Killing Floor 2

Killing Floor 2

Edge Of Reality
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Kill Master  [desarrollador] 29 SEP 2017 a las 0:08
Bug list (Please post bugs here)
Please post any map related bugs and glitches here. :peace:
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Mostrando 1-15 de 22 comentarios
Navota 30 SEP 2017 a las 5:35 
#1 Im not sure, if its a general engine thing or an actual setting to change, but the trader portals (and other traders on custom maps) are no longer drawn if not in your view.. If you play on the highest fov, you can see the trader (- portal) vanish
#2 with the extreme jump in zed time you can pass the level bounds and fall to death
Última edición por Navota; 30 SEP 2017 a las 5:48
missing.trigger 30 SEP 2017 a las 6:57 
gravity is super broken, on my first playthrough I pass map borders
Última edición por missing.trigger; 30 SEP 2017 a las 7:08
Kill Master  [desarrollador] 30 SEP 2017 a las 11:12 
Publicado originalmente por Navota:
#1 Im not sure, if its a general engine thing or an actual setting to change, but the trader portals (and other traders on custom maps) are no longer drawn if not in your view.. If you play on the highest fov, you can see the trader (- portal) vanish
#2 with the extreme jump in zed time you can pass the level bounds and fall to death

The premature clipping of certain geometry is an issue with UE3, although the shader I have on the 2D planes that cause them to always be facing the player isn’t helping the situation either.

And about leaving the play area during Zed time.
I’m just going to build a giant box of collision around the playable areas of the map to prevent the player from ever leaving it.

Fixed.
Última edición por Kill Master; 30 SEP 2017 a las 23:19
GabenPlzNerf 9 NOV 2017 a las 19:12 
In the dark area of the map the first person animations stutter alot making it really unpleasent to use a magnified scope.
GabenPlzNerf 9 NOV 2017 a las 20:03 
I am aware this is because you are way farther from point origin, but maybe that area could be relocated somewhere closer?
Rokk 16 NOV 2017 a las 5:24 
It seems like this map acts a little weirdly on servers. The low gravity works fine in single player, but on servers, gravity appears to be normal. That is, until zed time activates, at which point I can practically float away.

In the higher gravity zone (with the dark floor), I also tend to "slide" a little across the floor. It's a very subtle effect, as if I'm walking on ice.
Última edición por Rokk; 16 NOV 2017 a las 5:25
Dargoos >:3 21 FEB 2018 a las 17:50 
Why does it keep crashing when i try to boot it up. I verified the game files too
Kill Master  [desarrollador] 21 FEB 2018 a las 18:04 
Publicado originalmente por Ender:
Why does it keep crashing when i try to boot it up. I verified the game files too
Would you be able to provide a basic breakdown of you system specs, you only the second person I’ve heard from who’s had crashing issues.
damn_pastor 10 JUN 2018 a las 7:55 
Ive found a portal which works only from one side.
https://steamproxy.net/sharedfiles/filedetails/?id=1408110050
Kill Master  [desarrollador] 10 JUN 2018 a las 11:25 
Publicado originalmente por damn_pastor:
Ive found a portal which works only from one side.
I've just given the map a full play through and haven't found there to be any issues with any of the teleporters.
This may have been a "one off" anomaly, if it shows up again please repost the bug report with any additional information.
Eg. game mode, installed mods or mutators, SP or MP, if MP total player count

As an additional note in order to be teleported the player must approach the center of the frame to be successfully teleported as the teleporter actor radius is quite a bit smaller that the size of the frame.
Prich 30 DIC 2018 a las 9:11 
I played this map on a random server I found in the browser. I had killed all but two of the zeds in in a wave, and they weren't coming to get me. One I wasn't able to locate (I would turn the camera to follow the symbol for it, but I could never home in on it). This may be because it was through a portal; I'm not sure. The other zed was stuck at the edge of the tree area. I coudn't damage him with anything (bullets, melee, or explosions), so I just had to quit.
Windows11 10 ABR 2019 a las 7:54 
Camera is stuck after using portal
GabenPlzNerf 23 JUN 2019 a las 10:08 
Hey this map used to be a fan favorite in our servers, however it has since dropped off as it is VERY slow in higher player counts. Is there a way I could fix this/ Do I have you permission to modify it?
Kill Master  [desarrollador] 23 JUN 2019 a las 16:10 
Publicado originalmente por Scronk:
Hey this map used to be a fan favorite in our servers, however it has since dropped off as it is VERY slow in higher player counts. Is there a way I could fix this/ Do I have you permission to modify it?
The performance issues stem from the complex material shaders in the "white" area and on the water.
The high tris count panels that make up the bulk of the level don’t help anything either.

If you want to try and tackle performance issues listed above you have my permission to do so, just make sure that the new workshop submission provides credit & links back to the original.

I may at some point go in and fix the issues myself, but I wouldn’t expect that to happen any time soon.
Última edición por Kill Master; 23 JUN 2019 a las 16:11
Stupid Plant 14 MAR 2020 a las 20:46 
idk if it's a bug or if i'm just stupid but there doesn't seem to be an upgrade pod anywhere on the map, the marker keeps telling me to go out of bounds
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