Space Engineers

Space Engineers

MWI - Battleship Cannon Mk1 (DX11)
313 Comments
Bones 7 May, 2018 @ 1:59pm 
Any chane you could make a version of this with the hitbox to just 1x1x1 in the center?
CplCooter 7 Mar, 2018 @ 8:01pm 
whats the mm? like 300 or 900?
Bunchie 15 Jan, 2018 @ 11:25am 
turns out that spot is actually the connector so thats how you load it
Bunchie 15 Jan, 2018 @ 11:19am 
yea i cant figure out how to reload either
qspin2win 13 Aug, 2017 @ 3:30pm 
How am I supossed ot load it? The square at the bottom (that looks noting like a connection port) doesnt let me access the gun, i have to build a control panel on it
Bones 17 Apr, 2017 @ 4:53pm 
This does not want to fire at enemy ships large or small, does fire at neutral need to be on?
Bones 17 Apr, 2017 @ 5:29am 
Look friggin awesome on my Beowulf Heavy Tank (Sml ship)

http://steamproxy.net/sharedfiles/filedetails/?id=900304753
Boom Box 25 Feb, 2017 @ 10:39pm 
what is the range of this weapon?
Colony 12 Jan, 2017 @ 10:48pm 
Do these use the same block ID's as the ones in your mega pack?
delleds 23 Aug, 2016 @ 8:24pm 
Hey, Mex, I was wondering if I could release a version of this mod with a longer reload time? These things destroy energy shields on my server, so much so that a pack of three can blast apart most shield systems in a matter of seconds
MaDJaMeS 20 Jul, 2016 @ 2:18pm 
Vowki 1 Jun, 2016 @ 7:06pm 
what kieren said, (im the one he was talking about) and i fucking hate this, every time i try loading any world with the mod, my computer crashes, and i fucking HATE DIS SHIT, HELP ME PLZ!!! :steamsad::steamsad::steamsad:
Gaming ISD 1 Jun, 2016 @ 7:03pm 
i need some help, my friend has proplems with this mod saying it crashes his game or computer, i want to help him
MaximalCrazy 26 Mar, 2016 @ 3:14pm 
Please dont pull up the normal range of this Weapon :)
I want only weapons with AI <= 1200meter and no AI / Bullet range with >= 2000meter.
Zoulrage 17 Mar, 2016 @ 4:26pm 
thx man :)
Mexpex  [author] 17 Mar, 2016 @ 4:14pm 
@Chronos @zoulrage

Update: Fixed the infinite reload issue
Zoulrage 17 Mar, 2016 @ 3:27am 
i got a reload bug on all turrets :( not sure what is going on any ideas?
SaturnWurm 15 Mar, 2016 @ 8:37am 
hm i hope keen will fix this issue soon, because i have the same reload-bug on normal missile launchers :/
anyway i need some more weeks to finish my big ship with your cannons in survival
Mike Loeven 14 Mar, 2016 @ 5:50am 
I was thinking of something along the lines of a 105mm howitzer turret similar to what they mounted on the ac-130
Mexpex  [author] 14 Mar, 2016 @ 5:47am 
@Mike Loeven - its a possibility, i only need time to do all the things i want to do, to few hours/day :)
Mike Loeven 14 Mar, 2016 @ 5:44am 
You never answered my question about the possibility of making small grid artillary pieces for gunships
Mexpex  [author] 14 Mar, 2016 @ 5:10am 
@Chronos - its an issue since last weeks patch, they changed some weapon related things. so far ive updated the weapon pack and coil cannon with the fix for it. hopefully ill fix the rest today :)
SaturnWurm 14 Mar, 2016 @ 4:38am 
its a very beautiful weapon and looks good on my big ship, BUT
how can i reload the weapon?
i only can do one shot and then it says "reload". its enough ammo in the cannon but i cant shoot.
only weld it down and build new has help me to shoot again.

and sorry for my bad english ^^
Webserfer22 7 Mar, 2016 @ 9:18pm 
Are we ever gona see an update for the cannon? One of my more favorite guns :D
Mike Loeven 23 Feb, 2016 @ 9:08am 
Can you make a small ship version for making artillary gunships
Roody 14 Nov, 2015 @ 4:43pm 
range?
Nim 9 Sep, 2015 @ 4:04am 
Question: What is the range of this cannon?
Major_P0tat0 27 Aug, 2015 @ 12:21am 
yes all mods I have are free
SoulTechnology 22 Aug, 2015 @ 8:20am 
or better yet, are any fo the recent comments on bugs still in play? aswella s the ussual questions (direct x 11 support)(conveyor support? however that generally is included wiht saying 'survival ready')
SoulTechnology 22 Aug, 2015 @ 8:13am 
what is this things fireing ark???
ForgottenMatter 19 Aug, 2015 @ 6:04am 
are all of the mods free?
KȺñØñÈñMÌKÈ 27 Jul, 2015 @ 12:47pm 
hm sure... now i know... i must restart the game afer build, but why ~.~
Mexpex  [author] 26 Jul, 2015 @ 3:03pm 
@TKtheStampede - Did you make yourself owner of it?
KȺñØñÈñMÌKÈ 26 Jul, 2015 @ 1:50pm 
whats wrong? it dont aim the enemy :/
haximodor 11 Jul, 2015 @ 7:43pm 
I want to test this weapon on my server, could you please tell me the firing speed and range of the bullets?
input latency 10 Jul, 2015 @ 10:04am 
Definately more appealing than having to make giant Gyro-galore turrets for every mothership you make.
mosser1989 24 Jun, 2015 @ 9:01pm 
eve sucks u noob
ZoskaOska 19 Jun, 2015 @ 6:15pm 
I would call it a frigate class like gun.
ejdzey 18 Jun, 2015 @ 3:07pm 
░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─
Il███████████████████].▌
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Kid Abra 16 Jun, 2015 @ 2:20pm 
Bob is Dead..
Vinylt Scratch 15 Jun, 2015 @ 7:42pm 
Blazed Pyro
Space Engineers whas made fore Mode intefeces so mods are a part of the game
Captain Connor 15 Jun, 2015 @ 1:06am 
i think this is still one of the best designs on the workshop
LeHalvi 11 Jun, 2015 @ 7:35am 
nice
Funky n Frivolous 9 Jun, 2015 @ 12:30pm 
sadasddasdasda
Blazed Pyro 8 Jun, 2015 @ 1:33am 
E(_o_)3
Mexpex  [author] 7 Jun, 2015 @ 2:52pm 
A Trollolol spamming all the mods ;D
Ðiehard 7 Jun, 2015 @ 2:26pm 
Mods are for people who like flavor, instead of generic shapes and objects all the time.
Blazed Pyro 6 Jun, 2015 @ 8:06am 
mods are for low level gamers who are too weak to play games the way they were ment to be played.

also bob was born in EVE-online and is ment to stay in EVE-online. as much as i adore bob i cant have him trying to escape EVE
Rogue172 5 Jun, 2015 @ 12:19am 
question Mexpex is there a sound for the cannon like an actual cannon sound
Tau 2 Jun, 2015 @ 5:11pm 
This would not be SE without this.... also
☻/ This is Mr.Bob
/▌ Copy and paste him so he can
/ \ take over STEAM and give everyone free tacos