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MWI - Battleship Cannon Mk1 (DX11)
   
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Type: Mod
Mod category: Block
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37.930 MB
29 mar, 2015 @ 11:43
17 mar, 2016 @ 16:13
22 ändringsnotiser ( visa )

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MWI - Battleship Cannon Mk1 (DX11)

Beskrivning
- Mark 1 Battlship Cannon by Mexpex Warfare Industries(MWI) -

Arm your fleet with this devastating weapon of destruction

Stats
Size: 3x2x3(might change)
Rpm: 20
Ammo: MK1 Cannon Ammo (4 shoots/mag)

Survival Ready: Yes

--Remider: Dont forget to put yourself as owner, otherwhise it wont shoot hostile ships--

Unfinished
- LOD steps
- Balancing(cost)
- Custom ammo rounds = ID done, models not done

Known issues
...


Other mods
The Mark 3 Main Battleship Cannon

Future Ideas
Weapons for different roles: Anti-Light armor, anti heavy armor, anti fighter etc

Longrange cannon/rifle(really long range, high damage, very slow reload, limited rotation),
Anti-Missile Cannon/gattling( high rpm and very low damage, only for missiles),
Torpedo(super slow "nuke",high durability if possible)



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Populära diskussioner Visa alla (2)
1
1 jun, 2016 @ 19:02
Weapon Max/Efficient Range
Ao Yuki
1
8 jul, 2016 @ 20:29
AI controlled
Silentwolf
313 kommentarer
Bones 7 maj, 2018 @ 13:59 
Any chane you could make a version of this with the hitbox to just 1x1x1 in the center?
CplCooter 7 mar, 2018 @ 20:01 
whats the mm? like 300 or 900?
Bunchie 15 jan, 2018 @ 11:25 
turns out that spot is actually the connector so thats how you load it
Bunchie 15 jan, 2018 @ 11:19 
yea i cant figure out how to reload either
qspin2win 13 aug, 2017 @ 15:30 
How am I supossed ot load it? The square at the bottom (that looks noting like a connection port) doesnt let me access the gun, i have to build a control panel on it
Bones 17 apr, 2017 @ 16:53 
This does not want to fire at enemy ships large or small, does fire at neutral need to be on?
Bones 17 apr, 2017 @ 5:29 
Look friggin awesome on my Beowulf Heavy Tank (Sml ship)

http://steamproxy.net/sharedfiles/filedetails/?id=900304753
Boom Box 25 feb, 2017 @ 22:39 
what is the range of this weapon?
Colony 12 jan, 2017 @ 22:48 
Do these use the same block ID's as the ones in your mega pack?
delleds 23 aug, 2016 @ 20:24 
Hey, Mex, I was wondering if I could release a version of this mod with a longer reload time? These things destroy energy shields on my server, so much so that a pack of three can blast apart most shield systems in a matter of seconds