Master of Orion

Master of Orion

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5X - The Ultimate Balance Mod
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3.206 MB
15 nov. 2016 às 0:02
2 de abr. às 19:43
55 notas de alterações ( ver )

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5X - The Ultimate Balance Mod

Descrição
Spud Dastardly presents the biggest Master of Orion: Conquer the Stars mod in the galaxy! This mod is massive overhaul of the gameplay experience. It's effectively a full expansion pack for the game. It includes a total rebalance of every aspect of gameplay, new technologies, improved AI, and much more. For a broad overview of what this mod does, see the Readme on ModDB.

Languages: English, German (Deutsch), Russian (русский), Spanish (Spain) (Español (España)), French (Français), Polish (Polskie)

If you're new to MoO mods, you may want to start with this guide.

The Unofficial Code Patch by WhatIsSol is highly recommended for use with or without this mod! You can get it on Steam or at ModDB. Be sure to follow the UCP install instructions on the UCP mod page. If you are going to use UCP with 5X, it is necessary to use the 5X UCP Compatibility mod (5XCPC)

5X was featured in a series of videos by YouTubers Mal and Sabouts a while back! They played two games on impossible difficulty (using version 2.3.1). You can see it on Youtube. I also did an interview with eXplorminate[explorminate.co] along with WhatIsSol about 5X and UCP.

I've put many hours of work into this mod! If you would like to show your appreciation with a donation, you can do so here.[www.nexusmods.com]

Also check out these related mods:
  • 5X UCP Compatibility Mod (5XCPC) is for players using 5X with WhatIsSol's Unofficial Code Patch. It re-enables several features which were disabled due to bugs, and it takes advantage of some modding features added by UCP. I highly recommend using both UCP and this addon!
  • Split Tech Tree is an addon for 5X that re-arranges the entire tech tree into 8 separate branches to make it more like a MoO2 style tech tree. This completely changes the tech tree strategy, so if you want to shake things up with a totally rearranged tech tree, give it a shot!
  • 5X Lite is a lighter version of the 5X mod that includes most of the balance adjustments of 5X but none of the added technologies, tech tree changes, added uber biomes, etc. It's for players who want a more balanced game but one that's closer to the original in terms of its scope. Don't use this one at the same time as 5X.
  • ALL AI + 5X galaxies allows you to play with every race at the same time on 5X galaxies (this may cause some issues, which is why it's not in the base 5X). This mod can be used standalone or with 5X. There is also a no wormhole variant.
  • Diverse Specials and Massive Planets is a popular mod created by Morpheus to add dozens of new planetary resources to the galaxy. This version is fully compatible with 5X, but you should load it before the 5X UCP Compatibility mod, and you can't use it at the same time as Split Tech Tree.
  • Custom 5X and DSMP Assets contains new ship icons for the alternate hull types introduced in v4.0 as well as new planet icons for the added uber biomes. It also includes some resource icons for DSMP.
  • Tactical mod by Vaaish re-balances various weapon techs in 5X to give an alternate approach to how different weapons are utilized as well as providing more distinctive AI blueprints.
For reference, the correct load order for the above mods if you should choose to use any of them is:
  • 5X
  • UCP
  • DSMP
  • 5XCPC
  • Tactical Mod
  • Split Tech Tree
  • ALL AI + 5X Galaxies
  • Custom 5X and DSMP Assets

Discussões Populares Ver todos (80)
391
25 de set. às 10:05
AFIXADO: Version 5.x Feedback and Bug Reports
Spud Dastardly
6
23 de mai. às 17:34
Struggling with Difficulty, Looking for Advice
SmallTittyPrepGF
1
29 de set. às 6:47
Remove Autobuild queue templates
Montera
2.762 comentários
GreenGoo 16 de out. às 14:16 
Love your avatar btw, Spud.
Spud Dastardly  [autor] 16 de out. às 8:25 
This game is haunted by the spirits of overworked developers whose souls were lost to this game. I assume that's why the code behaves weird sometimes.
Relden Calder 16 de out. às 4:30 
I am so mad right now because I just tried my mods again in a futile attempt to get them working. Changed nothing. Exactly the same files as before.

They work perfectly now, even with 5X+UCP.

Why is the game like this?
Relden Calder 15 de out. às 11:04 
Literally the only thing I changed was gravity values in the size/mineral table. I even used copy paste to make sure I didn't misspell the values. I have no idea what's wrong or why.

It's fine, though, I can just workaround that by giving everyone the Tolerant trait.
Spud Dastardly  [autor] 15 de out. às 10:10 
Ok the log might not help you further. If you know it's that yaml, then you have to carefully look through the yaml and find what's wrong with it. It could be something that is aligned wrong due to a missing or extra space. Tab characters are also not allowed in yaml. Otherwise there may be a typo in some word or a wrong key.
Relden Calder 15 de out. às 10:05 
I found the cause was the GravityTable with a clean un/re-install and trying each yaml alone.
The log won't tell me what's wrong. The last message in the log before it freezes is this:

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object
at AI.Awareness.RefreshLocations () [0x00000] in <filename unknown>:0

at AI.Awareness.Run () [0x00000] in <filename unknown>:0

at AI.AIPlayer.Start () [0x00000] in <filename unknown>:0

at Backend.Core.Universe.AddAIPlayers () [0x00000] in <filename unknown>:0

at Backend.Core.Client.InitializeUniverse () [0x00000] in <filename unknown>:0

at HerefordGame.OnStageAdded (.Stage stage) [0x00000] in <filename unknown>:0

at GameStage.Add (.Stage stage) [0x00000] in <filename unknown>:0

at StageloaderEventDispatcher.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
Spud Dastardly  [autor] 15 de out. às 9:59 
There may be unrelated errors in the log that have no effect or are only a consequence of the original error. Yaml errors should contain the word "error" or "unable" and point to a key or a yaml file. That's what I would search for in the log.
Relden Calder 15 de out. às 9:43 
According to the output log, there's a null reference somewhere, except it won't tell me what it is or where it is, which is... helpful.
Spud Dastardly  [autor] 15 de out. às 8:32 
Not specifically on mod compatibility. I have a modding basics guide: https://steamproxy.net/sharedfiles/filedetails/?id=772694134

Generally you need to follow these rules for compatibility:
1. Put your mod at the bottom in the mod menu in game so its settings overwrite the other mods
2. Only include the lines or keys you are changing/adding and not the rest of the yaml so as not to revert other mod content to vanilla defaults.
3. If your mod still has problems, test it independently of 5X. It may be something wrong with your mod itself, such as errant spacing in the yaml. Check the output log for errors.
Relden Calder 15 de out. às 3:04 
Is there a guide or a discord that has information on how to make mods compatible with 5X/UCP? I'm trying to make my own mod, but I can't get it to work, the game just freezes on galaxy creation.