Stellaris
Ancient Cache of Technologies : Secrets Beyond The Gates
 Ten wątek został przypięty, więc pewnie jest ważny
Chirumiru ShiRoz  [producent] 16 sierpnia 2018 o 14:58
Bug Reports and Known Issues - Read Here First.
  • Bad localization and Grammar.

  • Some stuffs may not work the way they are supposed to, the Chirumuru Ascendency will not take responsibles if your scientists are consumed while playing this mod.

    YOU WERE SUPPOSED TO STOP THEM....BRING BALANCE TO THE GAME....NOT LOSE TO THEM....


  • Probably something may break somewhere that I cannot think of yet.


    If you encounter any major bugs, please report here.
Ostatnio edytowany przez: Chirumiru ShiRoz; 19 kwietnia 2019 o 5:20
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Wyświetlanie 1-15 z 484 komentarzy
Eradicator Bot 16 sierpnia 2018 o 15:19 
Only a Chirumiru deals in absolutes...
marky612 18 sierpnia 2018 o 0:19 
The omni-AI matrix trait seems to be available to my DE machine race from game start.
I assume it's not supposed to be the case, and is a bug.
Just thought you should know.
Ostatnio edytowany przez: marky612; 18 sierpnia 2018 o 0:36
Chirumiru ShiRoz  [producent] 18 sierpnia 2018 o 0:24 
Yeah that is a mistake. Will be corrected
El jojo 20 sierpnia 2018 o 6:46 
The OE's starbases in the L-cluster are broken, at first they can be destroyed normally, but after I reload the save they have become tiny black boxes the can be damaged but not destroyed, so the OE keeps its hold on the system.
Chirumiru ShiRoz  [producent] 20 sierpnia 2018 o 13:17 
Not sure what's causing that. Encoutnered that problem sometimes as well. I will let you know if I can figure why they are bugged like that.
The OE sent new fleets to attack, but they have no admiral and are named Random
Xixaltr 21 sierpnia 2018 o 7:54 
Hey there, had grey goo in the L-Cluster 6 games in a row (after installing the mod had the other ZoFE previously) and a few years on all the npc empires bowed to the original empire that did not exist. had to wipe out the galaxy to not have 12 pop ups per day. :/

Any idea what's caused that?
Additional tried out. origin_test_event.101 (ect.ect) commands, all unrecognised with no results (event.102).

No clue what has broken it any advice would be greatly appreciated.
Chirumiru ShiRoz  [producent] 21 sierpnia 2018 o 14:21 
@Sarenith Did you type "event origin_test_event.1010" at the start, you need event in front

I will make another check to prevent Ai from submitting to OE if the OE does not exist.

@Do'tasarr the Kjajiit If you do not disturb their L-Clusters yet, the new fleets spawned from their strike forces will not have admirals.
Ostatnio edytowany przez: Chirumiru ShiRoz; 21 sierpnia 2018 o 14:22
Xixaltr 22 sierpnia 2018 o 6:35 
@Chirumiru ShiRoz Console log cheak revealed use of period not full stop, I am in idiot. Thanks.
Look forward to not getting spamed with pop ups :) Thanks for the great mods.
AsariSpectre 23 sierpnia 2018 o 16:49 
One thing I've noticed, was that the OE's starbases were indestructible for me. Nope, didn't reload a game. But I could cause them to go to -1 hull points, unable to attack and anything, but they were still there. So I couldn't defeat the OE at all cause I could never invade their ringworld. Other then that? Fantastic mod, just like all of ZotFE!
Chirumiru ShiRoz  [producent] 23 sierpnia 2018 o 19:26 
I am not exactly sure what's the problem with Starbases honestly.
BerthNerd 24 sierpnia 2018 o 16:50 
The starbase bug had an evolution apparently xD I had the bug with the stations not being destroyed. When I restarted the game, those broken stations were gone, but I could not claim the systems for myself. By now I have conquered th OE Ringworld, but three systems, where they had the broken starbases, are still bugged and I can not build starbases in them.
BerthNerd 24 sierpnia 2018 o 16:51 
Another bug I had: The Arkship does not show a model.
Chirumiru ShiRoz  [producent] 24 sierpnia 2018 o 18:34 
@BerthNerd The Arkship model will sometimes disappear if it's orbiting a planet too long. It will appear again once it starts moving.

Also did you try using the debug command and reload the save after that?
Ostatnio edytowany przez: Chirumiru ShiRoz; 24 sierpnia 2018 o 18:35
Menegucci 28 sierpnia 2018 o 14:17 
The OE is not sending his fleets after the 10 year mark (and after the notification)
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