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번역 관련 문제 보고
Amnesiac:Is a neutral at the start. Either the first body he finds then he becomes that role or he can find a body of his choosing and take their role. Once he changes roles he cannot change back.
Assassin:Has one Target that needs to be killed (randomly selected) Once killed he turns to a neutral role that needs to survive to win (turns into Endurer)
Hope these get added. My friends and i really love what you are doing. Keep up the good work. :D
I got this idea from a game called town of salem. The way i would like for him to work would be to play the game. If he gets killed he loses. All roles are not able to see what his role is except for clairvoyant. If traitors thinks he is a regular innocent then he might have to give his role away. The problem with this is that it is unknown if he is lying or not. This could have its own consequences by people killing him because they dont want him involved with a 1v1 situation with him on the side. When a game gets into a 1v1 between 2 opposing roles he can decide who wants to win with and could spice up the game a little bit more. People could also fake being Endurer to trick others to not kill them. Sorry for not explaining this well. Ill copy paste the abillities to show.
Alignment: Neutral (Benign)
Abilities:
Put on a bulletproof vest at night, protecting you from attacks.
Attributes:
You can only use the bulletproof vest 4 times.
Goal: Live to the end of the game.
What about a "Diplomat" or "Pardoner" which can convert traitors into innocents when they kill them. They reside on the team of the innocents.
And perhaps a role that does the opposite and resides on the team of the traitors and can convert innocents they kill into traitors. The only thing I could think of calling this one would be along the lines of "Inquistor" or "Activist".
I was thinking that it would work on a similar system to the infected or something but I am not sure myself.
Cannibal:
The cannibal has 1 objective: Eat a certain amount of bodies. However, he cannot eat the bodies of people he has killed
himself. He's a scavenger, not a predator. If he eats the specified amount of bodies, he wins the round.
Meaning: Innocents and traitors should be careful and identify cannibals as fast as possible to eliminate them.
Even if there's a cannibal, the round ends when all traitors have died, leaving the poor cannibal behind starving.
Optional: Give the cannibal a weapon he can use to get 1 kill, leaving an edible body behind. (An special knife, perhaps?)
Optional 2: The Cannibal starves after a certain time of not eating a body, so he has a certain pressure on him to get people
to kill each other.
Spy:
The Spy is a very rare role that substitutes one of the traitors. The spy is an undercover innocent who has infiltrated
the rows of the traitors. Traitors will see him as a fellow traitor, whereas the spy himself doesn't know who the traitors
are, only that he's a spy. The Spy doesn't have access to the traitor shop and he, of course, doesn't gain anything
from killing Innocents. Not buying anything and not helping with killing innocents can blow the Spy's cover, not to mention
that the game doesn't end until either he or the traitors die.
Hatte mir das so überlegt, dass der Arsonist, wie z. B. SK, als Letzter überleben will. Er dealt jedoch nicht 100% damage (sollte relativ wenig sein, 15%-30% vllt?), kann dafür aber Leute mit "E" bzw. halt Use mit Benzin übergießen. Das soll mMn keine Geräusche verursachen, dafür aber vllt. 1-2 Sekunden dauern.
Der Arsonist hat dann quasi als Spezialwaffe den Switch, mit dem er alle, die er übergossen hat, gleichzeitig zu Tode brennen kann. Auffällig ist's dann halt, wenn derselbe Typ aus irgendeinem Grund einer Menge Leute extrem nah kommt, offensichtlich, um sie zu dousen.
Problem ist, dass ich z. B. in ner eher kleineren Gruppe von 6-12 Leuten spiele. Auf größeren Servern ist diese Rolle vielleicht zu schwach, da 30+ Leuten hinterherlaufen dann doch sehr schwierig ist ^^ Aber vllt fällt einem ja was ein, wenn die Rolle gefällt.
Jester: I'd like to see one or multiple extra options for jesters regarding their rewards for getting killed. For example, killing the killer of the jester in addition to respawning the jester, giving the jester the role of their killer and/or turning the jester into a traitor when killed.
Hitman: Maybe a simple option that reveals the role of the hitman player to everyone when they kill someone that is not on their objective list. This might be especially fun for low-player groups.
Infected: Most players on our server seem to accidently kill their converts quite a lot, perhaps an option to delay the respawning of the converted victims might be useful.
Another option I'd want would be option to prevent infected players from damaging anyone with something other than the knife.
Perhaps an option to scale the damage/health/speed of the infected up or down too.
1. Ability for Traitors to see who the Jester is.
2. If a Traitor kills the jester the round does not immediately end but the Jester wins.
3. Jester appears at a customizable, random interval i.e. 1 in 7 rounds
1. doesn't make sense since the traitor wouldn't kill anyone anymore.
2. use another winstate
3. use the role random convar
Doppelganger - On the traitor side, but everyone sees him as the Detective, including other traitors (takes up detective slot).
Comes with detective equipment but does not have credit shop.
Framed - On the innocent side. The Framed and the Doppelganger know who each other are.
Doesn't start with detective equipment, but has a credit shop. He starts with no credits, and can only gain (a large sum of) credits by killing the Doppelganger.
Once either the Framed or the Doppelganger's identity is revealed by searching body, the facade falls.
If the Framed dies, the Doppelganger is revealed as traitor; and if the Doppelganger is searched and exposed, the Framed turns Detective.
I think this will create an interesting dynamic between the two roles. The Doppelganger wants the Framed to die, but not have the body searched and his identity exposed. The Framed wants to kill the Doppelganger, but must do so without being framed as traitor.