Garry's Mod

Garry's Mod

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Magnum's Trakpak2
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
File Size
Posted
Updated
7.148 MB
11 Feb, 2015 @ 4:15pm
25 Dec, 2016 @ 2:22am
26 Change Notes ( view )

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Magnum's Trakpak2

In 1 collection by [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
217 items
Description
Foreword

Trakpak2 is no longer being actively developed. I will, however, maintain the assets available for people due to how many maps it is used in, so you don't have to worry about this addon going away.

If you are Not a mapper:

Click the subscribe button and you will be able to see the track models when they are used in maps.

The models aren't designed to be put together in gmod, only hammer. I'm packaging them as a workshop upload so I can keep the models up to date without requiring 50 different maps to be updated with the new track.

Yes, you need this in order to see the track models in-game.


If you have problems with the autoswitches, enable sv_cheats, then type this into the console:

ent_fire "trigger_multiple" disable


This will turn off all the autoswitches in the map (you can re-enable them by replacing "disable" with "enable")
Note that you have to be an admin to do this. Obviously.
Also note that this may screw up other parts of the map that use trigger brushes.
(Thanks to SligWolf for info on that command)

If you Are a mapper:

In addition to clicking the subscribe button, you can find "hard" copies of the track models and materials here:

I fixed the link![github.com]

Additionally, I have included track prefabs in the zip file so you can make switches.

Please take the time to read the readme file in the zip file, the addon is very well-documented and instructions for installation are in there.


A nice feature of this workshop upload is that you don't need to package the track materials/models with the map upload, thus cutting down on file size. The tradeoff is that you have to link any users of the map to this addon or else they won't be able to see any of the track models.

If you already have a map that has these track models packaged with them, delete the track files from them to remove the possibility of conflicts.
Popular Discussions View All (3)
1
11 Feb @ 2:17pm
How do I install for mapping?
CoolioTrainGamer #Chillin
3
19 Jan, 2020 @ 6:35am
Theres no road in this addon
Book
2
24 Apr @ 9:40am
Slip Prefab Broken
Business Woman
160 Comments
****Machine821 31 Jul @ 6:00am 
Please help, the tracks arent working
Florida East Coast #427 28 May @ 7:35pm 
@Can even
@ЭД2Т-0053

You might be missing the first part of the command: "ent_fire ". The full command should be "ent_fire trigger_multiple disable"
ЭД2Т-0053 14 Apr @ 4:26am 
@Can eve I faced the same problem and still don't know how to solve it
Can even 10 Apr @ 8:11am 
for some reason the console thinks "trigger_multiple disable" isnt a command and i cant disable the triggers any tips?
fogolol 18 Nov, 2023 @ 1:21pm 
the autoswitches dont cause isues but once in a while the rail decides having collisions is for nerds and derail my trains
Melokacool 10 Sep, 2022 @ 8:44am 
The Track works fine and all but at some point the Trigger will go back after going through... I don't want to renable the whole thing with the console... Any other idea?
tractor time 3 Sep, 2022 @ 10:48am 
The tracks kinda show up for me, but they all look wireframe-like.
Policzanin (Earth) 18 Aug, 2022 @ 9:35am 
The pack is nicely detailed with the tracks. The tracks have no issues what so ever. No errors. Works smoothly.
Troll 22 Jul, 2022 @ 5:25pm 
bro. it's all errors. i want to drive trains on sunset gulch not be sad with no tracks. please fix
Gordon ERRORman 15 Mar, 2022 @ 3:36pm 
i tried this but i still see errors, whats up with that?