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I know the question has been asked before, however I would really love it if you could tell me how to increase the max height properly without increasing the max speed. To be clear, I am not asking you to change the mod itself. I am only asking you for the line and file name in which I can change it myself at my own risk. This would be greatly appreciated
But if comments rare I would just put in bold at top "THIS IS NOT A SPACE ELEVATOR" and call it a day :-)
(Continued from other message)
From my estimates, depending on the planet, it takes between 800 - 1200 large blocks just to get above the atmosphere layer, and you would have to go MUCH higher than that if you want to make a station at a height with low enough gravity that "space only" ships would be able to safely dock.
P.S. I looked at the code myself and, on line 162 of the file VCZ_MultifloorElevator.cs, it says:
ElevatorSpeed = ReadValue.GetNumberFloat(Elevator_Block.CustomData, "ElevatorSpeed", 10);
The way I read this is that, if I can figure out which in-game block is being referenced by the variable "Elevator_Block" and then open that blocks Custom Data field in-game, and type something like "ElevatorSpeed=100" (without quotes) or something similar, that should allow it to go at that typed speed. However, I have tried this and it didn't work.
Could you either modify it (or give instructions on how we can modify the scripts locally) so that the cabins can move much faster (think 100 m/s+) and, even more importantly, make the elevators MUCH MUCH taller?
Based on my experiments, the elevator stops working after the shaft gets to be around 200 blocks tall. I want to try and use it to make a space elevator (from the surface of a planet, all the way to a station). It really ruins the vibe if you have to exit the elevator and move to a new elevator all the time and, when capped at 20 m/s, it would take FOREVER to get to space.
What I am thinking is making the elevator max height something like 2000 blocks (or more) and the speed at least 100 m/s or more.