Cities: Skylines

Cities: Skylines

143 hodnocení
TOD_Medium_Green_Grass
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Assets: Tree
Velikost souboru
Přidáno
Aktualizováno
683.142 KB
27. lis. 2015 v 18.59
9. led. 2016 v 22.24
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
TOD_Medium_Green_Grass

V 1 kolekci od uživatele templeofdoom
The ToD Collection: Special Collection: Custom Grass Assets
10 položek
Popis
TOD_Medium_Green_Grass by templeofdoom

Works best with /u/Boformer's Random Tree Rotation

Get it here or the sidebar.


------------------------------------------------------------------------------------------------------------------------------------

UPDATE:

Fixed vertex normals - model fully lit from all angles. Fixed mesh size / fixed scaling for random plopping.

------------------------------------------------------------------------------------------------------------------------------------

UPDATE: 1/4/2016

I will be fixing the normals on these grasses this week. Stay tuned.

Tris: 720
Texture: Alpha/Diffuse - 256x256
------------------------------------------------------------------------------------------------------------------------------------
Počet komentářů: 6
sevenof9 10. bře. 2017 v 17.15 
Awsome
thebigeasy66 29. lis. 2015 v 14.55 
I think its a little too tall to be used as rough...good for hazards though
http://steamproxy.net/sharedfiles/filedetails/?id=565460696
templeofdoom  [autor] 29. lis. 2015 v 11.04 
@Turtle - thanks for the feedback with that! Although I didn't notice any stray poly's myself, I did raise several clumps of them so they would sort of have a varied effect. A few of those may be noticeable. I'll see what I can do but for the most part I'm seeing most of the clumps connect to the ground. You could try and delete a few of those strays or try Boformers tree rotator mod that helps make those more varied in rotation. Here's the link to that mod: https://steamproxy.net/sharedfiles/filedetails/?id=556784825
Turtle 28. lis. 2015 v 20.38 
Hey temple great model! One issue - all your grass assets for me seem to float a bit off the ground rather than being connected to the ground.
templeofdoom  [autor] 28. lis. 2015 v 15.34 
Thanks TheBigEasy67! It would make my day to see these being used on other assets! :)
thebigeasy66 27. lis. 2015 v 21.09 
Looks nice...We'll see how it looks with my golf assets. ;)