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as long as the vanilla weapons dont provide the neccesary informations you will need to use a weaponframework that provides the neccessary informations.
the only one i know of atm would be weaponcore but as someone could make another one could make a new weaponframework designed to provide the neccesary informations or make a weaponframeworkaddon for vanilla to provide the neccessry informations as is not set as ahrd requirement.
known weaponframeworks that work with it are listet inside the moddescription.
can the grid you have the power limit set to 500gw provide these 500gw for the shield? if not it will only support the shield up to the amount you can provide and calculate i nthe power of grids that dock once they dock.
you could also run a check for modconflict and file corruption.
if you have run that check and made sure that the power limit you set on that grid can be fulfilled by that grid i would suggest putting together logs and example world and make a full blown report on either the discord (preferred) or github.
sounds like the known stuff that is based on how keen calculates power.
if you didnt set a power limit the shield calculates with all avaible unused power, this includes docked grids.
i allways recommend setting a power limit inside the shield controler/-table with a power value you can allways provide regardless of what is docked or running for the shield to work with.
there once was but as it could be setup so that it would never get depleted unless you would basically throw a deathstar at it and also would not overheat for hours with the correct setup it was removed to avoid that beeing exploited.
while you can still make a shield that is basically undestroyable you will need hundreds of gw of power input for that nowadays adn that resulsts in millions or more of shield hp.