Cities: Skylines

Cities: Skylines

143 ratings
TOD_Medium_Green_Grass
   
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Assets: Tree
File Size
Posted
Updated
683.142 KB
27 Nov, 2015 @ 6:59pm
9 Jan, 2016 @ 10:24pm
2 Change Notes ( view )

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TOD_Medium_Green_Grass

In 1 collection by templeofdoom
The ToD Collection: Special Collection: Custom Grass Assets
10 items
Description
TOD_Medium_Green_Grass by templeofdoom

Works best with /u/Boformer's Random Tree Rotation

Get it here or the sidebar.


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UPDATE:

Fixed vertex normals - model fully lit from all angles. Fixed mesh size / fixed scaling for random plopping.

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UPDATE: 1/4/2016

I will be fixing the normals on these grasses this week. Stay tuned.

Tris: 720
Texture: Alpha/Diffuse - 256x256
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6 Comments
sevenof9 10 Mar, 2017 @ 5:15pm 
Awsome
thebigeasy66 29 Nov, 2015 @ 2:55pm 
I think its a little too tall to be used as rough...good for hazards though
http://steamproxy.net/sharedfiles/filedetails/?id=565460696
templeofdoom  [author] 29 Nov, 2015 @ 11:04am 
@Turtle - thanks for the feedback with that! Although I didn't notice any stray poly's myself, I did raise several clumps of them so they would sort of have a varied effect. A few of those may be noticeable. I'll see what I can do but for the most part I'm seeing most of the clumps connect to the ground. You could try and delete a few of those strays or try Boformers tree rotator mod that helps make those more varied in rotation. Here's the link to that mod: https://steamproxy.net/sharedfiles/filedetails/?id=556784825
Turtle 28 Nov, 2015 @ 8:38pm 
Hey temple great model! One issue - all your grass assets for me seem to float a bit off the ground rather than being connected to the ground.
templeofdoom  [author] 28 Nov, 2015 @ 3:34pm 
Thanks TheBigEasy67! It would make my day to see these being used on other assets! :)
thebigeasy66 27 Nov, 2015 @ 9:09pm 
Looks nice...We'll see how it looks with my golf assets. ;)