Total War: WARHAMMER

Total War: WARHAMMER

Wissenlander: Defenders of the South 2.0
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Lt Apollo  [desenvolvedor(a)] 1/ago./2017 às 9:24
[Future Projects]--Imperial Collection Addons and Submods
This thread is for requesting additional content and gauging interests as to witch imperial faction should be next.
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Exibindo comentários 115 de 15
Slayer King 1/ago./2017 às 14:38 
This was a impressive showing of a reskin.I think for future submods you could always make a special unit that goes with the reskin, for example you did the company of honor for Reik-land.So now for Wissenland you could always do Grundel's Defenders or Nuln iron sides.But the next imperial faction in my opinion should be Middenland.
Lt Apollo  [desenvolvedor(a)] 1/ago./2017 às 14:53 
Grundel's Defenders are the next submod I am working on, the plan is faction then one unit for that faction for the initial release.
RIP AND TEAR 1/ago./2017 às 15:24 
I do like that the Company of Honour mod is split from the Reikland reskin and is completely optional, it would be nice to see that continue. I'm more into reskins than adding new units myself so I enjoy having the option.
The Running Man 1/ago./2017 às 20:04 
STIRLAND NEXT PLEASE!!! or AVERLAND!!
Daelin 1/ago./2017 às 20:50 
Lt. Apollo, Well done! I look forward to the day all empire factions are done, making them truly unique.
Might I suggest Telia. Esatlia, or the Border Princes. Or perhaps Kislev as they require some love and variation to the stock empire clones that they are now.
Lt Apollo  [desenvolvedor(a)] 1/ago./2017 às 22:35 
@daelin some fantastic mods already exist for those factions, its the really under developed ones of the imperial provinces that i want to really focus on. Also @Immigration. Stirland and Averland are both top contenders atm. They both requre allot of new assets though where as wissenland inherited allot of reiklander equipment and visual design.
CLYDE 2/ago./2017 às 6:18 
A Hochland reskin would be nice, and perhaps one of the drakwald partols for their unique unit?
Averland next!! Very well done!
[PuB] Axlegolas 4/ago./2017 às 5:52 
can the captains also be provincal reskinned? Is this possible? They are bound to the barracks in vanilla, so in an regional recruitment, different baracks should give you access to different captains and units. Great work, pls keep going. Would also like to see the arrogant and snooty Averland units (more plumes and goofy hats).
The Running Man 4/ago./2017 às 9:33 
wow if you can actually reskin captains and generals, that will be really cool
a regiment I'd like to see would be the Carroburg Greatswords for Middenland?
jmoney740 5/ago./2017 às 11:11 
My vote is on Stirland!
Corporal Yakob 7/ago./2017 às 12:36 
AVERLAND! AVERLAND! AVERLAND!

Mostly because:

A) I used to collect an Averland painted army on tabletop (>_> I was a crap Imperial General though).
B) Besides having a damn cool colour scheme, their status as one of the wealthiest provinces in the Empire and bordering southern realms, allows for some real visually creative snazz: a mix of high-end Imperial equipment (3/4 quarter plate as standard for example) and southern influences, like half-pikes (though I don't expect the already insanely good looking mod to go nuts with new weapons and such!).
C) I love playing as them!

Also, if you guys and gals can pull off a top-notch Averland reskin and *not* give the Greatswords giant capes, I will love you forever; there are already some brilliant reskin mods for various Imperial States but they keep giving Greatswords these massive impractical cloaks that bug me.
Lt Apollo  [desenvolvedor(a)] 8/ago./2017 às 6:44 
Averland is in the works...
VoRgAn 10/ago./2017 às 9:53 
Very good reskin, keep up the good work !
I'd like Middenland or Nordland next, to fight them with Norsca in my next campaign :)
I've not sign up yet, because I don't like to have dozen and dozen of mods, so I'll be waiting for a "all in one" mod of all the empire provinces you'll make !
Do you intend to reskin some of the other factions ? Dwarfs would be awesome ^^
I also approuve you don't add units in the mod, but next to it as a submod.
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