Space Engineers

Space Engineers

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VCZ Elevator v2.0
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
17.263 MB
4 Sep, 2023 @ 4:52am
19 Oct, 2024 @ 3:18pm
3 Change Notes ( view )

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VCZ Elevator v2.0

In 1 collection by Jack Schitt
My Default Mods
22 items
Description
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WE'RE NOT SUPPOSED TO BE ABLE TO GRIND THE CABIN BUTTONS OR FLOOR. GRIND THE ROTOR BLOCK OUTSIDE, NOT THE BUTTONS.
If you have mistakenly done this close the game, remove the mod and launch the game without it, then save and reload the mod. There is a reason the buttons can't be deleted or ground directly = it crashes the game if the code is changed to do that.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Tested and working December 16, 2024. Works in all game modes including multiplayer.

Link to original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1154898843
If the original author asks this will be taken down as soon as I receive their request.


How to build it (YouTube Video):
https://youtu.be/kl50Cm57x_Y


Text Version of how to build it:
1. Place a VCZ Elevator Bottom block. (must be on a powered grid).
2. Place a VCZ Elevator Rotor block. (NOT the VCZ Elevator Rotor Base block).
3. Place VCZ Elevator Fillers and Middle blocks for multiple floors as needed.
4. Place a VCZ Elevator Top block.
Done.

How to build it with the Rotor Base
1. Place the Rotor Base block under where you want your bottom floor.
2. Place a Middle or Double Middle Block.
3. Build the rest as needed and place an elevator Top block on the top.

If you'd like to build it down from the top follow the above instructions backwards.

Tests to insure it still works:
September 4, 2023 . Working (date published).
September 26, 2023. Working (made video linked above).
October 29, 2023. Working.
November 6, 2023. Working.
November 30, 2023. Working.
December 15, 2023. Working.
January 17, 2024. Working.
May 13, 2024. Working (Signal Update)
May 27, 2024. Working (post Hotfix update)
August 26, 2024. Working.
October 3, 2024 update and tested deleting the cabin. Working.
October 14, 2024, Contact update. Working.
November 19, 2024. Working.
December 16, 2024. Working.




CARGO VERSION:


Click the image or: https://steamproxy.net/sharedfiles/filedetails/?id=3033398824

Popular Discussions View All (1)
1
10 Nov, 2023 @ 5:59am
elevator building instructions
nickforgie
227 Comments
Voice 6 Jan @ 7:05am 
@Jack Schitt

I know the question has been asked before, however I would really love it if you could tell me how to increase the max height properly without increasing the max speed. To be clear, I am not asking you to change the mod itself. I am only asking you for the line and file name in which I can change it myself at my own risk. This would be greatly appreciated :Gifting:
dragonsphotoworks 28 Dec, 2024 @ 10:52am 
Ya if not an issue I wouldnt waste time changing it. Wasnt sure if others had brought it up on forums or not. So thought id give a heads up why some might.

But if comments rare I would just put in bold at top "THIS IS NOT A SPACE ELEVATOR" and call it a day :-)
Jack Schitt  [author] 28 Dec, 2024 @ 10:32am 
The main image is actually 5 different images blended into one. I somehow didn't notice that it does make it seem like it can be a space elevator. I will change it if those comments/requests/complaints keep coming. So far those comments have been manageable.
dragonsphotoworks 28 Dec, 2024 @ 10:24am 
Ya bad idea on many counts. Though to be fair... the cover image does show what looks like a space elevator. That came from orginal mod right? I would say maybe change it but... since this is just a revival of a old mod might not want to. To keep it close to how original guy made it.
Jack Schitt  [author] 28 Dec, 2024 @ 10:16am 
No. I won't do that. It's not intended to be a space elevator taking passengers from a planet surface to space. I'm not doing that because too many people would do it, die or have performance issues, and there would be too many complaints to deal with.
Mr.Epic 28 Dec, 2024 @ 9:47am 
@Jack Schitt
(Continued from other message)

From my estimates, depending on the planet, it takes between 800 - 1200 large blocks just to get above the atmosphere layer, and you would have to go MUCH higher than that if you want to make a station at a height with low enough gravity that "space only" ships would be able to safely dock.

P.S. I looked at the code myself and, on line 162 of the file VCZ_MultifloorElevator.cs, it says:

ElevatorSpeed = ReadValue.GetNumberFloat(Elevator_Block.CustomData, "ElevatorSpeed", 10);

The way I read this is that, if I can figure out which in-game block is being referenced by the variable "Elevator_Block" and then open that blocks Custom Data field in-game, and type something like "ElevatorSpeed=100" (without quotes) or something similar, that should allow it to go at that typed speed. However, I have tried this and it didn't work.
Mr.Epic 28 Dec, 2024 @ 9:46am 
@Jack Schitt
Could you either modify it (or give instructions on how we can modify the scripts locally) so that the cabins can move much faster (think 100 m/s+) and, even more importantly, make the elevators MUCH MUCH taller?

Based on my experiments, the elevator stops working after the shaft gets to be around 200 blocks tall. I want to try and use it to make a space elevator (from the surface of a planet, all the way to a station). It really ruins the vibe if you have to exit the elevator and move to a new elevator all the time and, when capped at 20 m/s, it would take FOREVER to get to space.

What I am thinking is making the elevator max height something like 2000 blocks (or more) and the speed at least 100 m/s or more.
dragonsphotoworks 23 Dec, 2024 @ 3:46pm 
ONLY 191? I have had double that at time before lol But fixing errors and conflicts was a royal pita.. wouldnt want to have to do it again lol
Jack Schitt  [author] 23 Dec, 2024 @ 1:18pm 
Ok.
Earl Sneakington 23 Dec, 2024 @ 12:59pm 
I'll work it out and let you know what I find.