Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Callipygian to BrotherSeverus Compatibility-Patch
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594.179 MB
17 Jun, 2023 @ 6:49am
11 Jan @ 1:06pm
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Callipygian to BrotherSeverus Compatibility-Patch

Description
NOW COMPATIBLE WITH "MORE ITEMS AND ARTIFACTS"
check out the cool mod that adds tons of items:
https://steamproxy.net/sharedfiles/filedetails/?id=2948573618



IMPORTANT SINCE SOME PEOPLE MISSED IT BEFORE: I added research to the 11th rank (before that setting in the advanced game settings was created) so you will have to set your gamesettings in the lobby to allow the 11th tier research to show up (like the Orbital Destruction research, some Land Raider variants, the Stormsurge, and some other additions).



This is foremost a compatibility patch to make the awesome factions of Heretics Astartes, Chapters of the Imperium and Children of Asuryan available in the awesome mod Callipygian Complete Overhaul.

IMPORTANT: The mod-load-order has to be as followed:
Callipygian-Compatibility-Patch
[If you are using it, MORE MAP SIZES AND OPTIONS needs to be second]
Callipygian Complete Overhaul
Chapters of the Imperium
Chapters of the Imperium pt.2
Heretics Astartes
Children of Asuryan


Everything else after those mods. :)


!!!
The mod can be played without the DLCs, but you won't be able to enjoy the added units and or factions for yourself as much as you would with the DLCs.
!!!



This mod also brings new units to the roster of nearly all factions:

Imperial Knights (Breach Knight, Guardian Knight, Knight Helverines, Castellan Knight, Knight Warglaives)

Baneblade Variants (Doomhammer, Stormlord)
Land Raider Variant (Achilles, Prometheus, Crusader, Redeemer)

Vehicles (Ironclad Dreadnought, Chaos Biker, Leviathan Siege Dreadnought, Helbrute (MultiMelta), Helbrute (Plasma Cannon), Chaos Basilisk, Chaos Bombard, Chaos Medusa, Helbrute (Melee-Variant for World Eaters))

Infantry Units (Kasrkin, Cadian Shock Troops, Death Korps of Krieg [Happy Shoveling Noises], Traitor Guards, Harlequin, Swooping Hawks, Warp Spider, Phantomlord, Intercessor Squads, Eradicators, Terminators with Autocannons, Lychguard, Lokhust Heavy Destroyer, Flesh Hounds, Jackhals, Red Butchers and more)

Hero Units (Chaos Sorcerer, Ghazghkull Thraka, Guardsman Sergeant, Land Raider Prometheus Commandotank [Salamanders])

Chaos Knights (Possessed Knight Crusader, Tyrant Knight, Demonic Knight)

Tyranid Tytans (Harridan, Dactylis)

Neutral Units (Refurbished Knight Lancer, Refurbished Knight Crusader) [these are weaker but can be bought at the Jokaero Trader for a good amount of influence and cost a lot on upkeep]


All Imperial Factions, like the SM-Chapters, Adeptus Mechnicus, Astra Militarum and Sisters of Battle have access to the Imperial Knights.
All Chaos Factions have access to the Chaos Knights.



I added the Imperial Inquisition in a seperate mod, check it out if you have time and like to try a new playstyle
https://steamproxy.net/sharedfiles/filedetails/?id=3001255567

Here is the direct link to my Grey Knight Mod
https://steamproxy.net/sharedfiles/filedetails/?id=3051250201

And here the Link to my other mod "Farsight Enclave", which brings a second Tau-Faction into the game
https://steamproxy.net/sharedfiles/filedetails/?id=3061584247

And here is the Link to my last mod "Night Lords", which ofcourse offers you the option to play as the former VIII Legion.
https://steamproxy.net/sharedfiles/filedetails/?id=3071681283

And now I present to you, the latest achievement of the dark gods: The DEATH GUARDS Legion!
https://steamproxy.net/sharedfiles/filedetails/?id=3080036538


Enjoy the mod :)




If you encounter any bug/problem, like a unit with 10 max-HP or a unit that costs a resource the faction does not have, please let me know the faction, the unit and ofcourse what the issue seems to be, so I can fix them more easily.





All Copyright stays with their respective owners.
Thank you for the modders adding those other awesome mods, and check their work out if you haven't allready.
I guess you have, since you are here for the compatibility, so: shoutout to Callipygian Apricot and Brother Severus, thank you for your awesome work!

Also, here is a special thank you:
Thank you https://www.facebook.com/officioaudiorum for allowing me to use his awesome music in this mod, befitting the Chaos of the 41st Millenium!
Check out his other pieces of art at his channel https://www.youtube.com/channel/UCvGVw3vyaVBEPD6gjrvYlFg
Popular Discussions View All (1)
24
8 Feb @ 11:28am
Bug Reports
Gecko 2.6
80 Comments
Gecko 2.6  [author] 16 Mar @ 8:42am 
I am sorry, I have frozen my work on Gladius, as I don't have enough time at the moment to continue developing and bug fixing my mods.
I will most likely return at a later point in time but right now I am not able to continue working on Gladius Mods. :(
peregrinembr 16 Mar @ 5:38am 
I'm getting error around round 60, every time the same:

Stat.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBoneID(void) const:
Assertion"boneID !=-1u" failed :Death Korps Sergeant
Gladius has encountered a problem and needs to close
deathtrooper900 14 Mar @ 10:35pm 
Yeah, I've also been getting lots of crashes. I'm trying to troubleshoot that stuff by going back to base and seeing if that's the issue. I figured the ? in research was maybe due to load order issues or another mod interfering.
peregrinembr 14 Mar @ 6:36pm 
I play as Nova marines. Have bought refurbished Knight Crusader from Jokaero TE. Its keep is 35 ore-which means they are for free to keep for me.
Gecko 2.6  [author] 13 Mar @ 10:21am 
They became questionmarks? That is strange behavior, are you playing the game in english? If not try turning the language to english, it should replace everything with text, otherwise I am not sure, when I could take a look into it, as I am not playing the game at the moment. My mods are not abandoned but consider them "frozen" for the time being, since I do not have a lot of time at hand to further develop and bugfix it at the moment. Sorry :(
deathtrooper900 11 Mar @ 9:54pm 
I just did a game as imperial Fists- and i did have some struggle initially but after 20 turns everything felt fine. I did notice a lot of ? in the research that I don't remember being a thing
Gecko 2.6  [author] 5 Mar @ 8:34am 
When I played last time against them or as them, I did not encounter that problem. Is anyone else having this issue?
Fafnir 3 Mar @ 11:56am 
Is anyone else having issues with the heretic and loyalist space marine factions. It feels like they do very little damage and die way too easily. they seem to work fine with cco and ccoo. I think it has something to do with the chapters of the imperium pt 1 & 2 and the heretic astartes mods not scaling damage correctly with cco.
Gecko 2.6  [author] 4 Feb @ 4:14am 
Admech only have the Knight Crusader, as I did not touch them and their troop-tree
J Helldiver 3 Feb @ 5:03pm 
How do you gain access to all of the knight variants? As Admech I can only see research for the normal knight crusader.