Medieval Engineers

Medieval Engineers

Rails Modpack
Dr Fraud 10 Nov, 2018 @ 3:56pm
New items and ideas
One new item I'd like to see would be some type of compressible or impact absorbing block I could use building a buffer at the end of the line.
It would have a limit to how much force it could manage before breaking with similar catastrophic results to other blocks.
https://en.wikipedia.org/wiki/Buffer_stop
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Showing 1-15 of 19 comments
ncr ranger 25 Nov, 2018 @ 3:32pm 
he should also add some powerable carts so i can take a engine and power the cart directley
Cosmic Lemonade 27 Dec, 2018 @ 7:36pm 
you know all of these are on the road map? the was an itervew a week or two ago asking people what they wanted and how much and some of those were steam engines and buffer block related.
Dr Fraud 27 Dec, 2018 @ 11:12pm 
@cosmic lemon-Nades Check the timestamps
Last edited by Dr Fraud; 23 Mar, 2019 @ 3:55pm
qwertyaaa 28 Dec, 2018 @ 3:00pm 
An idea:
Plotting the rail segments on the map. Would this be possible?
Equinox  [developer] 29 Dec, 2018 @ 2:28am 
No, plotting rail segments directly on the map will never be added by me and afaik is not possible regardless.
shurgent 29 Dec, 2018 @ 5:56am 
Maybe an alternative "railroad map" that can be crafted?
Equinox  [developer] 4 Jan, 2019 @ 4:32pm 
Not really. You can't do that type of rendering in a mod.
shurgent 5 Jan, 2019 @ 9:13am 
Pity (
steschm0712 7 Jan, 2019 @ 9:14am 
It would be great to have fixed curves like the straight item. so you can easily place them e.g. for a farming wheel in a perfect circle.
It might be a good idea to try making just separate flaged wheels? People are trying to make locomotives with your brilliiant mod but I think if you can try and simply add that feature in, then railway activity on this will boom.
Last edited by Baron-of-Pingas-Bradders; 8 Jan, 2019 @ 11:10am
shurgent 8 Jan, 2019 @ 12:17pm 
Or pairs of wheels...
Equinox  [developer] 9 Jan, 2019 @ 8:36pm 
These are things that are on my list of things to do. They aren't trivial to create.
James Kain 18 Feb, 2019 @ 4:31am 
Originally posted by Equinox:
These are things that are on my list of things to do. They aren't trivial to create.
This mod is ♥♥♥♥♥♥♥ awesome! So that makes you AWESOME! Thanks!

How about rail bogies/carts that can bend in the middle? It probobly need a raised platform.
You ever try to go around a 20degree corner with 2 bogies attached together? They want nothing to do with it. :-p
By adding the catch blocks the elavation makes them top heavy and off centered.
XD
I absolutly love the mod
Xaerthus 19 Feb, 2019 @ 5:18am 
Originally posted by James Kain:

How about rail bogies/carts that can bend in the middle? It probobly need a raised platform.
You ever try to go around a 20degree corner with 2 bogies attached together? They want nothing to do with it. :-p
By adding the catch blocks the elavation makes them top heavy and off centered.

There is actually a brilliant idea by onca77, to use one permanently connected bogie in the middle and two articulated guiding bogies on the rear and front. That allows for making long cars able to go into almost any curve without the problem of leaning to the sides as the mass is calculated correctly.

To better show what i'm talking about, please allow me to link to one of my cars using that system (of course usable only up to 0.6 yet):
https://steamproxy.net/sharedfiles/filedetails/?id=1634975556
Dr Fraud 19 Feb, 2019 @ 12:23pm 
Originally posted by Xaerthus:

There is actually a brilliant idea by onca77, to use one permanently connected bogie in the middle and two articulated guiding bogies on the rear and front. That allows for making long cars able to go into almost any curve without the problem of leaning to the sides as the mass is calculated correctly.

To better show what i'm talking about, please allow me to link to one of my cars using that system (of course usable only up to 0.6 yet):
https://steamproxy.net/sharedfiles/filedetails/?id=1634975556

There is a problem with using central bogies. The ends of the cars will travel quite wide from the track on bends making linking to the next car difficult, only slightly less difficult if they are of similar length. This is why IRL the wheels and bogies are near the ends. Less lateral movement on bends.
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