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https://www.reddit.com/r/mountandblade/comments/7wjnpi/awoiaf_or_acok/
ACOK mod is run on the normal M&B engine. A lot easier to play and a lot less quests.and features This mod also crashes a fair bit , but not as bad
There are 2 main differences between those 2 mods:
1) ACOK is built over Floris features while AWOIAF over Brytenwalda/Voiking conquest realism.
2) AWOIAF is better and more polished with each update while ACOK... not so much. Features, quests, locations/// are added or removed like randomly withou word of explanation while old issues like gambreaking bugs or submod conflicts are never fixed or new introduced. Actually I would say best playabke version was about 4.1 or 5.1, last version wehre invasions worked and were proeprly triggered were like 2.1. v6-8 is like downgrade to me... so pick yourself:p
For me AWOIAF is way better game experience - I jsut have to give credit to ACOK for more GoT immersion, wider quest list, more scenery and unique location to explore and see and companions (I somehow dont like "real" characters in AWOIAF from show to fight together...) but it is for more jsut go around, watch.. and go play AWOIAF.
I agree with what Vceli is saying. I greatly prefer AWOIAF mod but I do think Clash of Kings does have immersive quests. I also like the quests for AWOIAF mod. I do admit that I am biased as I have written a number of them...lol.
However, more quests are being added to AWOIAF mod with each update. AWOIAF version 8.0 of Warband is currently in the process of being developed and version 7.0 of the mod was released not that long ago. I suspect another 2-4 more quests will be added in AWOIAF version 8.0.
A Bannerlords version of AWOIAF mod is also in the process of being developed! A lot to look forward to! Life is good :D
However, there are ways to decrease the frequency of runtime errors AWOIAF mod.
The following are my suggestions to decrease the frequency of runtime errors and crashes in general for AWOIAF mod that I have come up with:
-Do not enable cheat mode.
-Disable scenic menu under camp options.
-The options "Load textures on demand" is ticked in the launcher options; Configure → Video options → Load textures on demand: ticked
-Decrease battle size to 200-250 (300 max recommended).
-Set corpses to 20 and ragdolls to 5 or even try reducing hem both to 0.
- Edit mode is disabled in the launcher options; Configure → Advanced → Enable Edit Mode: unticked.
-Decrease the graphical specs you are running game at, especially decreasing texture details (such as to 80%), lowering the shadow quality shader, and turning down anti-aliasing can help.
-Do not use any game editors such as Morgh's M&B Editor.
-Quit Warband and then reload Warband and your saved game. This helps to reset memory leak issues.
-Do not run any unnecessary background programs while playing mod.
-Upgrading your computer, especially graphics card, can help. Although even with a fully optimized computer there are inherent issues with bottle necking and limitations of the outdated, fickle Warband engine.
-Make sure you are running the latest version of MB:Warband.
-Make sure your copy of the game is legitimate and is bought through Steam, GoG, TaleWorlds etc.
-I have heard this next thing can help but have not personally tried it: Go to your Warband documents folder and open the "rgl_config" file. There's a setting "render_buffering_size. Change the value to "500". Save the document.
I hope this helps!
Best wishes and stay safe out there comrades,
Fallen Lord
AWOIAF is set in the TV show Seven Kingdoms, so more hollywood funky look of armors, but it is build on Viking Conquest engine, so more modern, immersive and with more feathures bcs of it.
I think it is great that you are into the mod but what you are writing is highly factually incorrect.
I have been literally obsessed with both of these mods and have tracked things closely from a statistical standpoint.
You have probably heard of me, if not, than that further adds weight that you do not know what you are talking about. From the dates 2016 to present, I have donated over $55,000 to the further development of AWOIAF mod to help put things in perspective. That is a fact.
ACOK mod exceeded AWOIAF mod in popularity from about 2012 to mid 2017 and then AWOIAF mod exceeded ACOK mod in popularity from about mid 2017 to present.
ACOK mod did reach #1 in ModDb at times for popularity but not consistently.
I think both Produno and Cozur have created amazing mods! Produno and Cozur have long since both earned my admiration and respect!!!