[FC&N] Magnum MacKivler
United States
 
 
What do Locomotives and Dragons have in common? They're both powerful, majestic, colorful, and full of personality, and I spent an inordinate amount of time programming both of them into Garry's Mod.

The Locomotives [github.com]
The Dragons [github.com]

I run FC&N, a community based around digital model railroading in Garry's Mod. I dabble in programming (Lua & Expression 2), do some mapping (Hammer), and a spot of 3D modeling (Also Hammer) for the sake of this venture. Currently, my major projects include changing a 10-year-old standard for Gmod track gauge and creating a simulator-quality generic locomotive system with Expression 2.

I also enjoy the occasional Dungeons and Dragons game, Half-Life memes, and getting my ass kicked in playing Team Fortress 2 on the side.

Please note I typically don't accept friend invites from people I don't know.
Currently Offline
MrCyanTitan of LittleBigPlanet 4 Jun, 2021 @ 4:09pm 
Did i Miss Anything?
MrCyanTitan of LittleBigPlanet 20 May, 2021 @ 7:54pm 
Hey, Will you Join Poopy McGee Car SMP?
Rika 29 Apr, 2020 @ 8:57pm 
frist furries. now weab? smh waht has tb come too
Laz 14 Dec, 2018 @ 6:37pm 
[ytp] the jesse forum
V92 14 Dec, 2018 @ 7:57am 
Why are monks so good at protesting?

The more ohms you have, the greater the resistance.
V92 16 Oct, 2018 @ 4:08am 
For the record, making the wind entity via Lua or that command might be an idea to use for prototyping to find the desired settings. Just running the command with the same ent name should override it.