Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Here's some feedback:
Grenades/small props work as batteries - you don't have the filter set on those triggers.
There's no use for the third battery.
Godkey needs a only fire once flag.
Dead radios are useless & annoying when you're trying to enjoy the map's soundscape.
Final realm could use details & polish.
The puzzle feels a bit monotone. What if keys/boxes/batteries were grouped in their own chains, and then relied on each other to progress? Ideally with 2-3 'leads' to follow. You can play around with your existing map concepts, like having a machine that requires batteries, and gives you items based on battery 'milestones', etc...
Map could potentially use a 3d skybox.
I kinda liked previous versions of this map more, where you had more details like ornate keys, hidey-hole in the obelisk and a working vending machine.
Overall I like this map, please make more