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[RH2] Uncle Boris' - Brainwash Chair
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Mod, 1.4, 1.5
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57.875 MB
6 Νοε 2022, 5:56
19 Απρ, 13:15
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Συνδρομή για λήψη
[RH2] Uncle Boris' - Brainwash Chair

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Chicken Plucker
Red Horse²
20 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
"A mind is a terrible thing to waste."
- Mr. Yuri



Description:
The brainwash chair, developed from the files of Project MK ULTRA, is a permanent solution to your uncooperative prisoners.


Features:

Instructions for use:
- x1 uncooperative prisoner
- A room that is sealed with the brainwash chair facing any form of television
- Select "brainwash reduce will" option in the prisoner interaction menu
- After brainwashing, your prisoner will undergo a catatonic breakdown of up to 3 days.



Feature list:
* Brainwash pawns into reducing their will and resistance to 0
* Working on unwavering loyalty
* The ability to brainwash pawns into changing their traits and passion levels for things through brainwashing
* Mod settings to allow modifying pawn backstories and abilities through brainwashing
* THE NUMBERS, WHAT DO THEY MEAN?!?!?!
* Note: Physical traits such as beauty and toughness are excluded from the list you can modify through the brainwash chair



Research Required:
- Multi-Analyzer
- Tube Television
- Complex Furniture

*I can't find the chair, help!*
Note: It's in the furniture tab, please please make sure you have all the research in this list done so you can see it appear in the construction menu.


Compatibilities

Does this need Uncle Boris' - Used Furniture to work?
- No. It is a standalone mod.

Combat Extended
- Should have zero issues with Combat Extended.

Other factions/races
- Should have zero issues with other factions/races.

Modded televisions
- Works with any modded television as long as it uses vanilla base coding for it's television comp

"Unwavering Loyalty"
- Works with unwavering loyalty feature, can reduce the pawn's will and loyalty to 0 using brainwash mechanic

Is this safe to enable mid-save?
- Yes

Safe to disable mid-save?
- You will get errors. If you have several mods, you may crash your save due to the cocktail of effects other mods could have. Before removing, destroy all your brainwash chairs and ensure nobody is in process of brainwash. You may receive errors after disabling but you can continue your game as normal.


Please consider to:
[ko-fi.com]

Only if you have the spare coffer, please always MIND yourself first. Apologies for the dad joke, don't MIND me.


Credits:
Taranchuk - C# coding
Arquebus - C# coding
SirLalaPyon - Building art
Treyarch - SFX
Activision - Black Ops Cold War
Westwood Studios - Yuri's Revenge
Muon Ray - Hypnosis pattern
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (2)
3
20 Ιαν, 16:03
Planned compability for VE-Skills Expd?
Emberbuck
0
6 Μαϊ, 9:00
Changing Pawn Backstory dosent change pawn skills
fosuster
276 σχόλια
OrthodoxClam 19 Ιουλ, 14:22 
My warden is just, not doing it. They're all set to be brainwashed, but nobody is taking them to it
Zero Tachikoma 19 Ιουλ, 13:19 
@Ayas I tried changing "4" to "traitsToSet.Count", but still had that problem.
Would you please paste the full section of code you're talking about so I can see where I went wrong?
𝘼𝙮𝙖𝙨 10 Ιουλ, 9:27 
Hey, just to let you know and in case it may help someone else, in the line 35 of file JobDriver_StartBrainwashTelevision.cs, the For loop uses "i < 4" , which seems to make the job ignore the option you set with the number of traits you can modify, so always sets only 4 even if you have if up to the max 9 it allows you to. Changing the "4" to "traitsToSet.Count" seems enough to fix this, or at least be able to change/add all traits
Big Juice 9 Ιουλ, 15:27 
I can brainwash a pawn away from Unwavering Loyalty, but I can't figure out how to change a pawn's traits and such. How do I do that?
Chicken Plucker  [Δημιουργός] 23 Ιουν, 9:01 
@XHU 524 - OFSET 5 - Hi, yes, Uncle Boris - Used Furniture mod

@WItcher of the Lynx - Hi, while I appreciate the video an error log would help a lot more. It could be a load of other factors like other mods interfering with how the mod works, so if you're still running into this then I'll wait for a full complete console log where the issue is present

@Crowbot - You can, this breaks unwavering loyalty

@Cat Kraken - The chair is just coded like any other chair and no pawns will prioritise it, the problem is your TV is also coded like any other TV so they will just use it. If you really want to prevent it, you can use zone restrictions and potentially disallow the doors, but it's a lot of effort.
XHU 524 - OFSET 5 1 15 Ιουν, 18:14 
is the TV a separate mod?
Witcher of the Lynx 14 Ιουν, 21:59 
I have an issue where selecting brainwash on prisoners, only some can be brought to the chair whilst others cannot be selected/interacted. It is like issue flagged by @Charles and @Norseman before. Unwavering/normal prisoners doesn't seem to matter. I have video: https://gofile.io/d/G44Dtg
Crowbot 3 Ιουν, 16:17 
It would be nice if you could make the unwavering loyal to one of your pawns. That would be more than nice.
Cat Kraken 25 Μαϊ, 18:53 
is there a way so they dont watch it as a normal tv LOL
Chicken Plucker  [Δημιουργός] 20 Μαϊ, 13:15 
@tankuwell - Cheers buddy

@Carlos Yeblewski - Yes, personality change can only be done by a colonist you already have, not a prisoner. You can only reduce wills and resistance for prisoners.

When you get your new colonist (prisoner you just recruited), you right click the TV for personality change.

@Psyckosama - Hey mate. I'm currently happy with how the mod is, I do not want to overcomplicate things. The reason being, I have very very limited time with coders because they're busy working for other modders. In an ideal world where I have infinite real life money, I can get priority on C# coders and all of my mods will be perfectly balanced (as all things should be) but it isn't, so I'm happy with keeping it how it is.

Feel free to still drop your suggestions in the off chance it's simple to implement, and it's too good to pass down, but as I said above, I can't make promises with the limitations hobbyists like myself have.