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"torch-server\Instance\Saves\(Game Save)\Storage\999999_rts\RelativeTopSpeed.cfg"
Edit: I should note that in-game when using the chat commands they display the correct configuration I set up in the file. It is just that the ships still do not travel any fast than 120 m/s.
Edit: Apparently using the "/rts load" command solve the problem. Does this mod not automatically load its settings into a new world? Do the settings have to be loaded every time a save is opened and played?
The default world ship speed settings for the mod have been saved higher than is default. When creating a new world those settings are not loaded until the "/rts load" command is used then ships will have the new speed limits applied. When experimenting with this I found that if the settings for the mod are changed after a world has been created that world is using the old settings and will not update to the new settings. Am I missing something or is this a limitation to what the mod can do and adjustments to the config file should be tested and finalized before an investment into a world is committed?
1. There was a bug that kept the world storage config file from saving i pushed an update that fixes it.
2. It seems that SE no longer allows realtime editing of the speed limit. Simply restarting the session after the speed limit has been changed.
NOTE: There are now two config the global one you have been editing and the world config file:
AppData\Roaming\SpaceEngineers\Saves\<SteamID>\<WorldName>\Storage\1359618037.sbm_RTS
Thanks for the help, cleared things up.
<Settings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<IgnoreGridsWithoutThrust>true</IgnoreGridsWithoutThrust>
<ParachuteDeployHeight>500</ParachuteDeployHeight>
<SpeedLimit>400</SpeedLimit>
<LargeGrid_MinCruise>171</LargeGrid_MinCruise>
<LargeGrid_MaxCruise>314</LargeGrid_MaxCruise>
<LargeGrid_MaxMass>8000000</LargeGrid_MaxMass>
<LargeGrid_MinMass>200000</LargeGrid_MinMass>
<LargeGrid_MaxBoostSpeed>314</LargeGrid_MaxBoostSpeed>
<LargeGrid_ResistanceMultiplier>2</LargeGrid_ResistanceMultiplier>
<SmallGrid_MinCruise>257</SmallGrid_MinCruise>
<SmallGrid_MaxCruise>329</SmallGrid_MaxCruise>
<SmallGrid_MaxMass>400000</SmallGrid_MaxMass>
<SmallGrid_MinMass>10000</SmallGrid_MinMass>
<SmallGrid_MaxBoostSpeed>400</SmallGrid_MaxBoostSpeed>
<SmallGrid_ResistanceMultiplyer>1</SmallGrid_ResistanceMultiplyer>
</Settings>
So what I'm looking to do is make the top speed pretty fast, but make ships take a longer time to reach it. Ideally, the more thrust a ship has, the faster it can get closer to the top speed, that this would enable me to make ships that focus on speed or sacrifice that acceleration for more weight or a larger design. I would want to make it so that most ships cannot get close to reaching the top speed unless they have a lot of thrusters.
Also, I'm confused, wouldn't decreasing the resistance multiplier make the ships just slow down slower or accelerate faster? I'm not sure what it does, but you have the resistance multiplayer at a larger figure for larger ships so I assume it's to make things feel more weighty? What I am mainly trying to do is make vehicles not accelerate so quickly, so wouldn't increasing the resistance mult work better?
Lets say you have a light ship with the following specs.
Cruise speed: 113
Accel: 10m/s/s
Setting the multiplier to 1 will allow the ship to up to:
113 + (Accel / 1) = 123m/s maximum possible speed
setting the multiplier to something smaller will increase the maximum speed:
113 + (Accel / 0.5) = 133m/s maximum possible speed
Be aware that the max boost speed setting in the config acts as a hard limit for all ships even if their acceleration should let them boost more.
I think what you are asking for is a curve that defines how sharp the resistance ramps up for the same maximum boost. Currently the build up is linear. Ill see what i can do.
When you add thrusters to a ship, the ship accelerates faster.
Acceleration is just a force being applied to a ship in a direction.
The boost mechanic is simply ramping up a force in the opposite direction until you no longer accelerate. it applies no force when the ships speed is equal to or less than the cruise speed and grows over time till the resistance force equals the acceleration force.
the resistance multiplier changes how fast the resistance force grows. So a big number will result in a small boost and a small number will result in a larger boost.
What you want is a way to lengthen the amount of time it takes to reach the maximum boost. I have some ideas but it currently wont do what you want currently.