Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
They work perfectly now, even with 5X+UCP.
Why is the game like this?
It's fine, though, I can just workaround that by giving everyone the Tolerant trait.
The log won't tell me what's wrong. The last message in the log before it freezes is this:
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
NullReferenceException: Object reference not set to an instance of an object
at AI.Awareness.RefreshLocations () [0x00000] in <filename unknown>:0
at AI.Awareness.Run () [0x00000] in <filename unknown>:0
at AI.AIPlayer.Start () [0x00000] in <filename unknown>:0
at Backend.Core.Universe.AddAIPlayers () [0x00000] in <filename unknown>:0
at Backend.Core.Client.InitializeUniverse () [0x00000] in <filename unknown>:0
at HerefordGame.OnStageAdded (.Stage stage) [0x00000] in <filename unknown>:0
at GameStage.Add (.Stage stage) [0x00000] in <filename unknown>:0
at StageloaderEventDispatcher.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Generally you need to follow these rules for compatibility:
1. Put your mod at the bottom in the mod menu in game so its settings overwrite the other mods
2. Only include the lines or keys you are changing/adding and not the rest of the yaml so as not to revert other mod content to vanilla defaults.
3. If your mod still has problems, test it independently of 5X. It may be something wrong with your mod itself, such as errant spacing in the yaml. Check the output log for errors.