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Сообщить о проблеме с переводом
Would you please paste the full section of code you're talking about so I can see where I went wrong?
@WItcher of the Lynx - Hi, while I appreciate the video an error log would help a lot more. It could be a load of other factors like other mods interfering with how the mod works, so if you're still running into this then I'll wait for a full complete console log where the issue is present
@Crowbot - You can, this breaks unwavering loyalty
@Cat Kraken - The chair is just coded like any other chair and no pawns will prioritise it, the problem is your TV is also coded like any other TV so they will just use it. If you really want to prevent it, you can use zone restrictions and potentially disallow the doors, but it's a lot of effort.
@Carlos Yeblewski - Yes, personality change can only be done by a colonist you already have, not a prisoner. You can only reduce wills and resistance for prisoners.
When you get your new colonist (prisoner you just recruited), you right click the TV for personality change.
@Psyckosama - Hey mate. I'm currently happy with how the mod is, I do not want to overcomplicate things. The reason being, I have very very limited time with coders because they're busy working for other modders. In an ideal world where I have infinite real life money, I can get priority on C# coders and all of my mods will be perfectly balanced (as all things should be) but it isn't, so I'm happy with keeping it how it is.
Feel free to still drop your suggestions in the off chance it's simple to implement, and it's too good to pass down, but as I said above, I can't make promises with the limitations hobbyists like myself have.