RimWorld

RimWorld

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MIM - WH40k Weapons
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Mod, 1.4, 1.5
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Päivitetty
31.263 MB
23.11.2023 klo 5.52
27.8. klo 8.41
183 muutosilmoitusta ( näytä )

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MIM - WH40k Weapons

2 kokoelmassa, tekijä emitbreaker
MIM WH40k Compatibility List
393 luomusta
MIM WH40k Mod Collection
47 luomusta
Kuvaus
Summary
Standalone weapons mod from MIM - WH40k Factions. Gives bunch of weapons for Loyalists, Traitors, Genestealer Cults and Necrons.

You can change ranged weapon accuracy at Mod Settings
Change the value, save and load the game, then you'll get updated accuracy. This may not include some Melee weapons that has ranged attack.

Weapon Concepts
Same as Miniatures, there are four types of ranged weapons - Pistol, Rapid, Assault and Heavy. Pistol can be, if you use duel wield mod, duel wielded, Assault weapons have move speed bonus of 25% while Heavy weapons have penalty of 50%. Rapid weapons currently have no concept yet.

Melee weapons are basically categorized as 1H or 2H - 1H weapons has x * 1.x multiplied damages from their vanilla counterparts - like chainsword, which has damage characteristic of 1, has same damage amount with Long Sword, while Khornate Eviscerator, which has 2 and (looks like) 2H, has Long sword * 1.2 * 1.5 (2H weapon multiplier) damage amount.

This mod contains
New Weapons
As it is named. Currently including 280+ new melee & ranged weapons, including redundancy across factions.










New Mechanism - Weapon Abilities
Rapid Fire


Devastating Wounds
This ability will be disabled if Combat Extended is enabled.


Sustained Hits


Melta
This ability will be disabled if Combat Extended is enabled.


Pistol
This ability will be disabled if Combat Extended is enabled.


Heavy
Will not be displayed as weapon ability but gives below pawn ability instead.


Hazardous
Please note that this one has slightly lower possibility. Other 15% comes from 10.0 out of 60.0, while this one comes from 1 out of 6.


Penetration
Only available for Las / Beam / Gauss weapons. An attack from a weapon with this ability will penetrate all pawns on the shoot line.

New Mechanism - Changeable Projectile
Equip below magazine pouches with corresponding guns give your pawn additional gizmo when drafted. Click each gizmo will change the attack type - some may change requirement of Line of Sight or bullet flying type.

You can check inspection string or item descriptions for which one has compatibility with which guns.

Any pouches require magazine pouch (IM) research on Imperim (MIM) tab.

Changeable projectile functions will be removed if Combat Extended is enabled - still, pouches give carry capacity bonus as well as small carry weight / bulk bonus to wearer.

Bolt Weapons









Special-issue ammo






Auto Weapons


Special-issue ammo




Mobile mortar
Mobile mortar can be crafted at fabrication bench once Mortar and Heavy Weapon (IM) research has done.


Mortar shells
  • Explosive Shell (default)
  • Incendiary Shell
  • EMP shell
  • Smoke shell
  • Firefoam shell
  • Tox shell (requires Biotech)

New Abilities
Most likely a built-in abilities for weapon or wargears.

Wargear bounded


Weapon bounded
Will be removed if Combat Extended is enabled.











New Traders
This mod adds caravan / settlement traders for each sub factions, as well as orbital traders, who sells certain weapons, books and apparels (apparels only available if you enabled sub faction mod). Also, they will buy certain items from this mod.

New Ammos (for CE only)
This mod provides full set of ammo with its own researches to unlock. If you enabled Combat Extended, you can see new research tab of CE Ammo (MIM).

Built-in Proper shotguns patch (for non CE only)
This mod contains shotgun patches for proper shotguns mod.

Recent Update
28/08/2024: XML update
- Added few Thing Categories for Orks mod.

Optional Mods
MIM WH40k Adeptus Astartes Core
MIM WH40k Necron Core
MIM WH40k Genestealer Cult Core
MIM WH40k Chaos Core
Suositut keskustelut Näytä kaikki (1)
17
13.8. klo 3.54
A bug
慕柯
215 kommenttia
emitbreaker  [tekijä] 2.9. klo 19.47 
@HK-47 storm bolter and chain axe (for world eaters only) are already there - anything else is noted. Plus, all one-handed weapons can be used with VFE Shields.
HK-47 1.9. klo 12.57 
Are there any weapons that can be used with shields?
HK-47 1.9. klo 12.55 
I have a few suggestions.
Thunder Hammers, Sniper rifles, boarding shields, storm bolter, chain axe, and power axe please.
nitsuJ 31.8. klo 8.54 
You are doing an amazing job. Thank you for your work!
Bunghole 31.8. klo 3.06 
@emitbreaker don't be sorry! Thank you for making these mods and also maintaining them so well. I'm sure a lot of people appreciate it.
emitbreaker  [tekijä] 31.8. klo 2.40 
@Bunghole Sorry for the inconvenience caused.
Bunghole 31.8. klo 2.32 
@emitbreaker yep after save and reload it works fine, I think its fixed now. Thanks again!
emitbreaker  [tekijä] 31.8. klo 2.11 
@Bunghole How about once got fixed -> Save and Reload? I mean, change weapon and save just after, then reload. Seem like my previous code has some save / load data issue, so this could solve the issue - or at least it worked at my local testing save.
Bunghole 31.8. klo 1.45 
@emitbreaker, weird when I switch weapon with simple sidearms and then go back it works fine though.
Bunghole 31.8. klo 1.44 
@emitbreaker, it worked initially. I removed and created new weapons however its broken again :| I definitely updated Core Mod as well. Seems like it works once and then not again? Maybe i'm missing something