Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The 1.2 or 1.3 versions were the peak of Android Tiers. They were NEARLY PERFECT.
While the new versions have some decent features, I REALLY dislike the maintenance aspect.
One of the biggest strengths of these android pawns was that they basically needed NO SLEEP (or sleep equivalent).
Now I'd either have to work them in shifts, and force them to manually maintain themselves when I want to sent them on a world map adventure or to raid some fools, or sit there and watch them "sleep".
This is why I largely don't play organic colonies anymore - I have to give a damn about their PWECIOUS FEEWINGS, then sit there and watch them sleep instead of them working and fighting to advance my in-game ambitions.
Seriously lame.
And without Android Tiers, I don't give much of a damn about RimWorld anymore.
As for the locked comments: It's his way of telling everyone he currently does not have time to do modding. Once he returns, I will urge him to re-enable them.
Thank you for your patience until then.
If industrial androids were possible, we'd have them by now. That was too much fun for Killathon - Balance is king for him.