Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plotting the rail segments on the map. Would this be possible?
How about rail bogies/carts that can bend in the middle? It probobly need a raised platform.
You ever try to go around a 20degree corner with 2 bogies attached together? They want nothing to do with it. :-p
By adding the catch blocks the elavation makes them top heavy and off centered.
XD
I absolutly love the mod
There is actually a brilliant idea by onca77, to use one permanently connected bogie in the middle and two articulated guiding bogies on the rear and front. That allows for making long cars able to go into almost any curve without the problem of leaning to the sides as the mass is calculated correctly.
To better show what i'm talking about, please allow me to link to one of my cars using that system (of course usable only up to 0.6 yet):
https://steamproxy.net/sharedfiles/filedetails/?id=1634975556
There is a problem with using central bogies. The ends of the cars will travel quite wide from the track on bends making linking to the next car difficult, only slightly less difficult if they are of similar length. This is why IRL the wheels and bogies are near the ends. Less lateral movement on bends.