Space Engineers

Space Engineers

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MWI - Battleship Cannon Mk1 (DX11)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
37.930 MB
29 Mar, 2015 @ 11:43am
17 Mar, 2016 @ 4:13pm
22 Change Notes ( view )

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MWI - Battleship Cannon Mk1 (DX11)

Description
- Mark 1 Battlship Cannon by Mexpex Warfare Industries(MWI) -

Arm your fleet with this devastating weapon of destruction

Stats
Size: 3x2x3(might change)
Rpm: 20
Ammo: MK1 Cannon Ammo (4 shoots/mag)

Survival Ready: Yes

--Remider: Dont forget to put yourself as owner, otherwhise it wont shoot hostile ships--

Unfinished
- LOD steps
- Balancing(cost)
- Custom ammo rounds = ID done, models not done

Known issues
...


Other mods
The Mark 3 Main Battleship Cannon

Future Ideas
Weapons for different roles: Anti-Light armor, anti heavy armor, anti fighter etc

Longrange cannon/rifle(really long range, high damage, very slow reload, limited rotation),
Anti-Missile Cannon/gattling( high rpm and very low damage, only for missiles),
Torpedo(super slow "nuke",high durability if possible)



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Popular Discussions View All (2)
1
1 Jun, 2016 @ 7:02pm
Weapon Max/Efficient Range
Ao Yuki
1
8 Jul, 2016 @ 8:29pm
AI controlled
Silentwolf
313 Comments
Bones 7 May, 2018 @ 1:59pm 
Any chane you could make a version of this with the hitbox to just 1x1x1 in the center?
CplCooter 7 Mar, 2018 @ 8:01pm 
whats the mm? like 300 or 900?
Bunchie 15 Jan, 2018 @ 11:25am 
turns out that spot is actually the connector so thats how you load it
Bunchie 15 Jan, 2018 @ 11:19am 
yea i cant figure out how to reload either
qspin2win 13 Aug, 2017 @ 3:30pm 
How am I supossed ot load it? The square at the bottom (that looks noting like a connection port) doesnt let me access the gun, i have to build a control panel on it
Bones 17 Apr, 2017 @ 4:53pm 
This does not want to fire at enemy ships large or small, does fire at neutral need to be on?
Bones 17 Apr, 2017 @ 5:29am 
Look friggin awesome on my Beowulf Heavy Tank (Sml ship)

http://steamproxy.net/sharedfiles/filedetails/?id=900304753
Boom Box 25 Feb, 2017 @ 10:39pm 
what is the range of this weapon?
Colony 12 Jan, 2017 @ 10:48pm 
Do these use the same block ID's as the ones in your mega pack?
delleds 23 Aug, 2016 @ 8:24pm 
Hey, Mex, I was wondering if I could release a version of this mod with a longer reload time? These things destroy energy shields on my server, so much so that a pack of three can blast apart most shield systems in a matter of seconds