Arma 3
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tbd_mortars
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
238.571 MB
22 Oct, 2023 @ 3:22pm
4 Jun @ 8:01pm
22 Change Notes ( view )

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tbd_mortars

Description
TBD Mortars
This addon is meant to rework the way mortars work, and to try to bring them a bit closer to reality.

New models have been created for ammo boxes and shells, in order to try and mimic their real life counterparts.
The addon forces the operators to manually pick up individual mortar shells out of their respective boxes, and to manually load them into the mortar itself by interacting with the barrel of the mortar. In order to load the shell, the shell has to be within the player´s inventory, or in close proximity to the barrel of the mortar.

The shells themselves are physically present in their ammo box, instead of only being inside of the box´s "inventory space". Various types of shells (HE-frag, smoke and flare) can be freely combined inside the ammo boxes for transportation

ACE ammunition handling is not to be used.

How to:
Spawn 81/82mm boxes containing the ammunition.
Use ACE interaction menu to take off/put on the caps.
Use ACE interaction menu to take the shells out of/put in the box. Shells are added into the players inventory if there's enough space, or they are placed on the ground.
Use ACE interaction menu to load/unload the shells into/from the mortar.
Be immersed.

Use CBA addon settings to change the loading/unloading time

Currently supported:
81mm boxes and shells - M252 from RHS, M29 from SOG
82mm boxes and shells - 2b14 from RHS, Type53 from SOG, 2B9
105mm boxes and shells - M119A3
120mm boxes and shells - 120-PM-43
100mm boxes and shells - MT-12 Rapira

Planned additions:
More mortars support.

GitHub[github.com] source code.

This addon is made by the TBD Team - mainly inteded to be used in the TBD Event[tbdevent.eu], but will work just fine for everyone.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
Popular Discussions View All (2)
2
30 Apr @ 4:34am
Air resistance
Karl
0
30 Apr @ 8:29am
M29 and 2B14 Mortar Issues
Red Scorpion
92 Comments
Kaiser_ATF 14 Sep @ 2:18am 
Still waiting for CUP company :)
nobodyshome 13 Sep @ 6:13am 
There is an incompatibility with ZEN's fire support module and vehicles overriden by TBD_Mortars which prevents the fire support module being used on them. I've made an issue on your linked github with more details.
ilbinek  [author] 6 Aug @ 4:50am 
Just like anything else, either it's in the mission placed in eden, or through zeus.
But it has to be one of the compatible ones of course.
MurphyLawden 5 Aug @ 8:12pm 
how do i spawn a mortar?
ilbinek  [author] 22 Jun @ 11:22am 
You can change charge by pressing F
how do i shoot more than 600 meters? i know i need to change charges but how do i do it? what should i press/do to shoot further
Red Scorpion 20 Jun @ 2:00am 
I did verify i am using the built in ace compat, i had myself confused for a bit because when i grabbed the round from the arsenal that was listed in the arty table, the mod id that was listed on the item read as the sog compat, which is still technically accurate i guess
ilbinek  [author] 19 Jun @ 12:47pm 
ACE has VN support in itself now and no other compat mods should be used.
Will look into it sometime during next weekend.
Red Scorpion 19 Jun @ 12:33pm 
Felt i needed to leave a comment to highlight, as it seems my post from april went under the radar, but the SOG mortars are broken, both the M29 and the type 53. The rangecards are completely off, or something is screwing with the guns, as the rangecard also shows the ACE/SOG compat mod ammo which doesnt work the tbd way and im assuming its overriding something(s). Also found the 2B14 Podnos has zero dispersion to speak of, but the range is still accurate for it and the M252. The M29's loading icon is also over the sight and not the tube, but isnt a huge issue, but im still going to point it out.

Not sure if this is just a compat mod issue or if its inherent to the mod itself, because im pretty sure you need the compat just to run ACE and SOG at the same time.
RedNeckOffRoad 2 Jun @ 8:56am 
could u make a 60mm mortar version plz