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Mechanical Humanlikes Core
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Mod, 1.4
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879.498 KB
2023年5月11日 11時41分
2月1日 12時49分
16 項目の変更履歴 ( 表示 )

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Mechanical Humanlikes Core

Killathon 作成の 1 件のコレクション
Mechanical Humanlikes
7 アイテム
解説
Mechanical Humanlikes Core[MHC]

Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that. It also allows for mechanical animals in the same vein.

This mod itself does very little except pave the way for other mods to have mechanical colonists - primarily, for android tiers reforged, but also available and extensible by other modders. Mod settings can configure other races to be considered mechanical and use this mod as a baseline to implement further properties.

1.4 Only
This mod is the 1.4 version of my works, and is affiliated with my submods Android Tiers Reforged Core and the mods beneath it. It has been succeeded by Artificial Beings Framework: https://steamproxy.net/sharedfiles/filedetails/?id=3284097810 for version 1.5 of RimWorld.

Languages:
  • English (Primary)
  • Russian (Community)
Want to translate MHC to your own language? Go to the GitHub (linked below) and submit a pull request. I make no guarantees that languages besides English will have mistakes corrected in a timely manner.

Features:
  • Introduction of a generic mechanical colonist and animal system.
  • Extensive mod settings to configure options and races as mechanical.
  • Reliance on mod extensions for extensibility and xml access.
  • Mechanical specific mechanics like maintenance and special needs configurable via xml and settings.
  • Support for Zombieland - all mechanical units are immune to zombification and will not attract their attention. It's a great mod made by the creator of Harmony - it's one of my favorites!

Reconstituted code of work done primarily by Atlas and aRandomKiwi with support from many others.
Reforged because I wanted it done.

Links:
  • Discord[discord.gg]
  • GitHub (link removed, use Google)

Special thanks to:
FG_Remastered - PR overlord, diplomat, integral supporter
lazycooken - Jumpstarter and eager supporter
Winterbloom - Moderator, early xml help, integral supporter
Greensniperhat - Generous donator of the Coolant/Lubricant pack graphics
hYPERION - Generous donator of the Repair Stims graphics
Android Tiers Reforged Discord - The endless whirlpool of ideas and testing
RimWorld Mod Development Discord - Incredible amounts of support and assistance

Image attribution
Background[www.freepik.com] by rawpixel.com on Freepik

Version 1.1.0.
人気スレッド 全て表示 (2)
3
5月25日 8時20分
Doesn't work with Zombieland modification
Перепись Подъезда
1
2023年12月3日 19時08分
SOS2 EVA support
phatninja63
280 件のコメント
FG_Remastered  [作成者] 10月14日 19時17分 
@Latex Santa: That is very much valid. I've been telling our main coder to make this stuff optional from the start, but he won't listen and is currently too busy to do anything about it anyway. I'll keep bringing it up whenever I can.
Latex Santa 10月14日 6時42分 
@FG_Remastered
The 1.2 or 1.3 versions were the peak of Android Tiers. They were NEARLY PERFECT.
While the new versions have some decent features, I REALLY dislike the maintenance aspect.
One of the biggest strengths of these android pawns was that they basically needed NO SLEEP (or sleep equivalent).
Now I'd either have to work them in shifts, and force them to manually maintain themselves when I want to sent them on a world map adventure or to raid some fools, or sit there and watch them "sleep".
This is why I largely don't play organic colonies anymore - I have to give a damn about their PWECIOUS FEEWINGS, then sit there and watch them sleep instead of them working and fighting to advance my in-game ambitions.
Seriously lame.
And without Android Tiers, I don't give much of a damn about RimWorld anymore.
FG_Remastered  [作成者] 10月11日 19時20分 
@jaisenberg: Are you on 1.4? The mod doesn't work in 1.5.
jaisenberg 10月11日 15時43分 
it is named as "blank neural network" in the health stats
jaisenberg 10月11日 13時49分 
when i implant a t1 or t2 brain in an android, it will stop moving and get incapacitated, any solution for this??
FG_Remastered  [作成者] 10月10日 9時45分 
@babbit09: I've been telling him to do this since this project began and he started making unpopular changes. He responded that it's his mod and if you don't like it you can go into the code yourself and change it, and while that is within his right, I am very much opposed to doing things this way and will keep pestering to change his mind.

As for the locked comments: It's his way of telling everyone he currently does not have time to do modding. Once he returns, I will urge him to re-enable them.

Thank you for your patience until then.
babbit09 10月9日 17時06分 
While I respect that he (and the rest of the team) have continued to update this mod, not allowing comments is a *huge* red flag imo. If I had to join a server to fix a mod, odds are I'm just gonna uninstall the mod. Additionally, why not enable a toggle in the mod that enables them to be industrial? He can play how he wants, we can play how we want, everybody wins. I'd enjoy a set of toggles that make it more inline with how Android Tiers was back in 1.3, all this lubrication and such just feels more like a hassle tbh.
FG_Remastered  [作成者] 9月6日 6時34分 
@supasaiyajinrosekaiokenx: Killathon is knee-deep in work and can't deal with reading comments atm. Until this situation improves, only minor fixes will be implemented.

If industrial androids were possible, we'd have them by now. That was too much fun for Killathon - Balance is king for him.
supasaiyajinrosekaiokenx 9月6日 6時27分 
i dont get why 1. we cant comment on synstructs and 2. why they were made to be spacer tech when the basic ones made sense to be in industrial. why cant we criticise the new one?
FG_Remastered  [作成者] 8月3日 5時06分 
@jpgamer132008 Scroll down 10 messages.