Stellaris
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((( NSC3 - Season 1 )))
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378.886 MB
12 май 2016 в 19:05
12 септ. в 12:31
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((( NSC3 - Season 1 )))

Описание



September 12, 2024 - Season 1 - Update 10 (Mod Version 1.0.10)
New Save Game is Recomended But Not Required

Updates & Bug Fixes
  • Due to some changes to NSC features, we recommend starting a new game with this update, however it shouldn't break save games, but it could possibly cause unknown issues.

  • Updated the mod code for Stellaris 3.13. At this time, it does not appear that we need to do anything for compatibility with the new DLC.

  • We have removed all NSC changes to the orbital rings due to various bugs. We'll look into adding Orbital Ring content again once we iron out the issues.

  • Fixed a reported bug where the Starbase Admin Office was adding a Politician job to the Synaptic Lathe, which prevented the Neural Chips jobs from displaying. Note: This fix will likely stop the building from providing any benefit to Cosmogensis world colonies.

  • Fixed a bug where the Nanite Interdictor was not available for use when using NSC. (Note: The sections & stats for this ship have not been changed in any way from vanilla, we just added the missing code to the NSC files.)

  • Fixed a bug with some Starbase Module tooltips showing the wrong build limit.

  • New Building: Planetary Construction Office - This was added by community request, it functions similarly to the Starbase Construction Office except it boosts build speed for planetary buildings.

New Features & Feature Changes
  • Changed the Frigate to be unlocked at the same time the first tier of Torpedoes are researched, so you don't have a ship with G slots that can't be filled. This will also unlock the Frigates a bit earlier in the game.

  • Per community request, removed the AI bonus doctrine from the mod. NSC no longer gives any special bonuses to the AI, except for what comes with NSC components and modules and whatever is chosen in the Mod Menu.

  • Changed the Mega Shipyard to have 50/75/100 shipyards at levels 1/2/3 respectively, to actually make it worth it to build given that NSC starbases can have a lot more shipyards than vanilla.

  • Removed the Gateway tech requirement from the Hyperlane Manipulation tech. Now all you need is Mega Engineering to unlock the hyperlane manipulation stations.

  • Changed the Hydroponics Farm from a Starbase Building into a Starbase Module with a build limit of 10 per starbase, per community request.

  • Increased the build limit on Solar Panels from 6 to 10 on each starbase.

  • Reduced the build time for the Galactic Hospital Levels 2 and 3 from 10 years to 2 years (10 years seemed a bit too long for a simple upgrade.)

  • Added 2 new upgrade levels to the Galactic Hospital that each add more Diagnostician jobs at an increased upkeep cost. (Note: The model of the structure will not change for Levels 4 and 5 as we do not have any additonal models available.)



May 11, 2024 - Season 1 - Update 9 (Mod Version 1.0.9)
New Save Game is Not Required
  • Fixed a bug where the Nanite swarmer sections were missing.

  • Fixed a bug that was causing the transport ship models for the new shipsets to not show up.



If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. To subscribe to the Previous Version, click here: https://steamproxy.net/sharedfiles/filedetails/?id=2386308448



If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3




To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2024 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Популярни дискусии Всички (4)
7
30 авг. в 20:09
Flagships still spawned en-mass for other empires.
Xeonzs
1
14 авг. в 13:19
Explorer tech
Skaeren
2
26 май в 7:39
Issues of compatibility
Roula
17 892 коментара
CaptainX3  [автор] преди 3 часа 
Giga.Core - NSC doesn’t make any changes to colony ships. Usually that kind of bug is caused by either a mod conflict or using really out of date mods.
Giga.Core преди 11 часа 
Is it a feature or a bug? For some reason I can t build colony ships.
son-goku 20 септ. в 6:33 
@Abderytka

The lag comes in with or without the mod. It's mostly caused by the amount of pops that you and the computer opponents have at the endgame
Abderytka :3 20 септ. в 3:40 
It's a cool modification, but it puts too much strain on the game engine, which is already in poor condition and causes FPS drops to 20 or less after 200 or so years, even though I have a computer designed specifically for strategy games.
MURASAME 19 септ. в 1:29 
Hello creator, I have encountered a problem now. After saving the game after the Imperial Outpost was upgraded to Solar Fortress and Star Stronghold in the 2500th year of game time, the stronghold disappeared and could not be built after re-entering the game.:Nepgear:
CaptainX3  [автор] 17 септ. в 12:57 
Thank you for the reports on the missing descriptions for the hospital, I will add that to our bugfix list.

As for the orbital rings, please read all patch notes when the mod is updated:

- We have removed all NSC changes to the orbital rings due to various bugs. We'll look into adding Orbital Ring content again once we iron out the issues.
Nokarion 17 септ. в 11:56 
Confirming that the 4 and 5 level upgrades of the Galactic General Hospital are missing their in-game description and that the orbital rings are missing their extra building and module slots. It's happening to me as well
Vumpalouska 17 септ. в 8:59 
The 4 and 5 level upgrades of the Galactic General Hospital are missing their in-game description.
Mercury! 17 септ. в 8:31 
Extra slots of star ring base are gone. Intended?
Mr. Banana 16 септ. в 3:28 
I did some testing and built a ship with the mars component, and one without. They had the same fleet power. I went into the files and changed the modifier for the mars to ship_modifier and now there's a difference in power between the two ships as well as the bonus correctly being displayed when hovering over the ships damage stat outside of the ship designer.
Also discovered the damage part of the fire control component wasn't working so changed it to ship_modifier too and it's working now.

Not sure if the update changed anything since I'm using a locally saved modpack for 3.12.5.