volcanic Biome
-Tameable: Tranq
A large, combat-oriented scorpion. Naturally armored, it prefers slowing down the target and attacking in close range, wrestling its targets to the ground with its viciously powerful pincers. While these are powerful, they pale in comparison to the damage which can be done by its vicious tail. The barb is unnaturally sharp and able to give lightning-fast, pinpoint strikes to enemy vitals. When focused, this attack becomes even deadlier, making short work of even armored targets. Tamed, this massive arachnid can prove a worthwhile tame for insect or arthropod loving survivors who wish for a larger, more powerful mount than most others.
-Has natural armor
-Takes 2x damage from fire and explosives
-Immune to bleeding and sandstorms
-Can turn in place.
-Left click pincer attack hits twice, inflicting bleed and slowing targets.
-Right click is a stinger attack, has a cooldown and inflicts venom. However, this has hitscan. If it hits a part of the target that takes increased damage from projectiles, the sting will also do increased damage (and by default, if hitting an armored part, will do reduced damage).
-C key taunt, cannot be done while moving.
-Shift+C to use the Focused Sting. The Tyrant Scorpion will assume a readying posture for a moment (you can move while it readies the sting), before attacking. This has the usual effects of the normal sting, but with raised base damage. However, it also has the same effects as a metal compound arrow, shredding armor and penetrating targets, while doing atrocious damage if striking enemy hitscan weakpoints.


#44. Glacierking Crab
-Spawning: Polar Coasts
-Tameable: Tranq
A colossal crustacean dwelling along frigid, icy coasts. Glacierking Crabs are powerful rulers of floating ice, often emerging from clinging on underneath to devour helpless penguin colonies. A special chemical in their blood prevents freezing, allowing them to survive in these subzero arctic conditions. Dangerous predators, these coastal-pelagic crabs are a dangerous threat to all who could come across them, but be powerful allies if obtained.
-Natural armor
-Genders, can breed (only in water)
-Children cannot leave the water
-Swims instead of water-walks
-Can turn in place
-Immune to ice attacks and freezing
-Left click jabs with the thinner claw. This has low damage, but an armor pierce effect and can be easily used in rapid succession.
-Right click is a claw slam. This slam attack cannot be done while moving. Breaks up to stone structures and harvests various resources. High damage, but relatively slow DPS. Applies a slowing effect on hit.
-C key spinning AoE. Will spin to strike multiple targets multiple times.
-X key taunt, for aesthetic.
-Spacebar to jump (Can jump from swimming if directly at surface)


#45. Allseer Squid
-Spawning: Deep ocean
-Tameable: Tranq or passive
A large, bizzarely colorful, luminous squid of the deep sea. This predator flashes bright colors for twofold reasons. #1: To lure prey towards it. #2: to warn predators of its venomous nature. The sharp claws on the squid's tentacles are full of a venom that it uses to help subdue the prey it catches. Furthermore instead of ink, it fires depth charge-like globs from its sporacles. These are brightly colored, luminous. They fire off, distracting foes before detonating after a time or on impact, releasing clouds of toxic substances in the water to suffocate attackers, and giving the squid time to escape. Tamed, these squids make excellent attackers. While not the most physically powerful, its toxic tendancies can come in a pinch and make it a more tactical adversary as opposed to other physical attackers of the deep.
-Immune to venom
-Left click tentacle strike hits multiple times and inflicts the venom debuff.
-Right click grab. Cant grab everything tusotethis can, but still effective. Anything grabbed by an Allseer Squid will be continuously inflicted with venom until released.
-Left clicking a grabbed target will perform the usual "crushing" attack. Applies venom, but the base damage of the crushing attack is higher than the usual left click.
-C to use the depth charge attack. Allseer squid will shoot a volley of projectiles downward at an angle, which will detonate on impact. These are are like the projectiles fired by basilisk and poison wyvern, but far weaker. They scale in damage with your melee. Upon firing, the squid will get a movement speed boost.
-Spacebar to turn around 180 degrees.
Last edited by Shadlos; 15 Aug, 2023 @ 12:07pm